XCOM 2
More after action report
44 条留言
BigTooly420#0306 2020 年 2 月 1 日 下午 8:16 
IS THERE really no wotc.mod???
EQandcivfanatic 2019 年 12 月 13 日 上午 11:26 
Has anyone seen a version of this for WOTC Squad Select?
pauloel7 2018 年 2 月 4 日 下午 6:25 
Hi bg, wouldn't a WOTC version complement your squad selection mod as well?!
Just hooting for an update... please?!
-bg-  [作者] 2018 年 1 月 14 日 下午 5:48 
no
pauloel7 2018 年 1 月 14 日 下午 5:22 
Hi bg. Does this mod work with WotC? MCM? [WOTC] New Promotion Screen by Default?
Atalay 2017 年 9 月 10 日 下午 5:44 
for this mod
Atalay 2017 年 9 月 10 日 下午 5:44 
I have already unlocked the 6 soldiers
Game kNight Plays 2017 年 1 月 25 日 上午 4:21 
The mod is making my Geoscape lag like crazy when activated with Long War 2
Dragon32 2017 年 1 月 21 日 上午 9:00 
FYI, there's this comment on Long War 2 compatability:
Needs more testing, it isn't broken, but I had a hard time testing it fully.

From here: Mods Compatible with LW2 Rev.1.7 [drive.google.com]
-bg-  [作者] 2017 年 1 月 19 日 下午 5:34 
This should work out of the box. But remember the known compability issue mentioned down there where promoting from this screen will not use the 3 row abilities.
forsakeNXE 2017 年 1 月 19 日 下午 4:24 
Is it compatible with LW2?
-bg-  [作者] 2016 年 8 月 17 日 上午 10:34 
go to steamapps\workshop\content\268500\674832831\Config\XComEngine.ini and remove line
+ModClassOverrides=(BaseGameClass="UIAfterAction", ModClass="UIAfterAction_LW")
Drake 2016 年 8 月 16 日 下午 5:06 
Hi,
"Conflict found for 'UIAfterAction':
Long War Toolbox
More after action report"
Any advice pls?
DabHand 2016 年 5 月 24 日 下午 12:11 
Hello,

Mods with colliding overrides found!
These mods will not (fully) work when run together.

Conflict found for 'UIAfterAction':
More after action report
PsiRebalance

Am l going to have to disable one of them?
Lizard 2016 年 4 月 19 日 下午 4:31 
Don't use caps lock, got it, thanks -bg-
-bg-  [作者] 2016 年 4 月 19 日 下午 4:11 
That's a memory problem and can happen even without mods, the first thing to do is to stop using caps lock in the return to avenger loading screen.
Lizard 2016 年 4 月 19 日 下午 3:13 
When I return to the Avenger from any non-Gatecrasher mission my camera only shows the outside of the Avenger, like the grass on the ground and the landing gear of the Avenger. I cannot load older saves and when I load in after forcing the game to close, I have to play the mission over again. After the first time it happened I ran a quick campaign with only this mod to see if it was this mod and it happened again.
-bg-  [作者] 2016 年 4 月 19 日 下午 3:09 
just say what bug you encountered here
Lizard 2016 年 4 月 19 日 下午 1:04 
I believe this mod is causing me a bug. Is there a bug report forum or should I post it here?
WhiteWolf 2016 年 4 月 11 日 下午 3:25 
I understand.Thank you for checking.
-bg-  [作者] 2016 年 4 月 11 日 下午 3:10 
there's no way to show all of them without replacing the whole avenger map file
WhiteWolf 2016 年 4 月 11 日 下午 1:46 
I see....

I have a widescreen so I could fit 12 soldiers without using scrool. Do you know any way to also display their models? Same thing with the mission preparation.
-bg-  [作者] 2016 年 4 月 11 日 下午 1:37 
you can only see their model when promoting the extra soldiers
WhiteWolf 2016 年 4 月 11 日 下午 1:36 
Just a question: If you use the scrool, can you also see the soldier model or only his inventory / promotion UI ?
-bg-  [作者] 2016 年 4 月 4 日 上午 8:57 
fy, I don't use IESS+, I tweaked the numbers myself and removed all advent number of same enemies type limit.
The Hat 2016 年 4 月 4 日 上午 8:35 
Also even with IESS+ on lower difficulties many of them will just go into overwatch, so you need to be on commander or legendary to see the full effect of IESS+ or IESS
The Hat 2016 年 4 月 4 日 上午 8:34 
(cont) Everyone has different tastes of course, I found 14+ was a bit too easy, I am tempted to go in and make my own version of IESS+++ :D so up the spawns from 4-6 to 6-8 (up from 2-4 in the original game) so more than doubling the aliens effectiveness, the only issue with this is, its very easy to lose someone with that many guns trained on any one unit, even when you are overwhelming the enemy - Unless you use something like the juggernaut class which seems built to soak it.

NB I use custom class mods though like wild talent and infantry which do make things easier overall.
The Hat 2016 年 4 月 4 日 上午 8:34 
Again with the win from BG! Thanks man, let's me view what happens after the fact.

@the last poster.

I am using IESS+ (the extra extra version) and also added in enemy troops types for increased difficulty, you'll see some of them floating around which are mid game or late game changers. I am playing on legendary for a 12 man squad, but i've turned down legendary recruit costs back to normal as it was too much to kit out this kind of big squad. The difficulty for me is okay it is a good balance.
Carry me TY <3 2016 年 4 月 4 日 上午 4:14 
@-bg- just wondering are you using IESS+ with your 16 man run?

did you increase the pod size or numbers of pods furthermore with editing in SDK? trying a 12 man run right now but notice that I kinda overrunning the aliens mid game, already enabled additional dark events via console too lol.

I am thinking to change the rapid respond dark event to triple (or more) the drop ins, finding a way to do it

Thanks
-bg-  [作者] 2016 年 4 月 3 日 下午 6:11 
the point is I am not just satisfied with 8, I use it on a 16 man run :P
Juravis 2016 年 4 月 3 日 下午 6:06 
You should steal BlueRaja's code and make all 8 fit on screen ;)
forsakeNXE 2016 年 4 月 2 日 下午 7:02 
This conflicts with tech tree mod as of recently. I dunno if this is just a visual thing or can actually have bad consequences. Any advice? Thx!
Bioshyn 2016 年 4 月 2 日 下午 1:22 
thank you!
-bg-  [作者] 2016 年 4 月 2 日 下午 12:51 
ya it's scaled, I have seen it in action, I think it still looks weird though. Especially if you are going full VietCOM with 16 soldiers like the one I used for this screenshot.
BOYCOTT S-T-E-A-M! 2016 年 4 月 2 日 下午 12:50 
Haven't tried this out yet, but in regards to 259's request and your response that you don't know a way to do it without making it ugly...

The larger starting squads mod that gives you 6 people to start and lets you grow to 8 doesn't use scroll bars at all during the deployment screen. All 8 squad members displays are fit along the bottom of the screen. They don't appear squished so I'm assuming they are being scaled somehow. It ends up looking just fine and all the relevant information is right there on one screen.

Only annoyance with it is that there are only 6 soldier models shown on the screen like they would be in a base game with both squad size upgrades. So the slot for a given character isn't always going to be under their model and it gets more offset the further right it goes.
-bg-  [作者] 2016 年 4 月 2 日 下午 12:47 
Fixed
-bg-  [作者] 2016 年 4 月 2 日 上午 10:24 
nvm I counted it in the screen shot,
Bioshyn 2016 年 4 月 2 日 上午 10:22 
that was only half of my problem though...
-bg-  [作者] 2016 年 4 月 2 日 上午 10:08 
I did said that in the known issues....
Bioshyn 2016 年 4 月 2 日 上午 6:07 
hey -bg- nice little mod, but i have this http://imgur.com/a/O7TAW minor problem with it, the first soldier is slightly lower than the rest, and nr3 and 7 show the same soldier. i use the mod that shows wounded times on that screen, and play with 8 soldiers, no mod, just ini edits
Bladesuun 2016 年 4 月 2 日 上午 2:41 
Very nice.
-bg-  [作者] 2016 年 4 月 2 日 上午 1:12 
That'd be a UI overhaul mod not a fix mod. I still don't have a design for that without making it ugly.
259 2016 年 4 月 2 日 上午 12:58 
Any way to get it to show all slots on the screen without a scroll bar?
JayBee 🔰 2016 年 4 月 1 日 下午 6:10 
NIce!