XCOM 2
Killzone Concealment Tweak
34 条留言
Dragon32 6 月 21 日 上午 1:38 
@-bg-
Nice to see you again, I'd say just make it WotC only. The expansion's getting a 90% discount pretty regularly these days.
-bg-  [作者] 6 月 20 日 下午 8:38 
Thanks for figuring out the bug. Unfortunately my old PC with the old dev tools is dead and I don't quite want to redownload 60+GB just to update this one. Is there even people using non-WOTC version here? If not I can update it to WOTC only.
Zelfana 6 月 20 日 上午 5:50 
I can see why KillZoneNotReactionWhileConcealed doesn't work, the ignore reaction penalty effect is added to the TARGET instead of shooter.

OldKillZone should work as advertised, though. It makes you break concealment to take the shot instead of waiting for concealment breaking from something else.
Phoenix 6 月 14 日 下午 5:57 
@Dragon32 No problem
Dragon32 6 月 14 日 上午 1:45 
@Phoenix
Thanks for testing it out and reporting back, Phoenix. I'll drop the mod myself then.
Phoenix 6 月 12 日 下午 1:47 
So I tested this mod and unfortunately it doesn't seem to be working. Using Killzone while in concealment still has overwatch penalty.
Phoenix 2024 年 5 月 7 日 下午 3:23 
@Dragon32 just tested OldKillZone as True and as False and you can activate Kill Zone while concealed regardless. I guess I'll just keep the .ini as default like you because I'm not sure what changing it does. Thanks again
Dragon32 2024 年 5 月 7 日 下午 2:38 
@Phoenix
Oh, OK. Thought you meant Reddit or somewhere.

I'm no expert on UnrealScript but looking at the .u there seem to be 2 conditions. There's some code that's only run if OldKillZone is True and some code only run if KillZoneNotReactionWhileConcealed is True

So, with an unaltered XComGame.ini this mod will do something.

I assume KillZoneNotReactionWhileConcealed controls "killzone now also no longer suffers overwatch penalty if used as an ambush" and OldKillZone allows the ability to activate from concealment, as it used to way back when. IIRC, it was a hugely OP and fun opener.
Phoenix 2024 年 5 月 7 日 上午 11:57 
@Dragon32 Sorry I meant I was just looking at the comments from this thread and that's what some people said.
Dragon32 2024 年 5 月 7 日 上午 11:41 
@Phoenix
Sounds like they know better than me. Could you post their specifics here, for everyone's benefit?
Phoenix 2024 年 5 月 7 日 上午 10:20 
@Dragon32 Some people said it won’t work unless you edit the .ini. Do you know if that’s true?
Dragon32 2024 年 5 月 7 日 上午 7:22 
@Phoenix
I don't recall what Firaxis did, that was 8 years ago. I haven't made any changes to this mod's .ini files though.
Phoenix 2024 年 5 月 6 日 下午 6:32 
@Dragon32 So in order for this to work I have to change +OldKillZone=false to true right? I just don't understand what the changes to killzone were on March 10th and I'm worried it'll mess something up.
Dragon32 2024 年 5 月 6 日 下午 5:07 
@Phoenix
I think so, I don't think it's been changed elsewhere.
Phoenix 2024 年 5 月 6 日 下午 3:56 
Is this mod still needed?
2023 年 3 月 16 日 上午 10:00 
It won't work if you don't change the ini settings, it already says so in the description lol
OverMoment 2022 年 9 月 4 日 上午 10:51 
this mod does not works
Lux Manifestus 2019 年 9 月 1 日 下午 12:26 
What does turning on old killzone give you that this mod alone and making false "KillZoneNotReactionWhileConcealed" does not? I'm confused.
Nasarog 2017 年 8 月 29 日 下午 5:21 
Sweet. I will give it a test because I am starting a new campaign tonight.
-bg-  [作者] 2017 年 8 月 29 日 下午 5:18 
this should straight up work with wotc
Nasarog 2017 年 8 月 29 日 下午 12:38 
I know what you said in the other thread, but... Willl this be updated for War of the Chosen?

J/k, but not really... :D
Nasarog 2017 年 1 月 23 日 下午 8:28 
Very cool.
-bg-  [作者] 2017 年 1 月 23 日 下午 6:55 
yes
Nasarog 2017 年 1 月 23 日 下午 4:03 
Is this mod compatible with LW2?
Juravis 2016 年 6 月 7 日 下午 11:00 
@-bg- I just reproduced an XCOM 2 bug with KillZone. If you use it while NOT concealed, you will activate every enemy in the Cone Area of Effect. I made the cone extra wide and long and right after you activate the ability, every enemy is "awakened". If you want to investigate that would be great, thank you.
Admiral Nyx 2016 年 4 月 8 日 上午 1:21 
Thanks!:steamhappy:
-bg-  [作者] 2016 年 4 月 7 日 下午 10:38 
change +OldKillZone=false to +OldKillZone=true in XComGame.ini
Admiral Nyx 2016 年 4 月 7 日 下午 10:33 
My favorite sniper rolled Phantom in the AWC too, and I just realized how terrible that is, lol.
Admiral Nyx 2016 年 4 月 7 日 下午 10:32 
How exactly do you edit the .ini to revert it back to old Killzone??? I opened you mod on Notepad and I couldn't figure out what to change. Sorry, XCOM 2 is the first game I've played with mods so I'm kind of new at this =/
I hate myself and want to die. 2016 年 3 月 21 日 下午 6:40 
Bless your heart for letting us revert to the default KIllzone. My sniper rolling Phantom in the AWC nearly ruined my playthrough.
jackoftrades222 2016 年 3 月 11 日 下午 12:25 
Would use this but after the patch can't get my game to work anymore. At least load my save. Holding on my fourth restart but will include your mod when I do.
-bg-  [作者] 2016 年 3 月 11 日 上午 10:49 
Added option to revert it in config INI
Fantasy System 2016 年 3 月 10 日 下午 3:46 
Can you make a mod to revert it?
p.sobczak86 2016 年 3 月 10 日 下午 2:03 
too bad, hoped it would revert the patch changes. still a great mod though, keep up the good work.