Crusader Kings II

Crusader Kings II

Cultural Bonuses
398 条留言
Dieu Suprême 10 月 26 日 上午 5:21 
I dont know why german had no buff on millitary when it was the country of the chivalry itself
Random user 4 月 20 日 上午 11:49 
Unfortunately it isnt working with ''When the world stop making sense'' mod but i am still enjoying in the base game https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1247274300
Sundiata92 2024 年 4 月 16 日 上午 4:14 
Damn..
Maal  [作者] 2024 年 4 月 14 日 下午 2:14 
It was added at a later date and I must have missed it when doing the update.

I no longer have the mod's original file, not sure if I can update this.
Sundiata92 2024 年 4 月 14 日 上午 11:42 
why does the Mande Culture not have any bonuses?
Maal  [作者] 2024 年 3 月 17 日 上午 8:41 
They are from other mods, like ck2plus, see descrption. this mod do not add culture.
GerthyBoy 2024 年 3 月 17 日 上午 6:58 
How do you make use of the new cultures? I can see in the pastebin things like "Venetian", "Austrian", and "Bavarian". But the cultures haven't popped up even with regional leaders being the top lieges in the relevant areas.
Maal  [作者] 2021 年 10 月 7 日 下午 2:20 
@Teoctlamazqui
Sure, no problem. Ain't like I paid much attention to this mod since... june 2019. Just be aware that it's not as straigth foward as it sound. Provincial bonus are in static_modifier, character bonus in the culture file. The bonus in the culture tooltip only show what's in the culture file so you need to add everything there anyways for it to show.
Teoctlamazqui 2021 年 10 月 7 日 上午 8:04 
Hey bud,I want to use your code to build off cultural bonuses for a submod I’m working on for a full conversion mod.this cool?I can post kudos and links to to mod if and when I’m done lol
Legate Gaius 2021 年 9 月 19 日 下午 4:27 
@Maal Yeah I discovered what was happening. Your mixed with another mod called kingdoms reformed created the Adam and Eve glitch. So it was my faullt.
Maal  [作者] 2021 年 9 月 18 日 下午 11:12 
@Inquisitor Matheus
Weird, if that was the case then it would have been reported in the past 5 years. I do not even touch the names. Are you using other mods which might conflict?
Legate Gaius 2021 年 9 月 18 日 下午 8:36 
Cool mod, but i think this broke some existing cultures, like gothic, coptic, dalmatian, sardinian, slovien and an Altaic culture. All of men and women are called Adam and eve
Maal  [作者] 2021 年 3 月 15 日 上午 1:42 
It really depend on the bonus. I do not have control over what affect what. I can just "throw it at everything", and it will attach to what it want. It's how Paradox designed the scopes.
Donald Trump 2021 年 3 月 14 日 下午 10:29 
This mod doesn't exactly work as you expect

90% of the bonuses apply to province rather than the person.

If you are a mongol Lord, holding a Persian province, your province gets all the Persian bonuses. You yourself only get the prestige bonuses

Maal  [作者] 2021 年 2 月 27 日 下午 4:50 
Probably because of eastern map mods, or that Korea might have some people/influence in CK2 far east map isn't 100% impossible. Or a surge in popularity of the game in Korea? I have no idea, Korea had very little influence outside its borders beside trading during that time period.
SaintBread 2021 年 2 月 27 日 下午 2:45 
Why do so many people want Korean culture?
Fine 2021 年 2 月 15 日 上午 10:20 
the Irish starve easier, nice
yvictor20 2020 年 8 月 28 日 上午 1:35 
Okay. I'll try.
Maal  [作者] 2020 年 8 月 27 日 下午 5:14 
@yvictor20
Sadly I do not mod CKii anymore, only keep those I released alive.

This is a very simple mod however, its first mod so I did it with no modding knowledge of CKII. It would be a piece of cake fow a new modder to look inside, understand how it works and add korean and other new cultures himself I believe.
yvictor20 2020 年 8 月 27 日 上午 9:15 
Could you make a patch for some of the custom cultures mods that have recently been revived? Like the Korean Culture mod, Legacy of Arthur, and Dido's legacy? Love your mod by the way!
Ricky 2020 年 8 月 24 日 下午 12:02 
I just wanted to make sure with you, in case you came across it and thought yourself cheated or something lol. I've already made the mod, code's much different to CK2 and your mod too.
Maal  [作者] 2020 年 8 月 24 日 上午 10:46 
@Shalm
Sure, it's not like I own some exclusivity rights to a pre-existing set of code! I do not play Imperator: Rome however, so I won't really be able to assist.
Ricky 2020 年 8 月 24 日 上午 8:10 
Hey, Maal. Is it okay if I use this mod's likeliness for an Imperator: Rome Cultural Bonus mod.
Maal  [作者] 2020 年 8 月 22 日 下午 1:03 
@Sourenics
That's one old dusty mod description. Updated the links.

@Chris
I do not play CK2 right now so I only keep my CK2 mods on life support, someone else will have to do a WTWSMS version.
Sourenics 2020 年 8 月 22 日 上午 5:03 
I have HIP EMF without SWMH, but when I click the link you provided it brings me to the paradox forums, but I can't find the thread.
Chris 2020 年 8 月 21 日 下午 6:00 
Is WTWSMS ever going to get a compatible version of this?
Maal  [作者] 2020 年 7 月 25 日 下午 4:16 
Thanks, it's fairly basic but repetitive mod. It was a good first mod to learn how things work.
Eagle 11 2020 年 7 月 25 日 上午 7:55 
cool mod. was thinking of doing such a thing then found yours haha
Maal  [作者] 2020 年 5 月 20 日 上午 10:11 
@Karmic Shit Kicker
By "all" you mean all of mines or... ALL OF THE WORKSHOP. If you do use all of the workshop, that MIGHT be why the horses have issues, but a miracle if that's the only issue! I meant to ask if you were using other mods to check if any might conflicts with the horsey,
Throckmorton 2020 年 5 月 20 日 上午 6:10 
pretty much all of them
Maal  [作者] 2020 年 5 月 13 日 下午 3:20 
Glad it still that high even with this issue!
I'll have to check that later then. Using any other mods?
Throckmorton 2020 年 5 月 13 日 上午 7:43 
It looks like because the base game gives horse culture the sentiment and mongol boost it overwrites the mod. Not much of a big deal i think because its not a very likely thing to have horse rulers. Overall one pf my favourite mods, thanks for all the work
Maal  [作者] 2020 年 5 月 12 日 下午 4:04 
IIRC i gave animals some stupid bonuses. lemme find horses again...
manpower_growth = 0.05
population_growth = 0.05
nomad_tax_modifier = 0.1
local_tax_modifier = 0.1
levy_reinforce_rate = 0.1
light_cavalry_offensive = 0.2
light_cavalry_defensive = 0.2
knights_offensive = 0.2
knights_defensive = 0.2
horse_archers_offensive = 0.2
horse_archers_defensive = 0.2
camel_cavalry_offensive = 0.2
camel_cavalry_defensive = 0.2
I removed the silly stuff when they added the other animal cultures it seems. That might look like a lot of bonuses, but many are mutually exclusive for horde/non-horde government.
Throckmorton 2020 年 5 月 12 日 上午 8:34 
Planning on playing as Horse culture in a multiplayer game, are they supposed to get a bonus or are they stuck with the default +10 clan sentiment and +20 mongol opinion?
iraklionaurelius 2020 年 5 月 11 日 下午 10:40 
many thanks!
Necrolyte 2020 年 4 月 23 日 下午 12:14 
Great mod!:steamhappy::steamhappy::steamhappy::steamhappy:
Maal  [作者] 2020 年 1 月 25 日 下午 10:25 
@raguel
I made this mod before Paradox added that chunk of Africa, so CK2plus and/or HIP had camels, I think. Been a long time lol.
raguel 2020 年 1 月 25 日 下午 9:13 
Not sure how I missed this one ;). Looking forward to playing around with Kanuri. Although I don't think Zaghawa nor Soninke have access to camels in game. However I want to play around with Reformation Reform and give them the doctrine that allows for camels and see what devilry I can stir up lol.
Maal  [作者] 2020 年 1 月 6 日 下午 5:09 
@Phoenix
Yes, 3.3.0 didn't really change anything but small number tweaks.
Phoenix 2020 年 1 月 6 日 下午 4:11 
Does it work on v. 3.3.0?
Maal  [作者] 2019 年 10 月 15 日 下午 8:28 
@PoKa-chan
Thanks, it is all in the little details!
PoKa 2019 年 10 月 15 日 上午 9:01 
@Maal
yes, but , i don't know that mod has not been update since 2016, well, alright then.
that mod is very good, it fill the gap in the culture of the game, and you mod are awesome, because transform the cultures in unique status and feeling
Maal  [作者] 2019 年 10 月 14 日 下午 5:05 
@PoKa-chan
Do you mean this?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=691245722

This mod wasn't updated since 2016, so it is either sightly broken if the mod was made without overwriting anything, or very broken by now. :/
PoKa 2019 年 10 月 14 日 下午 12:58 
Will be great if works with cultural emergence mod
Maal  [作者] 2019 年 9 月 30 日 下午 3:48 
They might not be in the list in the description (it might need updating). But the sardinian and slovien (they are not called slovak I think, took me a minute to find out why I couldn't find it in my files lol) do have bonuses.

Or do you mean that you just subscribed to the mod and these culture have no bonuses on their tooltips? Might be an upload in error in that case, I'll wait for your confirmation before forcing a re-upload, as on my side the RAR file has these cultures.
Jodie_Miller (朱迪) 2019 年 9 月 30 日 上午 8:57 
@Maal I noticed that the newer cultures of Sardinian and Slovak don't have bonuses yet. Do you plan on adding bonuses for those cultures as well?
Maal  [作者] 2019 年 9 月 5 日 下午 7:51 
@Caio Soares
As in achievement-able ironman? No, all mods that do more than tweaks visuals cannot be used with that ironman.
Caio Soares 2019 年 9 月 5 日 下午 7:32 
Good night is ironman compatible?
Wolves in the Throne Room 2019 年 8 月 27 日 下午 10:08 
All the bonuses are arbitrary and have little historical basis. For example there are no cavalry bonuses for any of the areas of northern and central Europe that developed the entire traditions of chargers, destriers and hussars. What of the famous Swabian knights, the heavy warmblood destriers of NW Germany and Frisia? What of Nassau, what of the heavy Frankish horsemen and later knights that are the most famous? They get no bonuses for the things they were actually known for. Too many bonuses that have nothing to do with the cultures.
Maal  [作者] 2019 年 8 月 26 日 下午 10:26 
@Wolves in the Throne Room
The bonuses, all together, are insignifiant in the grand scheme of things.

Are calling a +2.5% bonus to all regular troops (where they can get 50~100%+ in bonus and the like from your buildings, tech, commanders, terrain... it is all additive) favoritism? My troops bonuses are always a total of +30%, or 15% + another half bonus like 0.5 income. Norse have +5% to heavy, light and archer. Which I would consider actually stronger than +2.5% to all.