Killing Floor 2

Killing Floor 2

Killing Floor 1 Game Mode
125 条留言
AKA_Trunk Monkey 2022 年 5 月 18 日 上午 11:41 
Anyone interested could probably download the version of KF2 that works with this mod. It's possible to set up a server, but advertising the server would be an issue.
mushy 2021 年 6 月 23 日 下午 11:09 
bug splat ;P
sev 2020 年 3 月 4 日 下午 5:27 
homie right below you said it doesn't so probably not
Hakurei Reimu 2020 年 3 月 4 日 上午 3:20 
does it still work?
For The Love Of Fire 2019 年 11 月 2 日 下午 4:52 
doesnt work anymore
K-Smooth 2018 年 10 月 11 日 上午 2:15 
I'm interested in trying this mod, it sounds fantastic. Is that possible update coming soon?
Star  [作者] 2018 年 8 月 25 日 下午 1:54 
Busy with work and im out on a trip now but ill try to update it real quick with the new guns and stuff when i get back home in a few days
Gear Shift 2018 年 8 月 24 日 下午 10:49 
Wish this was updated. Still fun to run on my server though.
Fate Ebxyr 2018 年 6 月 15 日 下午 2:37 
I love you -Patrick Star
Rascalicious 2017 年 10 月 18 日 下午 4:45 
You should start a bugs or a suggestions discussion for this mod. I have a few things I'd like to mention.
Star  [作者] 2017 年 8 月 23 日 下午 7:37 
I use the command line too cause you can't do certain things without it (at least you couldn't a while ago)
ℍ𝕚𝕔𝕜𝔻𝕖𝕒𝕕_ 2017 年 8 月 23 日 下午 1:19 
Looks like it, I've only tried it with the commandline upload tool though. The Config directory for .ini files should also be next to BrewedPC (not under BrewedPC\Packages\) in my experience.
Star  [作者] 2017 年 8 月 23 日 下午 1:07 
Oh they support INTs now? I'll try it like that with the next update. I'll try to push one out tomorrow, kinda busy with other stuff today.
ℍ𝕚𝕔𝕜𝔻𝕖𝕒𝕕_ 2017 年 8 月 23 日 上午 11:17 
And I see you've probably put KF1.int in ...\<upload-dir>\BrewedPC\Packages\Localization\INT\ (as described here [tripwireinteractive.atlassian.net]) putting them in ...\<upload-dir>\Localization\INT\ (so Localization next to BrewedPC instead of a subdirectory of Packages) instead worked for a mod I'm developing, so you may want to try that instead. Then they should "land" in ..\My Games\KillingFloor2\KFGame\Localization\INT, so I reckon a pre-pasted KFGame.int won't overwrite the original... YMMV.
ℍ𝕚𝕔𝕜𝔻𝕖𝕒𝕕_ 2017 年 8 月 23 日 上午 11:15 
I'm just testing it on a small test server, need to test more but no more crashes so far! \o/

Still having door related problems on the KF-KF1 maps though (trader doors not opening, doors looking open when shut).

I was able to join my server with my client unsubscribed (and cache cleared), then my client automaticly downloaded it from the workshop so that is working nicely. I did have to do the .int file thingy though.
Star  [作者] 2017 年 8 月 23 日 上午 10:18 
Thanks for the feedback, I was thinking the player speed was a bit high too, but I didn't actually play a full match in HoE so I wasn't sure.

I changed the 9mm and made everyone spawn with it so I'll look into the issue with spawning 2.

Also I didn't replace the guns from the random pickups with the modified ones and the trader doesn't have the originals of any modified guns so you won't be able to see or sell them in the shop, so I'll try to find where the pickup list is and fix it so it spawns the intended weapons.
Fentiman 2017 年 8 月 23 日 上午 9:23 
By the way I encountered a couple of bugs. I started out as Gunslinger so this might not happen for other perks, but I spawned with two 9mm's. They weren't dual 9mms but instead took up separate slots. Also I wasn't able to see a few weapons in my inventory. I picked up a medic pistol and pump shotgun and was unable to see or sell both of them.

Great mod so far, it's a nice change of pace from the usual KF2 gameplay, keep up the good work dude
Fentiman 2017 年 8 月 23 日 上午 9:23 
It's working much better than before, I was able to play an entire match without crashing. I kind of feel that the mod makes the game a bit too easy though, even on suicidal. I'm not sure how you'd balance this out... Maybe try lowering the player movement speed a little more? I think knife movement speed should stay the way it is.

Also if this is possible without too much work, I think you should consider making it so that shooting in zed time is hitscan rather than projectile-based, just like the first game, and maybe try removing the annoying zed-blocking mechanic if possible. And one last thing, maybe try removing the ability to cancel a reload animation? I'm not even sure if that's possible with the way the game is programmed, but if it is I'd consider giving it a shot.
Fentiman 2017 年 8 月 23 日 上午 8:26 
Thanks man, I'll give it a go!
Star  [作者] 2017 年 8 月 22 日 下午 8:48 
Ok It's updated to work with the most recent version of the game, and has all the weapons added to the shop.

Remember to copy paste the .INT files from the mod's directory into your steamapps/common/killingfloor2/KFGame/Localization/INT folder, as well as the contents of the PasteMe File into the top or bottom of KFGame.INT in that same directory (open with notepad).
This will ensure your text in the game appears normally and not KFWeap_Whateverweapon.INT
Star  [作者] 2017 年 8 月 22 日 下午 7:42 
Was tryin to make a new weapon but it's too complicated for now so ill just push out the update
Fentiman 2017 年 8 月 22 日 上午 10:54 
Hey dude, how's the update progress coming along?
Luca 2017 年 8 月 17 日 上午 10:21 
Brilliant idea! going to try this out surely is amazing
lazzozd 2017 年 8 月 15 日 下午 1:00 
N!CE
Star  [作者] 2017 年 8 月 12 日 上午 9:23 
They probably changed a decent amount of things I'll have to fix, and some client server replication issues (client sees door as open where server says its closed)
ℍ𝕚𝕔𝕜𝔻𝕖𝕒𝕕_ 2017 年 8 月 12 日 上午 9:01 
Great, I'm really looking forward to it!

Don't know if it helps, but I found this in the server log:

[0984.08] ScriptWarning: Accessed array 'KF1_GameInfo_0.AIClassList' out of bounds (11/11)
KF1_GameInfo KF-Farm.TheWorld:PersistentLevel.KF1_GameInfo_0
Function KFGame.KFGameInfo:GetAISpawnType:0016
[0984.08] ScriptWarning: Accessed null class context 'TempSpawnList'
KFAISpawnManager_Long KF-Farm.TheWorld:PersistentLevel.KF1_GameInfo_0.KFAISpawnManager_Long_0
Function KFGame.KFAISpawnManager:GetSpawnListFromSquad:022C
[0984.08] ScriptWarning: Accessed null class context 'TempSpawnList'
KFAISpawnManager_Long KF-Farm.TheWorld:PersistentLevel.KF1_GameInfo_0.KFAISpawnManager_Long_0
Function KFGame.KFAISpawnManager:GetSpawnListFromSquad:026E
[0986.51] Log: === Critical error: ===
Fatal error!

And on some maps, initially the doors look open but are actually closed, not a big deal, just thought I'd mention it.
Fentiman 2017 年 8 月 12 日 上午 8:34 
Thank you, I'm excited to see what you come up with
Star  [作者] 2017 年 8 月 12 日 上午 1:17 
I've been getting back into modding recently so I'll probably fix this up to work with the newest version and add some stuff within the next week or so
ℍ𝕚𝕔𝕜𝔻𝕖𝕒𝕕_ 2017 年 8 月 11 日 下午 8:14 
Trying to setup a server with this mod + a bunch of kf1 ported maps. But unfortunately it crashes after the start of the second wave and before that the trader door doesn't open....

The gameplay so far is awesome, and I was wondering is there anything I can do to help you get this fixed?
Fentiman 2017 年 8 月 6 日 下午 6:13 
Just tried it again and it crashed during wave 2. I'll try waiting for an update. Thank you for making this mod by the way, this mod is exactly what I've been waiting for
Fentiman 2017 年 8 月 6 日 下午 1:07 
I was able to get it started but it crashed halfway through wave 1 :( Is the mod outdated?
Sasha Pines (no brain) 2017 年 7 月 24 日 下午 8:35 
old game mechanic is verry fun and i love it
Lummphy 2017 年 7 月 2 日 上午 9:27 
To run it solo, it only goes on hard dificulty, there are a lot of missing weapons too
im praying to god but im sinning 2017 年 5 月 14 日 下午 7:36 
oh nevermind
im praying to god but im sinning 2017 年 5 月 14 日 下午 7:36 
you can play online with this mod downloaded?
BluSplatKid 2017 年 4 月 10 日 下午 1:20 
oh...
Star  [作者] 2017 年 4 月 10 日 上午 10:44 
I just did it in wordpad lol, compiled with their editor on a command line
BluSplatKid 2017 年 4 月 10 日 上午 1:11 
what kind of program did you use to make this?
BluSplatKid 2017 年 4 月 1 日 上午 1:15 
alright take your time :steamhappy:
Star  [作者] 2017 年 4 月 1 日 上午 1:15 
sure but i got a ton of school work to do this weekend
BluSplatKid 2017 年 4 月 1 日 上午 1:13 
can you make a no zed sprint mod?
Star  [作者] 2017 年 1 月 22 日 下午 6:08 
It's finally updated to work with the newest patch. I'll try to keep it up to date whenever they add stuff from now on and not let the amount of stuff I need to do to update it pile up so I don't feel like doing it >.>
Viper 2016 年 11 月 7 日 下午 12:28 
hope this'll get fixed was looking forward to playing this with my friend. take your time though.
Refloxi 2016 年 10 月 14 日 上午 6:48 
is this updated with swat?
Star  [作者] 2016 年 8 月 21 日 上午 1:51 
Ye I'll get an update out for it tomorrow i guess
Hokia 2016 年 8 月 20 日 下午 7:37 
1042 update?
Lok1ch 2016 年 8 月 4 日 下午 10:30 
Народ кто нибудь знает как из игры этот мод вынуть?
Lok1ch 2016 年 7 月 31 日 下午 12:20 
Directlink for download this , pls
Bunslinger 2016 年 7 月 19 日 上午 1:46 
ok, so i just assumed since the text was weird that any broken text meant broken functionality, but it seems weapon-related perk skills don't work. things like any tactical reload, mag size increase, non-passive damage increase, stun/knockdown enhancements, stuff like that
Bunslinger 2016 年 7 月 19 日 上午 1:38 
no i'm sure they don't work, i use the first mag size increase skill for commando, which should give me 30 rounds for the scar, but with this game mode it's the default 20. i'll test others to see if this is across the board or just that one instance.