XCOM 2
Psi Rifle
116 条留言
Sevethat 2024 年 6 月 24 日 上午 4:41 
What is the command to add it to the inventory?
Radec898 2023 年 9 月 17 日 下午 2:45 
Playing wotc with 100+ mods. Can confirm that it works
zin 2023 年 3 月 20 日 下午 1:27 
You said you’d rebuild this for WotC in 2018? Still nothing? :(
zin 2023 年 3 月 20 日 下午 1:27 
@259 High damage? But it has reduced damage.
259 2020 年 7 月 30 日 下午 4:05 
Yeah so seems to work fine in WotC, and due to its high damage and unlimited ammo, it's extremely effective against the Lost. Wish you could add weapon mods to it though.
Rizencraft 2020 年 6 月 16 日 上午 8:24 
After doing some testing, this appears to work just fine on WOTC.
wargamesmaster 2020 年 3 月 25 日 下午 10:24 
Can't wait for the WotC version.
✠ HELLDIVER 40000 ✠ 2019 年 10 月 19 日 上午 10:34 
where you waint for to update to WOTC ?
Sumatris 2019 年 3 月 24 日 下午 1:32 
*bump* How's the WotC update coming along? I'd really like to give this gun a shot.
orisn 2018 年 10 月 13 日 下午 1:05 
does it work in WOTC?
Echo 2018 年 8 月 12 日 下午 12:47 
Nice. I just started a new campaign.
Hex: Rauschepauli 2018 年 8 月 12 日 上午 11:52 
thats great news. really liked this mod.
Chonsu 2018 年 8 月 12 日 上午 11:04 
Sweet! :D ...and welcome back ;)
themattylee  [作者] 2018 年 8 月 12 日 上午 10:28 
Hey folks. I'm finally getting back into XCOM and looking to rebuild this for WotC. Will require a rebuild, but shouldn't be too tricky.
Echo 2018 年 8 月 12 日 上午 8:24 
I'm surprised people still use hard drives for their work... I mean, SSD's are cheap enough as it is...
Chonsu 2017 年 10 月 9 日 下午 12:40 
@Celebi: Sorry, but I asked a question. Nothing more, nothing less and the author himself add a comment after this to explain the situation. Don't know, who you are and how you are connected to themattylee, but you are very passive/agressive between the lines.
themattylee  [作者] 2017 年 10 月 6 日 下午 7:42 
Yeah, sorry guys. I lost the original files during a hard drive crash, so an update would require a full rebuild from scratch. It's technically possible, but I just don't have the time for it right now. I'm so swamped that I honestly haven't even picked up WoC yet.
Zeph 2017 年 9 月 14 日 下午 5:16 
@Chonsu Pleaseread precious comments before butting the "WOTC PLZ" in every mod. They literally just said they can't update the mod ever
Chonsu 2017 年 9 月 14 日 下午 1:39 
Any plans for WOTC? oO
themattylee  [作者] 2017 年 8 月 11 日 下午 3:05 
Hey guys... sorry. I've been working on some projects of my own, and in the meantime I lost a harddrive and didn't have the most recent dev files for this backed up. I haven't had the opportunity to rebuild and update it. I kept telling myself I'd get to it eventually, but at this point I honestly don't believe that I will have the time in the forseeable future.

Thanks everyone that offered feedback. Some of it was really good, but I didn't have the opportunity to implement all of it. Hope you enjoyed using it as much as I did.
Slappy 2017 年 7 月 18 日 下午 3:52 
could you change the name to psionic repeater?
John McCreedy 2017 年 7 月 12 日 下午 12:57 
Like others have said, the weapon is rather underwhelming given how late in the game you get it. Given it's a Psi Weapon is should at least ignore armour completely. It either needs to come earlier (perhaps linked with the Psi Lab and Plasma) or be substantially more powerful than its non-Psi counterparts.
Hex: Rauschepauli 2017 年 7 月 8 日 上午 3:33 
nah it works. u just need to use the additem command for it
Nikibanzai💀 2017 年 7 月 7 日 下午 10:08 
I think it's not compatible with LW2, the modder is long dead too, so better unsubscribe it
darktoto 2017 年 4 月 25 日 上午 2:47 
LW2 compatible ? if yes please add "lw2" in the tag
Sarle 2017 年 3 月 21 日 上午 6:45 
people are asking it to be after gatekeeper autopsy ? wtf, i already have plasma weapons when i see my first gatekeepers, thus again rendering it completely useless.
Hex: Rauschepauli 2017 年 2 月 18 日 上午 8:39 
so does this work with LW2?
All Thriller No Philler 2017 年 2 月 10 日 上午 10:39 
VERY cool weapon, but it DOES feel a little underwhelming...
Maybe reduce the close range accuracy boost, give it Psi damage (in doing so letting it ignore cover), have it roll a small random chance of inflicting a Psi effect (not including mind control of course), or just have the weapon have a stat increase that compounds with a Psi amp.
Any one of those would be a really neat addition, and something that would make it viable and not outshined by a modded Plasma rifle!

Great mod, will keep my eye on it to see if you do any further work to it. Thanks again!
[HN] 2016 年 8 月 26 日 上午 11:34 
A nice tweek I could recomande would be to make that weapon do Spi damage.
JiMMy 2016 年 8 月 15 日 上午 3:57 
i think only one of this weapons should drop from the first avatar you kill just like the alien hunter weapons. this would make it a lot more lore friendly too.
desolationsmith 2016 年 7 月 11 日 下午 2:38 
Interesting, but the fact that it only becomes avaliable just before the end game really does limit the usefulness of the weapon. Nice job though.
José 2016 年 5 月 31 日 下午 7:54 
Would you consider bumping this tech down to a Gatekeeper autopsy and raising its price?
snowy007 2016 年 5 月 29 日 上午 7:26 
Very cool weapon. But unless you can make it to support weapon upgrades, i don't see much benefit in using it. The medium & long range accuracy boost is useless compared to a plasma rifle with an advanced scope. It will just have lower close range accuracy.
Sure, it ignores one point of armor and doesn't require reloading... but personally i'm more concerned about actually hitting the enemy, and not about that single extra damage i could have done if it ignored 1 armor. Which apperently is usless again compared to a plasma rifle as it does 1 point less damage. (Or is the description wrong? In-game it tells me it does 1 point less max-damage. 7-8 instead of 7-9)

Also, during the 2 playthroughs i did with this mod enabled, i only ever used it in the 2 final missions. People already mentioned this, but it would be great if it was available a bit earlier so it can actually be used more.
Zigg Price 2016 年 5 月 17 日 上午 8:55 
Any word on if this mod is still being supported and if it is going to be moved to behind the gatekeeper autopsy?
Emeyin 2016 年 4 月 21 日 下午 7:31 
Please let us get this sooner than the Avatar autopsy and also be able to change who can use it. I really like the graphics of this weapon.
PySickle 2016 年 4 月 21 日 上午 10:55 
Nice mod. I would love if I was able to change classes that can use that rifle since I have a Necromancer mod installed. Still, good job.
Assasin189CZ 2016 年 4 月 8 日 下午 12:21 
how to make it
Whyte One 2016 年 4 月 7 日 上午 7:16 
I love this mod. I will say that I agree with some of the other posts however. I feel the lateness at which this is available is too much. I also think that if there is a way to scale damage based on your Psi ability then that is how this weapon should work. Other than these two small opinions...i do love this mod. Ever considered a Psi specific armor set?
Nitewolf 2016 年 3 月 20 日 上午 10:34 
To be honest makes more sense if it is available after we KILL an avatar rather than we autopsy one. If you can make that change or even better, let us customize when we get it on the .ini files it would be perfect.
Strato Jimbus 2016 年 3 月 12 日 上午 5:26 
Great mod! How about scaling the rifles damage based on the soldiers Psi Offense?
Kanan 2016 年 3 月 9 日 上午 9:34 
Dunno if you have seen this, but this reddit thread shows how to get rid of unecessary files in XCOM 2 mods that only make it harder to load:

https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/

If you have already, then just ignore my post :)
Kazoot 2016 年 3 月 8 日 上午 10:08 
So any word on when this rifle might become available post-gatekeeper instead of Avatar autopsy? I really like this rifle, but it's kinda redundant atm unless you keep playing at the endgame continuously.
Wren 2016 年 3 月 1 日 上午 9:59 
Nah it's not available for me to tinker with, I did however try changing the projectile types of the standard beam rifles. lol.

No dice it completely ignored the change.
themattylee  [作者] 2016 年 3 月 1 日 上午 9:53 
burning - That would be in the .uc files. When I add mod support, I'll definitely put the variable into the ini so people can play with it.

zender - Yeah. I'll be moving it to post-gatekeeper with a future update. It's set in the .uc files, which should be in the classes folder. I'm not sure you have access. I think the mods are compiled when you download, so not sure if the classes folder and the .uc files are preserved (haven't really played around with compiled mods at all).
Wren 2016 年 2 月 28 日 下午 4:01 
hm. You can only get this after the avatar's autopsy?

that's late late game lol. This kind of weapon is sort of what i expected from the beam rifle's, which bore me big time. One or two on the squad is fine, so i wound up editing the ini's of the mag rifle's to match their damage.

Balancing the game is one thing. But only so long as you get cool stuff throughout the playthrough. there aren't that many missions you can enjoy it as it stands unless you prolongue the game =p

Cool that we can use it though, im gunna be checking the ini to see if i can get earlier access to it. since im already rolling beam rifle's.
◬ TRIΛNGLE MΛN ◬ 2016 年 2 月 28 日 下午 2:17 
No mod folder. Finally found it in steamapps/workshop/content I don't know why nexus is so far ahead of workshop in the simplicity of modding.
Ivan Vlad Vodka 2016 年 2 月 28 日 上午 12:35 
Is their any way to give it more upgrade slots? I've been messing arround with the XComGameData_PsiRifle ini but nothing :(
themattylee  [作者] 2016 年 2 月 27 日 下午 11:21 
Jesse - I'll get around to it eventually. I just went to sign up but there is apparently a membership cost. I'm already in my pajamas and my wallet is in my jeans on the floor next to t. he bed, and I am not risking my wife's wrath if I wake her up going in to try to get it. :D

I'll get around to it eventually, but this is mostly just something I do to relax after work (I relax after a long day of coding by coming home and writing more code... because I'm crazy). So I don't put a lot of pressure on myself with these except for fixing bugs. .
themattylee  [作者] 2016 年 2 月 27 日 下午 11:14 
Sam-Oh, weird. I'll look into that. Technically, the clip is 99 (with the actual ammo count hidden). That's how pistols are handled. I'll look into why that's happening.
wreck- There should be a /config folder in the mod folder. There are a couple of inis in there, and they should be commented enough to make sense.
◬ TRIΛNGLE MΛN ◬ 2016 年 2 月 27 日 下午 10:21 
Sorry for the dumb question... Can someone tell me where the ini file is located so I can edit it? Thanks!