XCOM 2
Aliens Overwatch Mastery [LL]
51 条留言
Juravis  [作者] 2017 年 2 月 12 日 上午 11:34 
Your opinion is extremely valued here. It's like I forced you to install it. Also, don't play Long War 2, you'll definitely hate it.
Juravis  [作者] 2017 年 1 月 22 日 上午 10:16 
That is correct
marshmallow justice 2017 年 1 月 22 日 上午 6:52 
Hey 'venger, I know it says that it doesn't support many ADVENT units from the LW2/Alien Pack, but if I sub to it, the old vanilla enemies, whenever they pop up, still work as expected?
Juravis  [作者] 2016 年 12 月 15 日 下午 7:50 
To be completely honest my development is frozen ive stopped playing
Lehemoth 2016 年 12 月 15 日 上午 4:45 
Hi Advent Avenger. Any chance of adding in some of the enemies from ABA2.0?
Juravis  [作者] 2016 年 8 月 8 日 上午 9:04 
Please unsub and resub here AFTER having subbed to the Alien Pack.
Juravis  [作者] 2016 年 8 月 8 日 上午 8:55 
Updated for LW Alien Pack.
Juravis  [作者] 2016 年 7 月 17 日 下午 3:57 
Mod updated for all LW Perks that made sense.

Also Hunter Protocol is XCOM only from testing so its removed.
Derek Liqueur 2016 年 7 月 9 日 下午 12:32 
This mod is that I have wanted for a longer time.
Advent troops always lacks good defense ability in my opinion
Juravis  [作者] 2016 年 7 月 6 日 上午 10:35 
I gave MECs Hunter Protocol. I don't think it works, but just in case keep your guard up. Don't get discovered by MECs.
Juravis  [作者] 2016 年 6 月 29 日 下午 6:30 
That's pretty easy. Go to DefaultAI, check the Scamper Roots and add TryOverwatch to the list. However, they wouldnt be in cover.
Doc_Calm 2016 年 6 月 29 日 下午 5:40 
I had an idea, that every enemy unit should go into overwatch immediately after scampering. Your mod accomplishes something pretty similar. Haha, I'll see how it works out.
Juravis  [作者] 2016 年 6 月 10 日 下午 2:08 
New version up, more violence.
Juravis  [作者] 2016 年 6 月 10 日 下午 12:51 
If you are using this mod I strongly encourage you to use this fix for Ever Vigilant:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=701195143

I'll put it as mandatory for the future.
Juravis  [作者] 2016 年 5 月 25 日 下午 9:18 
Rulers have been implemented.
Juravis  [作者] 2016 年 4 月 5 日 上午 8:20 
It is entirely possible to create random combinations but its not going to be in this one. Its a good idea.
marshmallow justice 2016 年 4 月 5 日 上午 1:25 
I always forget Vipers have Lightning Reflexes and Codex's Shadowstep... Much confusion when inevitably prepare an overwatch trap for them only to have it fail... Great mod. Reminds me of the random allocation of skills in LW to mobs.

(On that note, with what you learned doing this, (and i'm not asking you to make one, just curious) do you think random allocation of skills to units is possible? Like maybe that very first Muton encounter gets a chance at getting either Ever Vigilant, Covering Fire, or Guardian?)
Juravis  [作者] 2016 年 4 月 4 日 下午 9:30 
V2.0 up, enjoy the added carnage.
DabHand 2016 年 4 月 4 日 上午 12:06 
There are some other mods that would benefit from that fix, should you find it. Good luck.
Juravis  [作者] 2016 年 4 月 3 日 下午 10:14 
You can see Mutons be Ever Vigiliant through the fog of war, i don't have a fix for that :( I'll try to make something
Juravis  [作者] 2016 年 4 月 1 日 下午 3:59 
-bg- is working on implementing Covering Fire on to aliens. As soon as he does, this mod will add support for Covering Fire for aliens.

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=657339391
Juravis  [作者] 2016 年 4 月 1 日 下午 3:17 
@8feet My mod does the minimum to add the skill. It hooks over the function, inject the ability, and returns the template practically unaltered. If something breaks this, i am not afraid to say it is very badly coded.
8feet 2016 年 4 月 1 日 上午 1:02 
@ADVENT got similar results from Kobazco's Reconnaissance Unit mod (Ever Vigilant overwatch).
I had 189+ mods active at the time. So it must be one of those mods that breaking Ever Vigilant.
Juravis  [作者] 2016 年 3 月 31 日 上午 8:21 
@8feet Just tested, it works. You can also see it in the screenshot.
8feet 2016 年 3 月 31 日 上午 6:34 
Ever Vigilant on Mutons seems to not be working :(
Juravis  [作者] 2016 年 3 月 29 日 下午 5:44 
No I meant my local copy has AI changes. I didnt post any of those.
NateofDrake117 2016 年 3 月 29 日 下午 5:35 
Would that interfere with better AI mods?
Juravis  [作者] 2016 年 3 月 29 日 下午 4:25 
I made changes to the AI, and the aliens now overwatch more. It's sinister. It's like you're playing against a human controlled team.
NateofDrake117 2016 年 3 月 29 日 下午 4:05 
I have to say, this mod makes the game surprisingly difficult with just a few simple tweaks. If you are unlucky enough to get a mix of the affected units, it can really ruin your day. Codexes will cast their bubble, forcing you to relocate. But if you have Mutons on OW, you are kind of screwed if nobody can take a safe shot (or has ammo).

I'm so glad I'm playing with no heavy weapons in this run now. All my soldiers have wraith armor so I can always hookshot away.

It's brilliantly evil.
NateofDrake117 2016 年 3 月 28 日 下午 9:20 
I better get the SDK then. I've only ever messed with .ini's up to this point. Thanks.
Juravis  [作者] 2016 年 3 月 28 日 下午 7:22 
Add this line under this line in X2Character_MutonM2.uc

CharTemplate.Abilities.AddItem('CounterattackDescription');
CharTemplate.Abilities.AddItem('EverVigilant') // <- Add this line

Recompile and it should work.
Juravis  [作者] 2016 年 3 月 28 日 下午 7:16 
Wait let me download it and show you what line to add where. Gimme a min.
NateofDrake117 2016 年 3 月 28 日 下午 7:11 
Given that the Centurion is practically a "must-have" at this point, do you think you can overwrite it?
Juravis  [作者] 2016 年 3 月 28 日 下午 6:59 
Really, really easy. Open up the Muton Centurion in the SDK and add the same line I added in my own mod. However, that should be done by the LW guys over their side.
NateofDrake117 2016 年 3 月 28 日 下午 6:52 
Wow... this looks horrible. Subbed!

How hard would it be to add it to new enemies? It would be strange for Muton Centurions to be less scary than normal mutons...
Ghoti 2016 年 3 月 28 日 下午 3:12 
haha! This mod is gonna piss me off so bad!
Juravis  [作者] 2016 年 3 月 28 日 上午 11:00 
Covering Fire is solidly hardcoded to be available only to XCOM. It's changeable, but it seems i dont have the coding understanding yet to change the entire function to allow aliens to use it properly.

I added Ever Vigilant to Andromedons. I dont think they strike enough fear, this should help.
DabHand 2016 年 3 月 28 日 上午 9:25 
Good luck, hope you get it sorted - l like the cut of this mod's jib.
Juravis  [作者] 2016 年 3 月 28 日 上午 9:22 
@scarrha No sorry, you're going to have to add it in the mods yourself.
Juravis  [作者] 2016 年 3 月 28 日 上午 9:22 
Yeah you're right it is the specialist its been so long i had it modded i forgot. I'm going to try again.
DabHand 2016 年 3 月 28 日 上午 6:56 
So why the problems tying covering fire to weapons other than grenadier??
scarrha 2016 年 3 月 28 日 上午 3:46 
Does this mod works with elite viper, new mutons and new MEC mods ?
Theobald 2016 年 3 月 28 日 上午 3:40 
It is. Other mods have given it to their classes too (Rifleman class for example, from memory).
DabHand 2016 年 3 月 28 日 上午 2:36 
Isn't covering fire on the vanilla specialist tree?
Juravis  [作者] 2016 年 3 月 28 日 上午 12:50 
I really want Andromedons to have Covering Fire, but it doesnt work on anything else than a Grenadier Cannon. Not even other XCOM officers. Sigh.
Juravis  [作者] 2016 年 3 月 27 日 下午 11:12 
Civilians are just like any other units. Technically you could give them anything that doesnt involve weapons. If you give them Melee Resistance like the berserker they would take -2 damage from melee. It's pretty fun to check what's possible or not.

I tried to stop them from overwatching on civilians because:
1 - It violates the 1 death per turn policy and
2 - It "flushes" enemy overwatch
jackoftrades222 2016 年 3 月 27 日 下午 10:51 
How did you add abilities to civilians? That is pretty cool. Though I love when an advent mec wastes an overwatch on a civilian. So satisfying.
xxx_420_Bad_Boy [Wizard_Cum] 2016 年 3 月 27 日 下午 10:18 
Hm, it actually made sense to me when the aliens fired on civilians ... they're not exactly subtle.
Loel Lyons 2016 年 3 月 27 日 下午 9:37 
oh, good call with the civilians. and this is going to make snakes into total dicks :v
unikornus 2016 年 3 月 27 日 下午 8:35 
whoo this looks like it could be a sick mod, I'm looking forward to use this on my next campaign!