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The mod is still working. Errors very rarely occur - a character gets stuck at a certain level or the level does not reset after death. It is cured by repeated death of the character.
Or did the mod stop working?
I am going to try this on a dedicated server running The Lost Island.
Hoping it works.
ExperienceLeftFactor=0.0
ReduceLevel=0
RecoverableExperienceFactor=0.0
TokenCount=0
CorpseTokenCount=0
BuffDurationBase=0.0
BuffDurationLevelBase=0.0
BuffDurationLevelFactor=0.0
BuffExperienceFactor=0.0
I noticed that dying with unspent levels, the mod wouldn't reset my level, or granted a ton of unspent stats for level ups + engrams upon death.
Again, so appreciative Elunder took the opportunity to make what Wildcard wouldn't, and hoping they return to continue the bugfixing operation.
The standard game is either no xp penalty or character deletion on death. This provides a middle ground to those extremes that can be tailored to the player's liking. Furthermore the game is just too bug infested for a hardcore playthrough to be viable. Loss of levels is much more appropriate for a game with years-long bugs that can kill players through no fault of their own.
Later me and my friend were killed and lost 20 levels. Now I wanted a bit of a challenge; but that... that was way more than we were looking for... so uh how can we get this to work properly? I just wanted to reduce our levels by one or two each time we die- not that.