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报告翻译问题






I no longer have the mod's original file, not sure if I can update this.
Sure, no problem. Ain't like I paid much attention to this mod since... june 2019. Just be aware that it's not as straigth foward as it sound. Provincial bonus are in static_modifier, character bonus in the culture file. The bonus in the culture tooltip only show what's in the culture file so you need to add everything there anyways for it to show.
Weird, if that was the case then it would have been reported in the past 5 years. I do not even touch the names. Are you using other mods which might conflict?
90% of the bonuses apply to province rather than the person.
If you are a mongol Lord, holding a Persian province, your province gets all the Persian bonuses. You yourself only get the prestige bonuses
Sadly I do not mod CKii anymore, only keep those I released alive.
This is a very simple mod however, its first mod so I did it with no modding knowledge of CKII. It would be a piece of cake fow a new modder to look inside, understand how it works and add korean and other new cultures himself I believe.
Sure, it's not like I own some exclusivity rights to a pre-existing set of code! I do not play Imperator: Rome however, so I won't really be able to assist.
That's one old dusty mod description. Updated the links.
@Chris
I do not play CK2 right now so I only keep my CK2 mods on life support, someone else will have to do a WTWSMS version.
By "all" you mean all of mines or... ALL OF THE WORKSHOP. If you do use all of the workshop, that MIGHT be why the horses have issues, but a miracle if that's the only issue! I meant to ask if you were using other mods to check if any might conflicts with the horsey,
I'll have to check that later then. Using any other mods?
manpower_growth = 0.05
population_growth = 0.05
nomad_tax_modifier = 0.1
local_tax_modifier = 0.1
levy_reinforce_rate = 0.1
light_cavalry_offensive = 0.2
light_cavalry_defensive = 0.2
knights_offensive = 0.2
knights_defensive = 0.2
horse_archers_offensive = 0.2
horse_archers_defensive = 0.2
camel_cavalry_offensive = 0.2
camel_cavalry_defensive = 0.2
I removed the silly stuff when they added the other animal cultures it seems. That might look like a lot of bonuses, but many are mutually exclusive for horde/non-horde government.
I made this mod before Paradox added that chunk of Africa, so CK2plus and/or HIP had camels, I think. Been a long time lol.
Yes, 3.3.0 didn't really change anything but small number tweaks.
Thanks, it is all in the little details!
yes, but , i don't know that mod has not been update since 2016, well, alright then.
that mod is very good, it fill the gap in the culture of the game, and you mod are awesome, because transform the cultures in unique status and feeling
Do you mean this?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=691245722
This mod wasn't updated since 2016, so it is either sightly broken if the mod was made without overwriting anything, or very broken by now. :/
Or do you mean that you just subscribed to the mod and these culture have no bonuses on their tooltips? Might be an upload in error in that case, I'll wait for your confirmation before forcing a re-upload, as on my side the RAR file has these cultures.
As in achievement-able ironman? No, all mods that do more than tweaks visuals cannot be used with that ironman.
The bonuses, all together, are insignifiant in the grand scheme of things.
Are calling a +2.5% bonus to all regular troops (where they can get 50~100%+ in bonus and the like from your buildings, tech, commanders, terrain... it is all additive) favoritism? My troops bonuses are always a total of +30%, or 15% + another half bonus like 0.5 income. Norse have +5% to heavy, light and archer. Which I would consider actually stronger than +2.5% to all.