Garry's Mod

Garry's Mod

ttt_der_riese_b5
94 条留言
roachisserie chicken  [作者] 6 月 5 日 上午 4:29 
by all means
We go together 6 月 4 日 下午 3:02 
Oh. Nevermind then, completely understandable. Just thought an interconnected mega-city would be nice. Mind if I follow you to support your works?
roachisserie chicken  [作者] 6 月 1 日 上午 7:55 
uuuhhhh maybe? i'm not that good at remaking maps by eye, i have a particular process for my map making
We go together 5 月 31 日 下午 2:02 
I've been watching Reboot as of lately and was wondering something as a question for @Roachisserie_Chicken:
Would it be possible for you to make all sectors of mainframe from the hit 90's show "Reboot" a huge explorable map? With Lost Angles included? The smokestacks on this map reminded me somehow of the TOR in the show...
GHForever 2021 年 2 月 15 日 下午 4:49 
is there a navmesh, pls make a navmesh
roachisserie chicken  [作者] 2021 年 2 月 10 日 上午 10:47 
oh, OH, yeah you need to do nav-mesh related commands in singleplayer, then when the nav mesh is finished generating, you can go into your maps folder and copy the .nav file into your dedicated server's maps folder
TeamFortress2Boss 2021 年 2 月 10 日 上午 8:40 
This is running on my dedicated server btw
roachisserie chicken  [作者] 2021 年 2 月 10 日 上午 8:03 
odd, not sure why it wouldn't work
TeamFortress2Boss 2021 年 2 月 10 日 上午 7:54 
Yes but still nothing changed
roachisserie chicken  [作者] 2021 年 2 月 8 日 上午 10:14 
was nav_edit set to 1 before you used nav_mark_walkable?
TeamFortress2Boss 2021 年 2 月 8 日 上午 10:10 
I used nav_mark_walkable but still no walkable seeds? Any ideas that can make the map work for nav generation?
roachisserie chicken  [作者] 2019 年 5 月 2 日 上午 8:52 
no
𝓐𝓽𝓸𝓶Waffen 2019 年 5 月 2 日 上午 7:50 
Have it AI node?
roachisserie chicken  [作者] 2019 年 1 月 9 日 上午 7:20 
i have never made a config for this map
Hellblazer 2019 年 1 月 9 日 上午 4:41 
I downloaded your config for that map and whenever i load config there are missing weapons from box weapons
balltostrong83 2018 年 8 月 19 日 上午 2:52 
@=WL= Rawch Thanks ill try that
roachisserie chicken  [作者] 2018 年 8 月 19 日 上午 2:27 
The models are contained in the map's addon, if you downloaded the map from a server's FastDL but didn't download the models also, therein lies the problem.

Alternatively workshop may not have fully downloaded the addon, in which case you should unsub and resub to the addon.
balltostrong83 2018 年 8 月 18 日 下午 8:19 
all the props in the map are errors for example the pack a puch room are errors and the main frame is an error too. Do you know the solution to this? If you do thank you.
roachisserie chicken  [作者] 2018 年 7 月 18 日 上午 4:48 
look at the ground and type nav_mark_walkable
Max <3 2018 年 7 月 17 日 下午 7:42 
Cool map and all, but there aren't any walkable seeds, so nav mesh generation is not possible.
john pissman 2018 年 2 月 3 日 下午 1:34 
Roach! I didn't know you made a der riese map! Cool! Does it have AI_Nodes? In order to use your good'ol zombies, I need some NODES BOI!
Timka Kidala 2017 年 12 月 8 日 下午 12:21 
@Rawch | Trade.tf Thanks a lot m8!
roachisserie chicken  [作者] 2017 年 12 月 8 日 下午 12:21 
sure
Timka Kidala 2017 年 12 月 8 日 下午 12:15 
I will credit you ofcourse!
Timka Kidala 2017 年 12 月 8 日 下午 12:08 
Can I use your custom models in my map? ;)
Wayne Atreides 2017 年 8 月 29 日 上午 8:47 
heeeey
roachisserie chicken  [作者] 2017 年 5 月 5 日 下午 2:53 
It goes up at the start of the preparing phase in TTT.
TyMK 2017 年 5 月 5 日 下午 2:36 
Hey Roach i am having a problem when i play the door doesnt go up like when you start the game the place where pap is wont go up
roachisserie chicken  [作者] 2017 年 4 月 16 日 上午 7:55 
you need to look at the back of them to activate it
VanHalen212 2017 年 4 月 16 日 上午 7:46 
how do the teleporters work cause when i turn the power on it doesnt do anything
MJRAHOLE 2017 年 3 月 22 日 下午 7:17 
Wait the copyrightment is down, Might want to get that checked out, and thank you for making this map, the other one had requirements.
roachisserie chicken  [作者] 2016 年 12 月 3 日 下午 4:54 
yeah
Angel <3 2016 年 12 月 3 日 下午 4:49 
This map model is just like on the map derise off of Call Of Duty World At War or a DLC map map off of COD Black Ops 1
Frostywaffle 2016 年 11 月 25 日 下午 3:49 
oh ok, thanks for the info
roachisserie chicken  [作者] 2016 年 11 月 25 日 下午 3:37 
@Frostywaffle
No, at the moment. I'm waiting for nZombies to gain Hammer support before I recreate it for nZombies.
Frostywaffle 2016 年 11 月 25 日 下午 3:28 
Hey, does this work for the Nazi Zombies gamemode?
roachisserie chicken  [作者] 2016 年 11 月 16 日 下午 11:49 
Yes, as does all TTT maps.
Clipper2018 2016 年 11 月 16 日 下午 4:10 
Dose this map need csgo content to work proporly?
Alexandreaa 2016 年 9 月 17 日 上午 6:16 
in youtube
Alexandreaa 2016 年 9 月 17 日 上午 6:16 
whats dat running animation
JD Vance needs new pants 2016 年 9 月 3 日 上午 1:14 
HAHAHAHAHAAAA YES
FireMoonbow 2016 年 5 月 25 日 上午 12:23 
ok
roachisserie chicken  [作者] 2016 年 5 月 24 日 下午 11:37 
Probably not. I don't do hammer that often.
FireMoonbow 2016 年 5 月 24 日 下午 4:17 
do you think you can make the map Hangar 18 from codwaw pls?
LeanPibBrisky 2016 年 5 月 18 日 下午 2:47 
great map fam
Jiggy with it 2016 年 5 月 14 日 上午 7:43 
shoot.
roachisserie chicken  [作者] 2016 年 5 月 14 日 上午 7:28 
TTT requires CS:S, so yes.
Jiggy with it 2016 年 5 月 14 日 上午 6:54 
yo roach,does this require CS:S? reason why i`m asking is because it doesn`t say in the desc.
roachisserie chicken  [作者] 2016 年 5 月 13 日 下午 6:31 
no, it's a TTT map.
xXSoulSniperXx 2016 年 5 月 13 日 下午 4:13 
Is their any zombies to kill like they break your barricades???