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Yep, it's there after all. Just had to change weapon on each individual soldier.
Thanks anyway, Yard.
A pity you ain't working on it anymore.
Can you at least tell me where the guns should appear ... Engineering or Proving Ground?
Trying to figure out where the guns appear, in Engineering > Build Item or Research > Proving Ground?
And it still won't carry over attachment after we upgrade weapon to next tier?
(Not that I care, I'll just jack up the stats to match Plasma & continue using it anyway)
Thanks for putting in the efforts on these gun mods, dude!
I believe after checking this mods folder, that you still have an 85mb modshadercache.upk file within this mod. Whenever you get the chance to recompile it you can look at CarlosMagno's post of the details. Thanks
1. when you upgrade to magnetic weapons, you can't keep the attachments you put on these weapons
2. theres no magnetic or higher versions so they become obsolete faster than I'd like (I use mods that allow conventional weapons with magnetic and higher stats)
That would be ModShaderCache file bloating.
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Your weapons will not upgrade with your weapon tech upgrades it will just stay at the conventonal weaponry tech stage
i changed ini files details but only mobility isnt working
so I don't need to have too long mod list
I did edit the files of the G36 guns to have the same stats as the magnetic cannon, could it be because of that ?