Total War: ATTILA

Total War: ATTILA

Realistic Charge Impacts (UPDATE FEB 2025)
89 kommentarer
D a r o t h 6. nov. kl. 15:43 
can you make a mod to remove the charge distance limit. i.e if i spread a unit wide, and charge them into a tight phalanx, the wide unit should "wrap" around the phalanx block, are you able/aware of a mod/how to make a mod for this?
🪐QuAsAr🪐 27. okt. kl. 4:27 
hm this is not realist sorry.
Squanchy 10. aug. kl. 22:25 
***From mod author on page 1***
Compatability wise; no actual units are edited, only units classes (battle entities) ie, Very Heavy, Medium, Very Light etc etc. It should work with other mods as I'm sure 99% of unit mods still use the vanilla unit entities as well as Overhaul mods.
Wuhan Virus 1. juli kl. 12:05 
From the video, it looks like what this mod does is to make unit charge "through" your own other units from the back when they're already engaging the enemy as if they're transparent
Asuka 25. maj kl. 0:13 
work with 1212
Ġedryht of Wōden 1. apr. kl. 7:56 
@Judgej: Historians' interpretations shift e.g., Van Wees' challenge to Hanson on hoplite warfare not being about shield pushing but more individual combat. This can translate to Roman formations. Sources can oversimplify battlefield order. Roman formations weren't always perfect; for instance when charging the line wasn't perfectly aligned. Legion discipline varied; sources often highlight discipline when rigid. However, excessive rigidity isn't always advantageous (flanking, space limits). Romans also used loose formations intentionally.
Oleander 6. jan. kl. 10:41 
Does this work with any modded units by chance?
Rudi Böllert 28. sep. 2024 kl. 2:55 
is this compatible with age of justinian?
judgej 18. aug. 2024 kl. 12:08 
This is mod should be named "hollywood charge impacts". If you ask historians the brickwall is way more realistic.
King0 4. mar. 2024 kl. 23:04 
Does this mod affect cavalry charges? decreases its load impact?
Space_Lettuce_OG 26. sep. 2023 kl. 21:36 
Is it possible to make Rome 2 charges the same as how this mod makes them? It seems like CA made virtually no changes to their game engine with Attila. I would love to seem my cataphracts decimate the roman legions in the ancient world.

Rome 2 has the problem where if 3 or so enemy units collide with just a few cavalrymen then the whole unit just halts their charge, and engages the 3 individual soldiers. It's the most stupid thing I've ever seen. But with this mod in Attila, charges behave the way they should.
Autobot 10. apr. 2023 kl. 3:38 
Its just awesome work! I don't know, how i played without this before.
James Blazer 7. maj 2022 kl. 7:12 
Thanks. Same question.. does this work with Realistic Battle Pack or Cinematic?
Malata Societa' Official 10. apr. 2021 kl. 6:23 
have a sense if i use Realistic Battle Pack???
Malata Societa' Official 10. apr. 2021 kl. 6:23 
have a sense if i use Realistic Battle Pack???
Malata Societa' Official 10. apr. 2021 kl. 6:23 
have a sense if i use Realistic Battle Pack???
Anavel Gato 20. jan. 2021 kl. 2:59 
Do you have the same mod in Three Kingdom TTW ?
Elven Plot Armour 29. dec. 2020 kl. 18:14 
Can you add broken horse legs and casualties from charging units head on? Cav charged with lances, not horses, I've always wanted to see the disaster of horses snapping their legs on spears, tumbling and taking down other horses in their unit in Total War.
Malata Societa' Official 25. dec. 2020 kl. 18:41 
have a sense if i use Realistic Battle Pack???
LegalMind 21. okt. 2020 kl. 15:45 
Hi. Is this mod compatible with 'cinematic combat' mod?
honker 12. juni 2020 kl. 13:35 
Are good for mod Medieval 1212 on Atilla TW?
Hiysta  [ophavsmand] 16. maj 2020 kl. 14:42 
Updated.

From what I can see, Realistic Battle Mod edits the same table as this. You would need to place this at a higher load order for it to work with it. It only edits a small amount of values so it wont impact the mod too much.
R. Gonzalez 16. maj 2020 kl. 9:07 
Pleeeeasee Update!!
Sgt Squarepants 15. maj 2020 kl. 8:53 
Compatible with Realistic Battle mod? +4
Sargon Of Amerish 19. jan. 2020 kl. 22:49 
Compatible with - Realistic Battle mod?? +3
skyhrg 10. jan. 2020 kl. 19:03 
Update?!?
OGJUDD 30. dec. 2019 kl. 3:26 
does this work for 1212 ad mod??
AK_Snowbat 29. juli 2019 kl. 9:51 
man this is the mod I've been looking for! drove me nuts that my horse didn't meld with the enemy upon charge.
Berteretti 28. nov. 2018 kl. 10:33 
work whit Realistic Batle mod? +2
qweasd1122ok 12. maj 2018 kl. 21:51 
plz make saga mod
Bumpety 3. apr. 2018 kl. 6:55 
Work whit Realistic Batle mod? +1
Black Soull 6. jan. 2018 kl. 21:14 
Work whit Realistic Batle mod?
Iolaus 15. dec. 2017 kl. 10:20 
I had a Medium shock cavalry in a vedge formation smash directly into a standing unit of medium melee cavalry and sure my cavalry did get somewhat deep in there, but there was absolutely no weight to the units. I don't know if it's the mod not working, or if it's the actual limitations of the Atilla engine the units can't have weight, or whatever.... this was with the XAI improvement mod btw
theallianceslayer 6. dec. 2017 kl. 12:37 
great mod. terrifying when you have a small force of spear + swordsmen defending your general then the barbarians charge and break through the first line. very realistic
๖ۜGaiNo 6. aug. 2017 kl. 20:54 
for attila it doesnt seem to work. They still mostly hit the brick wall. Is this compatible with realistic cav charges ?
๖ۜGaiNo 6. aug. 2017 kl. 11:57 
Amazing mod, I use it for Rome 2 as well. Good job.
Swol Joe 18. juli 2017 kl. 3:04 
this mod is too amazing!
Urko 13. juli 2017 kl. 4:41 
por qué no es esto hecho por Creative Assembly
🎖xXStretcHXx🎖 27. juni 2017 kl. 23:35 
Aalec_fermin YES
🎖xXStretcHXx🎖 27. juni 2017 kl. 23:35 
@Omaha The charges in the older games were good, units would even push the whole enemy line back if they had shields
Jayrachi 26. juni 2017 kl. 4:50 
this, why the hell isnt this made by Creative Assembly
russian_kiIIer 24. juni 2017 kl. 1:36 
Someone needs to make a pre-Empire:Total War combat mod
௵Pailerr The DCS 10. juni 2017 kl. 13:28 
super random question since you are a decent modder, Are you able make the soldiers to fight more chaotic and without restraint, not caring much about holding the line and formations? Loose formations that dont reform? Likes ur mod!
TankZealot 5. mar. 2017 kl. 12:14 
I love the mod, it's so cool! So much better than vanilla charge. But i have one request, is it possible to make another mod with the same charge but the units collide harder and the first line end up fighting the backline and increase the unit spread out? Otherwise it's cool, thanks for the mod :D
Hubertus Invictus 8. jan. 2017 kl. 7:22 
@Naugthius Maximus and @War Daddy - I think yes. I have no problems.
WarDaddy 18. dec. 2016 kl. 9:08 
how about when facing a sheilf wall though?
gerryw173 1. dec. 2016 kl. 13:39 
This save game compatible?
Mr. Bluecoat 15. aug. 2016 kl. 13:32 
Wonderful.
Ligma Bababooey 4. aug. 2016 kl. 23:18 
cinematic combat compatible ?
Super Mean Agent 1. aug. 2016 kl. 22:12 
compatible with bloody battles mod?