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回報翻譯問題
Just hooting for an update... please?!
Needs more testing, it isn't broken, but I had a hard time testing it fully.
From here: Mods Compatible with LW2 Rev.1.7 [drive.google.com]
+ModClassOverrides=(BaseGameClass="UIAfterAction", ModClass="UIAfterAction_LW")
"Conflict found for 'UIAfterAction':
Long War Toolbox
More after action report"
Any advice pls?
Mods with colliding overrides found!
These mods will not (fully) work when run together.
Conflict found for 'UIAfterAction':
More after action report
PsiRebalance
Am l going to have to disable one of them?
I have a widescreen so I could fit 12 soldiers without using scrool. Do you know any way to also display their models? Same thing with the mission preparation.
NB I use custom class mods though like wild talent and infantry which do make things easier overall.
@the last poster.
I am using IESS+ (the extra extra version) and also added in enemy troops types for increased difficulty, you'll see some of them floating around which are mid game or late game changers. I am playing on legendary for a 12 man squad, but i've turned down legendary recruit costs back to normal as it was too much to kit out this kind of big squad. The difficulty for me is okay it is a good balance.
did you increase the pod size or numbers of pods furthermore with editing in SDK? trying a 12 man run right now but notice that I kinda overrunning the aliens mid game, already enabled additional dark events via console too lol.
I am thinking to change the rapid respond dark event to triple (or more) the drop ins, finding a way to do it
Thanks
The larger starting squads mod that gives you 6 people to start and lets you grow to 8 doesn't use scroll bars at all during the deployment screen. All 8 squad members displays are fit along the bottom of the screen. They don't appear squished so I'm assuming they are being scaled somehow. It ends up looking just fine and all the relevant information is right there on one screen.
Only annoyance with it is that there are only 6 soldier models shown on the screen like they would be in a base game with both squad size upgrades. So the slot for a given character isn't always going to be under their model and it gets more offset the further right it goes.