XCOM 2
More Cities
109 条留言
agris 2024 年 2 月 28 日 下午 12:02 
Thanks for the mod. As another reported, for my base in the New Arctic all the missions are in Norilsk.

Vanilla, no WotC, only DLC is Shen's. Mod is active with no conflict per AML.
Toheck 2022 年 2 月 28 日 下午 3:39 
@BigRowdy I feel you
BigRowdy 2022 年 2 月 2 日 上午 6:48 
Oh RM made this. One of the big three. If I would have realized that I would have subbed Long, long ago. Only 1/2 a decade late to the party...lol
WhisperingFishu 2020 年 1 月 8 日 下午 1:54 
Hey there ! I've edited the campaign so it takes about 3-4 years to complete so I'm actually trying to make the map bigger. I was looking at your config and noticed this:

[MoreCities.RM_XComGameState_WorldRegion]
ConfigX=0.002
ConfigY=0.002
UseCities=false

What does usecities do if I switch it to true ?
tiktaalik 2018 年 12 月 19 日 上午 8:44 
All missions in the New Arctic seem to be in Norilsk :)
tiktaalik 2018 年 11 月 6 日 下午 1:54 
So far so good in LW2. The only thing that I've noticed so far is in Western US, when the city/location is Greater 'something' Area, it only says Greater ... Area, without the 'something'.
Franimus 2018 年 10 月 18 日 下午 6:19 
Worked fine for me in LW2
Old Crutch 2018 年 5 月 28 日 上午 8:05 
As per question below, is this compatible with LW2? On a couple of blogs I've read it can cause problems?
DewFuel 2017 年 9 月 9 日 下午 1:36 
don't unsubscribe from this one on an existing game, it'll wipe out all your contacts and make any new regions uncontactable
JameJame 2017 年 9 月 7 日 下午 1:11 
I've been running this with WOTC and I haven't noticed anything odd. I think its working fine..
Nasarog 2017 年 8 月 29 日 上午 11:49 
Willl this be updated for War of the Chosen?
_Zevon 2017 年 8 月 29 日 上午 10:45 
Does this work with the new War of the Chosen?
The Xennial 2017 年 8 月 6 日 下午 11:06 
This mod hasn't been updated for a while, does it still work as of august 2017 with LW2? Skimming thru the comments I get conflicting information...
aVeryLonePepe 2017 年 7 月 9 日 下午 12:11 
Are there Czech cities?
Maverickan Devil 2017 年 3 月 12 日 上午 10:30 
@RealityMachinima Dude I would like to add even more cities to your mod, and I am already finishing the sorting of the cities on the regions the game uses. I'd try to add you so we could talk, but seen your profile and read about the randon invites, so pls add me in case you'd be willing to listen.
Good job on the mod BTW
ChesedNeb 2017 年 3 月 6 日 下午 10:36 
Is there a way to reset the geoscape after disabling the mod?
ChesedNeb 2017 年 3 月 6 日 下午 1:04 
This issue still persists for me.
Dragon32 2017 年 3 月 6 日 下午 12:14 
Ah, so this is revering to the original behaviour: pick a random latitude and longitude (or however it's done) then match that to closest city, including your new ones.

Panic over then :) Thanks!
RealityMachina  [作者] 2017 年 3 月 6 日 下午 12:11 
@Dragon32

By default the game will pick a random location in a region, and then try to find a city close enough to the point. Back before I realized the offset issue, I had the mod set up so it would pick a city location right off the bat to diagnosis why locations would be seemingly off by a consistent.
Dragon32 2017 年 3 月 6 日 上午 11:27 
@RealityMachina:
I guess this bit of the latest update is countering the issue Inspector Tweedums mentions:
Latest Update
[...] disabled usage of city locations for mission generation by default to minimize freezing.


But doesn't that kind of defeat the purpose of this mod? Having missions generate in a more varied range of cities to the default?

Or am I being a bit thick here?
ChesedNeb 2017 年 3 月 6 日 上午 12:37 
This mod causes a freeze just before a guerrilla op becomes available. I would like to turn off the mod and get around the bug (which I did) but the geoscape ends up with missing border lines indicating different reigons and missing icons to click on.
Dragon32 2017 年 2 月 28 日 上午 11:31 
@Mr. Nice:
Think it's this:
Latest Update
Added a couple more cities from Poland: Lublin and Gdańsk.

Which'll get lost next time there's an update...
Mr. Nice 2017 年 2 月 28 日 上午 10:38 
Any change notes for yesterdays update?
Dragon32 2017 年 2 月 27 日 上午 11:38 
@Mondkohlrabi:
Doubt it's this mod, probably some others conflicting. Read this:
Troubleshooting: Mods not working properly / at all
Mooncabbage 2017 年 2 月 27 日 上午 12:30 
Is this known to reduce performance on the strategy layer? When I go to the globe my frames die a horrible death.
CavityCommunion 2017 年 2 月 26 日 上午 1:02 
ok thank you
RealityMachina  [作者] 2017 年 2 月 25 日 下午 10:05 
@CavityCommunion It should be fine for a new campaign, that's for a now fixed issue I had with the mod previously.
CavityCommunion 2017 年 2 月 25 日 下午 9:52 
" (So in LW2 you'll need to wait a bit because LW2 spawns missions before you can detect them)" Does this mean if using a save game, played before this mod is added, of Xcom2 LW2 that eventually it will work while continuing to play?
Nitsah 2017 年 2 月 7 日 下午 8:19 
This mod doesn't make missions be more city in nature right? I have a bunch of map packs and I have a lot of citym issions lately lol.
Legendary Lawbro 2017 年 2 月 7 日 上午 10:10 
Have you ever thought about adding fictional cities like Gotham, Metropolis, or Raccoon City?
Mad Madigan 2017 年 2 月 7 日 上午 6:34 
I see that the latest update adds Billings, MT. I guess XCOM might be sent to rescue the Internet's favorite Doctor of Holistic Massage? ;)
marshmallow justice 2017 年 1 月 30 日 上午 4:01 
Mine never appeared in the ocean, but rather all the POIs/Events stacked on top of each other in each region that they were found in. Did anyone else get that, or just in the ocean?
Cato 2017 年 1 月 29 日 下午 2:04 
I can confirm that this issue is fixed in new games. (Restarted to use the Halo Weapons pack).
Zyxpsilon 2017 年 1 月 29 日 下午 1:27 
@RM.. soooo strange. Doesn't take much to mess things up. Even just a small typo took me HOURS to dig through when a simple HTML string refused to show up in LAByrinth. Yup -- we always need a fresh well-rested mind to deal with such heavy tasks.

INT or INI.. the file conventions can strike an atomic bomb into an otherwise solid set. It's the content that drives me completely nuts at times. :)
Eric_Kei 2017 年 1 月 29 日 下午 12:12 
Thank you for the quick update and the hard work!
srclamp 2017 年 1 月 29 日 下午 12:09 
Thanks for the update, was about to say i'm still getting missions popping up in weird places post update (South African missions near New Zearland etc, although a West African mission did pop in West Africa) but hopefully after a Long War week (which we all know feels like a month) Firebrand will no longer be getting lost!!
RealityMachina  [作者] 2017 年 1 月 29 日 上午 11:54 
@Zyxpsilon The offset I did in X2DownloadbleContent, actually, basically by accidentally using an int, I was setting all cities to have the coordinates of -0.04, instead of having their coordinates offset by -0.04 to have them fit pretty close to where they should actually be.
Zyxpsilon 2017 年 1 月 29 日 上午 11:48 
That multi-uploads adventure ( :D ) was all about the ""RM_XcomGameState_WorldRegion"" script file only.. right?
Cuz.. i'll also need a copy from Nexus (when ready) for qUIck_FLG stuff -- i think.
RealityMachina  [作者] 2017 年 1 月 29 日 上午 11:44 
@ADVENT Avenger

The update should be live, yes.

It should impact the next generated missions, but if you're using LW2, it generates missions ahead of time so it might take an in-game week or so before fixed locations start appearing.
Juravis 2017 年 1 月 29 日 上午 11:38 
Is it live (I got 1 mission OK and the other in water)? Also, will it impact immediately the next missions or the campaign is corrupt?
Juravis 2017 年 1 月 29 日 上午 10:40 
This mod is 100.0f% excellent.
Cato 2017 年 1 月 29 日 上午 10:32 
Thank you for the fix! I wondered what was causing my aquatic missions :D:
RealityMachina  [作者] 2017 年 1 月 29 日 上午 9:45 
Alright, should be completely fixed along with having what I had originally intended in the next hour or so.

Long story short, I completely forgot to make sure I had every number declared as a float, because declaring something as an int zeroes it out (because ints can't handle decimal numbers).

I felt very smrt once I realized what was the blunder that was wrecking everything.
Eric_Kei 2017 年 1 月 29 日 上午 8:48 
Same here. Western US missions popping up at where Midway should be, and farther north.
Audie 2017 年 1 月 28 日 下午 11:28 
Still doesn't work correctly after the update an hour or so ago. Even deleted the files manually before resubscribing. The issue still persists in both existing and new games.
srclamp 2017 年 1 月 28 日 下午 10:57 
Just reporting similar problem, mission was Eastern Europe but Firebrand (very slowly) took me all the way to eastern Russia! (also had the middle of the ocean location as well), Cheers
Zyxpsilon 2017 年 1 月 28 日 下午 10:40 
@Audie,
Possibly.. the "RM_XcomGameState_WorldRegion" UC script file will need a code revision since i am also stuck in Toronto (in every EasternUS missions) with LW2 City Locations parser & with permission, i *DO* use his booster code within my own qUIck_FLG mod.
Audie 2017 年 1 月 28 日 下午 9:56 
The most recent mod update from today seems to have completely broken the spawn locations for missions on existing saves. For example, mission spawns in Africa appear in the middle of the Pacific Ocean. Tried uninstalling the mod, but that just causes all locations aside from the black market to vanish.
Dragon32 2017 年 1 月 23 日 下午 4:30