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Rapporter et oversættelsesproblem
Also Hunter Protocol is XCOM only from testing so its removed.
Advent troops always lacks good defense ability in my opinion
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=701195143
I'll put it as mandatory for the future.
(On that note, with what you learned doing this, (and i'm not asking you to make one, just curious) do you think random allocation of skills to units is possible? Like maybe that very first Muton encounter gets a chance at getting either Ever Vigilant, Covering Fire, or Guardian?)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=657339391
I had 189+ mods active at the time. So it must be one of those mods that breaking Ever Vigilant.
I'm so glad I'm playing with no heavy weapons in this run now. All my soldiers have wraith armor so I can always hookshot away.
It's brilliantly evil.
CharTemplate.Abilities.AddItem('CounterattackDescription');
CharTemplate.Abilities.AddItem('EverVigilant') // <- Add this line
Recompile and it should work.
How hard would it be to add it to new enemies? It would be strange for Muton Centurions to be less scary than normal mutons...
I added Ever Vigilant to Andromedons. I dont think they strike enough fear, this should help.
I tried to stop them from overwatching on civilians because:
1 - It violates the 1 death per turn policy and
2 - It "flushes" enemy overwatch