XCOM 2
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Katana Pack
   
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26.876 MB
2016 年 2 月 7 日 上午 5:20
2016 年 3 月 22 日 上午 10:08
11 项改动说明 ( 查看 )

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Katana Pack

描述
This mod is not updated anymore and breaks on the latest version, You can find an updated version here
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=698579656
热门讨论 查看全部(2)
36
2016 年 5 月 16 日 下午 6:33
Bug-Feedback Thread
vblanco
23
2017 年 6 月 21 日 上午 4:02
Cosmetic .ini
Vega
356 条留言
Retsu 2017 年 7 月 5 日 下午 4:15 
weeaboo simulator
ARHANGIL 2017 年 2 月 5 日 下午 6:35 
привет. ножны нужны !
mattihase 2016 年 12 月 18 日 下午 12:19 
Great for when you're sick of this "Masterwork Bastard Sword" ♥♥♥♥♥♥♥♥.
Kunovega 2016 年 7 月 9 日 下午 2:29 
@Svongle don't sub to this pack. Get "Katana Pack Reloaded" this version is not updated anymore, the other one is (and contains all of these)
Knokka 2016 年 6 月 3 日 上午 6:41 
Update plz. Love these katanas :I
SpankytheHero 2016 年 5 月 29 日 下午 5:11 
@HyperExia123

I am having this issue as well and removed this mod but no sucess, i'll post again if I figure out the problem
rcallis01 2016 年 5 月 26 日 下午 2:35 
What folder do we add Template.bInfiniteItem = true?
wcusnu 2016 年 5 月 20 日 上午 4:01 
if you have the SDK you can just redo the Mod by adding the line below to the Mod. I did that with a couple of other Mods that the Author seem to abandoned.
wcusnu 2016 年 5 月 18 日 下午 7:39 
rom E3245:
They need to update their mod by adding this line to the Template: Template.bInfiniteItem = true, since the update changes the default bool from true to false if you leave out the Template.bInfiniteItem.

tl;dr Add Template.bInfiniteItem = true to your weapon templates.

I've already did it to all my weapon mods.
HeavyFermion 2016 年 5 月 18 日 下午 6:51 
I think I just found a temporary solution to the limited Katana issue for anyone interested. If you enable Console commands you can use the AddItem command to work on the Katanas. (https://www.reddit.com/r/Xcom/comments/44ioyc/xcom_2_console_commands/) or just google it.

eg entering "AddItem Katana_BM 1" will add one more plasma katana to your inventory. I just tested it and was able to get 7 Plasma Katanas in my Inventory in Engineering. It should work for others assuming you can figure out the string name they are called by the Mod author. The good news is that if you try to use the slash command in a mission the error message should list that item's string name. ( It's how I guessed to try Katana_BM for plasma katana)