Garry's Mod

Garry's Mod

WW2 Warships | Furutaka heavy cruiser
17 条留言
Moon. 2022 年 12 月 17 日 下午 1:55 
He specifically stated in his profile he doesn't do gmod stuff anymore.
Kiyoto-Yamamoto 2022 年 12 月 17 日 下午 1:42 
hey you still makeing this stuff or is it done
shirinmak 2018 年 2 月 15 日 下午 1:02 
it's sinkable actually, if you put tons of hoverballs (not to much, not to less, and freeze it before you put hoverballs) and then after you put the hoverballs on the stern, unfreeze it, and it sinks!
shirinmak 2017 年 11 月 18 日 下午 7:21 
THIS IS AMAZING!
Traveler Lumine 2017 年 5 月 3 日 下午 8:09 
I'd love your uploaded models, would you like to upload more ships from Soviet? NOT the Tsarist Russia, another words those V tier ships. I think there are many dude need this :)
BobBQ 2016 年 10 月 10 日 下午 12:54 
These models already work in Source Filmmaker if you copy them over. A bigger problem is finding a water map large enough to use them effectively.
Akua 2016 年 8 月 29 日 下午 8:19 
Would it be possible to port these into Source Film Maker? I've been dying to make a cinematic Warships video for ages!
RockinReaper2001 2016 年 8 月 18 日 上午 5:24 
Make some destroyer's plzz :cta_emo7:
Thedragondors 2016 年 7 月 26 日 上午 8:16 
can you create all warships of world of warships and submarine if possible
(the yamato in priority pls)


(sorry for my bad english im frensh)
Moon. 2016 年 5 月 16 日 上午 9:07 
Hey Killstreaks, since we talked on facepunch I have had this idea:
Why not make a second ship model, this one a dynamic prop, where the turrets would be moved by bone tools and joint tools?
This way you can have a complex collision model, with up to 40 independent parts. I tried it on some of the Gears models and it worked rather well.
It will not of course be enough for the larger ships, but atleast they will be solid to a degree.
FunaAU 2016 年 4 月 12 日 上午 9:19 
tier 5 cancertaka...
Maria 2016 年 4 月 10 日 下午 10:07 
I HATED THIS THING PRE-PATCH
Valkyr 2016 年 4 月 10 日 上午 8:06 
Furrytaco
Ameisin  [作者] 2016 年 4 月 9 日 下午 1:51 
With bodygroups I can trick the compiler so it uses "less complex" models (they are still complex as fuck) to build the whole ship model without hitting the vertex limit. I think I can pull this off, if it works the quality of the models will be improved greatly.
Otaku Gekko 2016 年 4 月 9 日 下午 1:46 
Why not seperate the stuff so they can be bonemerged?
Ameisin  [作者] 2016 年 4 月 9 日 下午 12:56 
Right now! There's still some small details missing but with some new programs I'm using I can add more stuff to the models without breaking everything. ALSO, I might have finally found a way to port the full models using bodygroups to split the ships in 4 parts when compiling them. Just need to figure out how to make armatures work with them.
mask1nen 2016 年 4 月 9 日 下午 12:51 
when did you start adding like range finders on ur models? but anyway great work! =)