XCOM 2
G36 Rifle Pack
134 条留言
AWU Hades 2024 年 2 月 24 日 上午 8:43 
Where do I find them?
bonner.johnt 2021 年 2 月 6 日 上午 11:27 
@Deathtone did you ever get this to work with WOTC?
Deathtone 2020 年 5 月 24 日 下午 5:28 
@Shacks: The Alternative Mod launcher is very easy to use and find the ini. files to edit any mod.
Deathtone 2020 年 5 月 10 日 上午 9:19 
Will this work with WOTC and LWOTC?
Shacks 2018 年 2 月 17 日 下午 12:35 
Can you give a better description to find this in steamapps. I searched for XComCV_G36RiflePack and found nothing.
oXTMoneyXo 2017 年 9 月 8 日 下午 10:54 
i am curious, how to find it in higher tiers? I am in the magnetic phase, but they still only do 3-5. I'm enjoying these for my gunner troops. Thanks.
Starfoth The Burgundy Silk Rug 2017 年 6 月 26 日 上午 12:12 
What tier are they?
Grimmig 2016 年 5 月 4 日 上午 10:50 
i cant find the XComCV_G36RiflePack.ini file
Khalid Bakar 2016 年 4 月 23 日 下午 12:58 
Oh darn it ... it suddenly occurred to me that the guns might just be sitting there prettily in the Armory while I hunted for it in Engineering & PG.

Yep, it's there after all. Just had to change weapon on each individual soldier.

Thanks anyway, Yard.
Khalid Bakar 2016 年 4 月 23 日 下午 12:50 
Aha ... there you are.

A pity you ain't working on it anymore.

Can you at least tell me where the guns should appear ... Engineering or Proving Ground?

Yard1  [作者] 2016 年 4 月 23 日 上午 8:20 
Nah, I am not really working on xcom anymore. Dunno how you can make the attachments carry over though :(
Khalid Bakar 2016 年 4 月 22 日 下午 11:45 
Are you still working on this mod, Yard?

Trying to figure out where the guns appear, in Engineering > Build Item or Research > Proving Ground?

And it still won't carry over attachment after we upgrade weapon to next tier?

(Not that I care, I'll just jack up the stats to match Plasma & continue using it anyway)

Thanks for putting in the efforts on these gun mods, dude!


Sinnerydm 2016 年 4 月 17 日 下午 11:34 
can you make this weapon for t2 and t3 weapon stat (by progress). It's nice weapon pack, and i want to keep it for all missions in game.
Nibelung 2016 年 4 月 3 日 下午 1:41 
Awesome mod, works great!
Doc_Calm 2016 年 3 月 19 日 下午 12:18 
Red Sargent is totally correct. That's what has been keeping me from using this and virtually all other new gun mods. The Solution can be found here https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/
redsargeant 2016 年 3 月 17 日 上午 8:20 
COMPILED FILE REPORT
I believe after checking this mods folder, that you still have an 85mb modshadercache.upk file within this mod. Whenever you get the chance to recompile it you can look at CarlosMagno's post of the details. Thanks
Summers time 2016 年 3 月 14 日 下午 3:52 
Hey do you reckon we could get other weapons serieses like the british army SA80 and variants?
Ryjongle 2016 年 3 月 10 日 下午 2:54 
I absolutely love all your mods, however a couple issues prevent me from wanting to use them.

1. when you upgrade to magnetic weapons, you can't keep the attachments you put on these weapons

2. theres no magnetic or higher versions so they become obsolete faster than I'd like (I use mods that allow conventional weapons with magnetic and higher stats)
Yard1  [作者] 2016 年 3 月 8 日 上午 3:58 
Sadly, I don't think I would have the skills necessary to do that :(
Boster 2016 年 3 月 8 日 上午 3:24 
Any chances to re-create G36K EXALT Laser Rifle from EU? ;p
xThrottle Geek 2016 年 3 月 6 日 下午 6:42 
As several others have stated below, modifying XComCV_G36RiflePack.ini to impart a mobility bonus doesnt have any effect. Thanks for the mod!
CarlosMagno 2016 年 3 月 5 日 上午 8:39 
Shinzo 2016 年 3 月 4 日 上午 11:33 
i got it
Shinzo 2016 年 3 月 4 日 上午 11:32 
nice man where is that file?
Yard1  [作者] 2016 年 3 月 4 日 上午 12:24 
You can change the stats yourself in the configuration file at any point of your campaign.
Shinzo 2016 年 3 月 3 日 下午 3:32 
whats the point of cool skins if the stats dont go up when upgraded
Orion 2016 年 3 月 2 日 上午 10:21 
Shmitz 2016 年 3 月 1 日 下午 3:30 
Hello. Your mod seems to be affected by the bug that is described on the following page on Reddit: https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/d0j0ueo

That would be ModShaderCache file bloating.
Dewrill 2016 年 2 月 29 日 下午 2:22 
@Falorix the accuracy problem of the G36 only appears if you use it on fullauto for too long. its a precision rifle with a afterwrds implementet fullauto function. as long as it is used in single or burst theres no problem at all.
n0guns 2016 年 2 月 28 日 下午 8:28 
----WARNING TO ANYONE THAT WANTS TO GET THIS MOD----
------------------------------------------------------------------------------------------------

Your weapons will not upgrade with your weapon tech upgrades it will just stay at the conventonal weaponry tech stage
루시퍼 2016 年 2 月 28 日 上午 11:49 
can you fix the mobility bonus not working well?
i changed ini files details but only mobility isnt working
BHunterSEAL 2016 年 2 月 28 日 上午 12:41 
Additionally, I ran into the same issue as Koelschjunge re: entering a mobility bonus into the ini with no gameplay effect.
BHunterSEAL 2016 年 2 月 27 日 下午 11:56 
I'm trying to have the G36k stand in for the conventional SMG, but I'm not sure how to configure the weapon range tables given in the SMGpack ini. The table is given as MIDSHORT_CONVENTIONAL_RANGE[r] given r [0,25], anyone have thoughts on how I could input this into the G36 ini?
Raven 2016 年 2 月 27 日 上午 8:39 
what can i do to increase the mobilitybonus? theres a stat for it (default = 0 ) but increasing it doesnt change anything.
Lief-Kynes 2016 年 2 月 26 日 上午 11:49 
@Falorix Go into the config ini and set it so that the G36 gives you a -3 or -5 or -10 aim or whatever you feel accurately represents the flaws :p
Ja(c)kal 2016 年 2 月 26 日 上午 12:02 
Nice mods! Would you consider adding some grenade launchers, the vanilla looks like it's taken from LEGO franchise?
Falorix 2016 年 2 月 25 日 下午 11:52 
G36? Isn't that the rifle with a problem in accuracy? How do you implement this issue ingame?:steammocking:
TVictorian 2016 年 2 月 25 日 下午 5:48 
What's the directory path I go to for the .ini to edit this?
ferret 2016 年 2 月 25 日 上午 1:39 
Very nice bit of work with one of my favourite looking guns
Blazin' Fists 2016 年 2 月 24 日 下午 1:14 
Any possibility of a G36C and a sharpshooter variant with the G36's built-in scope?
Mokona 2016 年 2 月 24 日 上午 12:09 
M16 next please. Really like the look of that gun
Yard1  [作者] 2016 年 2 月 23 日 上午 8:42 
About the lost attachments, I don't really have a fix sadly. The workaround is to add them yourself when you go up a tier with console commands (Google xcom2 console additem).
Trampod 2016 年 2 月 23 日 上午 8:15 
Also, last time I played your weapons had duplication in my list of possible weapons
Trampod 2016 年 2 月 23 日 上午 8:13 
would it be possible to make one mod, that contains them all?
so I don't need to have too long mod list
Tactive 2016 年 2 月 23 日 上午 8:10 
I LOVE the looks of your mods, yard... I have them all. But I don't know how to modify the ini's to give me the attachments that I lost. Any quick suggestions on how, a link to a tutorial, or can someone show me the way?
Shaun 2016 年 2 月 22 日 下午 3:07 
Hey, I love the mod and I use loads of your guns and modify the stats myself. However, when I tried to add a mobility bonus to the G36k, it didn't work. Wondering if anyone knows why?
Yard1  [作者] 2016 年 2 月 22 日 上午 1:07 
No, I don't think so. I'll check the files when I get back home, I might have forgotten to set the suppression animation.
Flashpoint 2016 年 2 月 21 日 下午 11:45 
Hello! I love your guns Yard, however when im using the machine gun variant of the G36, I think suppression is bugged, when I try to suppress someone, he just stands there pointing at him, nothing comes out of the gun haha, normal firing works fine though.

I did edit the files of the G36 guns to have the same stats as the magnetic cannon, could it be because of that ?
Revenant 2016 年 2 月 21 日 下午 5:12 
Thanks- guess I'll skip using the mod till you fix the bug. :)
Yard1  [作者] 2016 年 2 月 21 日 下午 12:18 
It is a bug, but I don't know how to fix it yet. Just letting you know there is a workaround.