XCOM 2
Mark of the Chaos Gods Flag (Warhammer 40K)
12 条留言
WildsGuard  [作者] 2016 年 2 月 19 日 上午 12:19 
@Synthorange
Shader Caches basically reduce the loading times of items within games, in this case it compiled the flags for the first time and the cache stores the data from that first compiling, why it's so big who can say, but they help most of the time. Doesn't affect quality, just loading time.
GarbageWitchy 2016 年 2 月 18 日 下午 11:42 
Hahah no, I'm just curious if it worked because damn it's really adding to my upload times. If there's no downside to getting rid of it, why is it even there, I wonder?
WildsGuard  [作者] 2016 年 2 月 18 日 下午 11:36 
@Synthorange
As far as I can tell, no problems, I basically just deleted the cache from the SDK file which it chooses to upload, it doesn't even need it to run and it reduces the files size for all who download the mod. Are you having problems?
GarbageWitchy 2016 年 2 月 18 日 下午 11:29 
Heya did deleting that 87 meg shader cache file really work without any problems?
DD Dtgnoome 2016 年 2 月 18 日 上午 9:01 
Rock on bro!
WildsGuard  [作者] 2016 年 2 月 18 日 上午 8:56 
@!DD! Dtgnoome
Holy Imperial ♥♥♥♥, it worked! Thanks for helping me out mate, I can go on now lol. :D
WildsGuard  [作者] 2016 年 2 月 18 日 上午 8:37 
@!DD! Dtgnoome
hmmm.. that could be it, let me give it a try. Because I know it can work even without the shadercache because I've deleted it from the main steam game directory but haven't tried deleting the one from the SDK. Get back to you in a sec.
DD Dtgnoome 2016 年 2 月 18 日 上午 8:33 
Dude I think I worked it out after you build go to your xcom2sdk mod folder and delete the ShaderCache, Not the project folder but the one you get if you browse local files on the sdk my path is(H:\SteamLibrary1\steamapps\common\XCOM 2 SDK\XComGame\Mods\JuggaloFacepaint\Content) just checked mine in game and it is working
WildsGuard  [作者] 2016 年 2 月 18 日 上午 8:21 
@!DD! Dtgnoome
Thankyou :steamsad:
DD Dtgnoome 2016 年 2 月 18 日 上午 8:21 
I feel your pain
WildsGuard  [作者] 2016 年 2 月 18 日 上午 8:20 
@!DD! Dtgnoome
Well you know how you would build the solution/test the code and it boots up the game, it's at that point which the SDK creates that stupidly large shadercache so I just skipped that step and went straight to upload, it worked for this mod so I tried to go back and do it for another Chaos Flag that I have ready... no such luck I'm afraid.

Hence why I'm scared to update the Compilation because I don't wanna make those people who are already subbed to it download >100mb just for flags.

Feel free to test it out and let me know how it goes for you, because this has brought my flag making to a halt lol, not fun.
DD Dtgnoome 2016 年 2 月 18 日 上午 8:15 
Dude you mentioned a workaround. Details Please!