XCOM 2
Katana Pack
356 条留言
Retsu 2017 年 7 月 5 日 下午 4:15 
weeaboo simulator
ARHANGIL 2017 年 2 月 5 日 下午 6:35 
привет. ножны нужны !
mattihase 2016 年 12 月 18 日 下午 12:19 
Great for when you're sick of this "Masterwork Bastard Sword" ♥♥♥♥♥♥♥♥.
Kunovega 2016 年 7 月 9 日 下午 2:29 
@Svongle don't sub to this pack. Get "Katana Pack Reloaded" this version is not updated anymore, the other one is (and contains all of these)
Knokka 2016 年 6 月 3 日 上午 6:41 
Update plz. Love these katanas :I
SpankytheHero 2016 年 5 月 29 日 下午 5:11 
@HyperExia123

I am having this issue as well and removed this mod but no sucess, i'll post again if I figure out the problem
rcallis01 2016 年 5 月 26 日 下午 2:35 
What folder do we add Template.bInfiniteItem = true?
wcusnu 2016 年 5 月 20 日 上午 4:01 
if you have the SDK you can just redo the Mod by adding the line below to the Mod. I did that with a couple of other Mods that the Author seem to abandoned.
wcusnu 2016 年 5 月 18 日 下午 7:39 
rom E3245:
They need to update their mod by adding this line to the Template: Template.bInfiniteItem = true, since the update changes the default bool from true to false if you leave out the Template.bInfiniteItem.

tl;dr Add Template.bInfiniteItem = true to your weapon templates.

I've already did it to all my weapon mods.
HeavyFermion 2016 年 5 月 18 日 下午 6:51 
I think I just found a temporary solution to the limited Katana issue for anyone interested. If you enable Console commands you can use the AddItem command to work on the Katanas. (https://www.reddit.com/r/Xcom/comments/44ioyc/xcom_2_console_commands/) or just google it.

eg entering "AddItem Katana_BM 1" will add one more plasma katana to your inventory. I just tested it and was able to get 7 Plasma Katanas in my Inventory in Engineering. It should work for others assuming you can figure out the string name they are called by the Mod author. The good news is that if you try to use the slash command in a mission the error message should list that item's string name. ( It's how I guessed to try Katana_BM for plasma katana)
Alph4Andrew 2016 年 5 月 18 日 上午 7:27 
I'm missing my "Sword Icon" where I can slash my enemies, as of right now my ranger can't even use his sword, I'm wondering if it's this mod or not? I'm also missing my grenadiers launcher button, this is kind of weird
Sirabot 2016 年 5 月 18 日 上午 6:19 
I see missing weapon description errors in the skill/perk descriptions and typos in the weapon equip screen. <.<
Papagaio sem asa 2016 年 5 月 16 日 下午 6:42 
by the way, if I use a mod that increases default sword's base damage (so it can keep up with the shotgun), does it affects the katana as well?
Papagaio sem asa 2016 年 5 月 16 日 下午 6:41 
starting the game with Tier 3 Katana unlocked
bbetts03 2016 年 5 月 16 日 下午 5:17 
Also getting the limited inventory issue now. I can get 2 katanas at most. I'm having difficulty actually finding the weapon template to override it back to infinite = true. Your tutorial is awesome, but I'm still struggling to fix. Love the standard katana though, you rock!
darkzero 2016 年 5 月 15 日 下午 7:24 
Yeah it needs an update. When mousing over the slash command, its missing tooltip information. Namely damage range. It gives an error of some kind. Mainly cosmetic but somewhat annoying too. :(
DrakkonWarrior 2016 年 5 月 15 日 下午 12:33 
@vblanco20-1 Are you going to fix this mod for the dlc? I only get 1 of each sword now on a new game. Apparently it has something to do with a value default changing from default infinite yes to no for the dlc. Several authors have said they had to add the line "Template.bInfiniteItem = true" somewhere
wcusnu 2016 年 5 月 15 日 下午 12:31 
Thank you sir!
Nikibanzai💀 2016 年 5 月 15 日 上午 11:20 
would be great if you could do some more customization colour on the katana, or simply provide a set of different colours on every tiers! great mod btw I love it too much! :Frieza:
vblanco  [作者] 2016 年 5 月 14 日 上午 9:22 
The plasma katana has armor penetration, and does a LOT more damage to mechanical targets than the plasma blade. Its more of a sidegrade than a straight upgrade. That unless they got completely ♥♥♥♥♥♥ this last version, ill update the mod.
EverLost1 2016 年 5 月 14 日 上午 8:56 
Can you make a "tier 4" level katana? I've been using this mod happily for a while now, and jsut noticed that the vanilla Arc Blade is just as powerful as the Tier 3 katanas. When I researched the Plasma Blade (I think that's what it was), it was stronger (i.e. more damage) than the Tier 3 katana.
Thanks for this mod. I love it.
zetsubou_gintama 2016 年 5 月 14 日 上午 3:58 
So I just wait the modder fix the weapon mod,right?
wcusnu 2016 年 5 月 13 日 下午 6:53 
custom weapons now have to be defined as unlimited, Default(vanilla) weapons for the most part already are this way. Modders will have to make changes within the mod from my understanding. Armor is an issue as well where you have to define the type of armor a class can wear.
Johnny "Wild Dog" Buckley 2016 年 5 月 13 日 上午 11:41 
so this mod doesn't work with the new patch and dlc?
Musashi 2016 年 5 月 13 日 上午 8:35 
Its a bug caused by a new default value for weapons since the patch. Now you have to explicitly define unlimited uses in the weapon template.
zetsubou_gintama 2016 年 5 月 13 日 上午 8:29 
I have a problem. I can equip katana only just one soldier. It's said I have one katana in inventory instead of unlimited. Did you just nerf the mod?
Kanan 2016 年 5 月 12 日 下午 5:33 
Any word on releasing a version with tiers? Atm its quite anti-climatic and when you upgrade your vanilla swords, any equipped katana gets upgraded to a normal sword.
VirgoCompany 2016 年 5 月 3 日 上午 3:43 
Lightsaber katana.
Musashi 2016 年 5 月 1 日 下午 4:04 
Sometimes it helps reading the description of a mod. Its even in bold.
You get all tiers from start. You can't edit any ini files for progression unlock because the mod does not support it.
Farakill 2016 年 5 月 1 日 下午 3:49 
At the moment by default, (whether it is supposed to be like this anyway) all these swords appear available regardless of teir. What ini file do I need to edit for progression unlocks, if that makes sense?
fishing1086 2016 年 4 月 30 日 下午 4:19 
I cannot find the correct ini to edit sword stats for the life of me. Ive found my xcomgame.ini inside my config folder and I've found the weapondata.ini. What am I missing? Thanks guys.
GrimyBunyip 2016 年 4 月 20 日 上午 8:07 
hey man, could I bother you to add an INI file to your mod, to enhance compatibility with my mod?

Instructions Here
jonupd 2016 年 4 月 19 日 上午 8:02 
Sheath/saya would be very cool
Juravis 2016 年 4 月 17 日 下午 10:51 
You really need to release a version of this that is a pure cosmetic swap with the ingame swords.
ConanBlackTiger 2016 年 4 月 15 日 上午 10:16 
me gusta mucho:steamhappy:
ObelixDk 2016 年 4 月 15 日 上午 6:24 
have you fixed it so you wont have all 3 tiers at the start?
YaQuIrO 2016 年 4 月 14 日 下午 10:03 
ty!
Stramb 2016 年 4 月 14 日 上午 7:39 
@vblanco Great mod, i used it in a special battle, see this AAR for some screenshots : http://www.wargamer.fr/xcom-2-gang-warfare-les-bikers-attaquent/
Sohaim 2016 年 4 月 8 日 下午 12:14 
thank you very much bro, i will try this tonight.
vblanco  [作者] 2016 年 4 月 8 日 上午 1:07 
there is a line in the code the likes of "addEffect(stun,0.1)" or similar.
Sohaim 2016 年 4 月 7 日 下午 7:41 
and how do i add the stunchance?
vblanco  [作者] 2016 年 4 月 7 日 上午 9:04 
using the sdk, check the code of the default fusion blade. Copypaste it but change the archetype to your new mesh.
Sohaim 2016 年 4 月 7 日 上午 8:42 
vblanco, can you give me hints on how to add effects into these blades? ive been trying with no sucess to just edit the Fusion blade to also have a stun chance but so far nothing, i tried using the SDK but i have no ideia how to do that, i was thinking on making a new Blade following your guide but i dont know how to actually add the Fire and the stun chance, can you help on this? and btw this is for personal use xD
vblanco  [作者] 2016 年 4 月 6 日 下午 3:18 
they are slightly stronger than the normal swords, for the base level. For higher level, they do more damage, and more armor penetration, but no status effect like stun or burn. Maybe that mod has something that lowers damage on those special sectoids. What mod is it exactly?, i could try it myself.
Lestat13 2016 年 4 月 6 日 下午 3:05 
You're right. They get the bonus damage on Sectoids, but these mods with alternately named Sectoids don't take the bonus damage from normal swords as well.
vblanco  [作者] 2016 年 4 月 6 日 下午 3:01 
The base katana oneshots sectoids at the beggining of the game, maybe your mod does things against that(medium difficulty)
Lestat13 2016 年 4 月 6 日 下午 2:54 
I don't think the Katanas do their extra damage vs Sectoids. I have better advent, and sectoid commander installed.
Zennock 2016 年 4 月 5 日 上午 7:43 
Does it have a bio or any explanation?
Havelock Vetinari 2016 年 4 月 1 日 下午 1:42 
Well, english isn't my first language. Which might be why even "added by default" and "adds swords to the savegame" sound like they could mean something else.

"Added by default" sounded to me, again, like it would follow the default sword progression, adding each new sword alongside each default ranked sword. "Adds to the savegame" can just mean you don't need to start a whole new campaign to get them, unlike other mods which do need a new campaign to take effect (I think the Diablo loot mod does so).

While on that note, the sentence "the sentence before the bold one actually answers it more clearly, but nevertheless 100% clearly" also sounds confusing to me, but I'm assuming, since you are the specialist here, that it is perfectly cromulent.

Also, as a non-sequitur, you could do with learning how to answer people without being a condescending douche. But I guess any excuse to act smug seems like a godsend when you are the sort of person who collects DBZ emoticons on steam.
Havelock Vetinari 2016 年 4 月 1 日 上午 11:02 
@Yamino

I read the "♥♥♥♥♥♥♥ description" of the mod. It says there is no need to investigate or buy the katanas in particular. I assumed it meant they would get added to the armory -alongside- the default tier two or three swords, instead of having a separate research -of their own-.