Total War: ATTILA

Total War: ATTILA

495 个评价
Realistic Charge Impacts (UPDATE FEB 2025)
   
奖励
收藏
已收藏
取消收藏
标签: mod, Battle
文件大小
发表于
更新日期
155.326 KB
2016 年 5 月 6 日 上午 3:23
2 月 10 日 上午 10:24
8 项改动说明 ( 查看 )

订阅以下载
Realistic Charge Impacts (UPDATE FEB 2025)

描述
I've awoken from my slumber, 5 years sleeping in a coffin get's boring. So here's an update :)


UPDATE - 08/02/25 - Added compatibility for MK1212 mod, including all new added units.


What does this mod do?

Upon impact units will no longer hit a brick wall and will mesh together. It may not be 'realistic' but its better then seeing them come to an instant full stop.

Men at the back will continue to charge and push closer to the front. As the battle goes on they will find position.

This doesn't break Pikes and Polearms either. They will keep formation as normal but not like robots.

Horses have a stronger charge too. Dealing powerful blows. They will no longer come to an instant halt. Watch as they melt into a front line (Unless its a pike wall)

Pike walls etc still work so don't worry about any mavericks breaking through that.



Is it compatible with the Battle Pack mod?

Kind of. That mod changes some of the same settings and although they are similar, they will conflict. The only way around would be to load this after but doing so, you may negate the other mods intentions.



Food for thought. This game is one of my favourites but it has it's flaws now. After playing Pharaoh Dynasties, the fluidity of the units in this game are like blocks. It's as if the animations of the whole unit is only varied by 1 or 2. This gives a view of units acting the same when charging and this takes away some realism.

As the genre has developed over the years its more obvious now. I applied the same mod tweaks to Dynasties and the difference is night and day. The units in that game all move like 200 men/horses would. Lots of variation even when charging. But, Rome 2 also has this problem with the same clunky movement when charging.

Somewhere down the line something changed. Shogun 2 has great fluidity and charges out the box but that is missing in Attila and Rome 2. 3K has decent charges but then WH1/2 felt clunky to me. WH3 is better but not on par with Shogun 2.

Anyway this is not a rant, just an observation and of course my opinion may differ from you. I have some time now so I try and look into it more.

Any problems with the mod, let me know.









88 条留言
🪐QuAsAr🪐 10 月 27 日 上午 4:27 
hm this is not realist sorry.
Squanchy 8 月 10 日 下午 10:25 
***From mod author on page 1***
Compatability wise; no actual units are edited, only units classes (battle entities) ie, Very Heavy, Medium, Very Light etc etc. It should work with other mods as I'm sure 99% of unit mods still use the vanilla unit entities as well as Overhaul mods.
Wuhan Virus 7 月 1 日 下午 12:05 
From the video, it looks like what this mod does is to make unit charge "through" your own other units from the back when they're already engaging the enemy as if they're transparent
Asuka 5 月 25 日 上午 12:13 
work with 1212
Ġedryht of Wōden 4 月 1 日 上午 7:56 
@Judgej: Historians' interpretations shift e.g., Van Wees' challenge to Hanson on hoplite warfare not being about shield pushing but more individual combat. This can translate to Roman formations. Sources can oversimplify battlefield order. Roman formations weren't always perfect; for instance when charging the line wasn't perfectly aligned. Legion discipline varied; sources often highlight discipline when rigid. However, excessive rigidity isn't always advantageous (flanking, space limits). Romans also used loose formations intentionally.
Oleander 1 月 6 日 上午 10:41 
Does this work with any modded units by chance?
Rudi Böllert 2024 年 9 月 28 日 上午 2:55 
is this compatible with age of justinian?
judgej 2024 年 8 月 18 日 下午 12:08 
This is mod should be named "hollywood charge impacts". If you ask historians the brickwall is way more realistic.
King0 2024 年 3 月 4 日 下午 11:04 
Does this mod affect cavalry charges? decreases its load impact?
Space_Lettuce_OG 2023 年 9 月 26 日 下午 9:36 
Is it possible to make Rome 2 charges the same as how this mod makes them? It seems like CA made virtually no changes to their game engine with Attila. I would love to seem my cataphracts decimate the roman legions in the ancient world.

Rome 2 has the problem where if 3 or so enemy units collide with just a few cavalrymen then the whole unit just halts their charge, and engages the 3 individual soldiers. It's the most stupid thing I've ever seen. But with this mod in Attila, charges behave the way they should.