Cities: Skylines

Cities: Skylines

Sub-Buildings Tabs
47 条留言
s0ul 2023 年 7 月 7 日 上午 9:51 
@Hestia Some new assets don't show the sub building tab properly, like the new vanilla warehouse with railroad for exemple, but it is safe use and work fine in general
Hestia 2023 年 6 月 23 日 下午 5:59 
Is this still safe to use?
hottt3 2023 年 5 月 8 日 下午 12:37 
@StayHungryStayFoolish Thanks for the answer)
StayHungryStayFoolish 2023 年 5 月 8 日 上午 11:14 
@hottt3 yes, Sub-Buildings Tabs work just fine and it is part of the Hubs & Transport compatible modlist.
hottt3 2023 年 5 月 8 日 上午 10:20 
Is this mod still needed/compatible with the actual version of the game?
joe-frosch 2023 年 5 月 8 日 上午 8:53 
wie wird sowas ins Gebäude reingebaut um Gebäude Mehre Typen zu bekommen ???
PhazezGova 2023 年 3 月 28 日 下午 9:40 
Does this mod need an update or does it still work?
Swiftshade 2022 年 12 月 28 日 上午 11:54 
Works fine as of today.
StayHungryStayFoolish 2022 年 12 月 1 日 上午 3:32 
This works just fine.
Mike_Plays 2022 年 11 月 30 日 下午 7:13 
crash game 1.15.1-f4
Netinho Awey 2022 年 10 月 4 日 下午 12:31 
*-*
StayHungryStayFoolish 2022 年 9 月 15 日 下午 1:01 

Sub-Buildings Tabs is fully compatible with Plazas & Promenades DLC.


Please follow the Plazas & Promenades DLC Compatible modlist.
Netinho Awey 2022 年 6 月 11 日 下午 6:04 
Still working?
codewitch 2020 年 4 月 4 日 下午 3:20 
@BloodyPenguin - the issue is with some older assets though, not this mod. The assets don't break as easily since they rely on mostly vanilla content, but I'm wondering if I can provide, preferably, local fixes then pull request after testing. It would be nearly impossible to include all of them. I could also (if those asset creators aren't active) provide a single download of override XML files or fork some of them as unofficial updates.

I can use the asset editor (was previously having a mod conflict with the toolbar) so I may be able to add them there, but I'm using a number of well-designed assets that have unnecessary info show up in the subbuildings (glass data for transparency, for example); and I'm wondering if I can do it more...systematically rather than open up each one.
BloodyPenguin  [作者] 2020 年 4 月 3 日 上午 11:47 
The mod is now updated. The tabs should now be in the correct locations.
@asterisk11231 Feel free to make a pull request!
Anthoam 2020 年 3 月 29 日 上午 12:58 
*mod sorry.
Anthoam 2020 年 3 月 29 日 上午 12:57 
This lod is randomly making my game crash, after clicking on a building (with sub-builds or not)
codewitch 2020 年 3 月 26 日 下午 3:50 
If information from a custom asset or mod is missing in a "subbuilding", is it possible to make a local file (or a github pull request) to fix it?
BloodyPenguin  [作者] 2020 年 3 月 26 日 上午 4:49 
@Julius Drive Other than tabs' position, it's fully compatible. But I'll fix the positions as well ;)
Julius Drive 2020 年 3 月 26 日 上午 4:48 
Hello Bloody, is this update for Sunset Harbor ? Thank's
DFOXpro Colombia UN 2018 年 10 月 31 日 上午 4:49 
@BloodyPenguin (@author) take a look at this asset WIP https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1552653941
all thanks to you, and brute force understanding this game
BloodyPenguin  [作者] 2018 年 10 月 22 日 下午 3:03 
Guys, sorry for not having time to read the comments. But be sure that it works as of update 1.10 and will most likely be compatible with 1.11 :) If not, I will fix it :)
hammer90 2018 年 7 月 20 日 上午 3:31 
can anybody help me with following problem?

how can i edit subbuildings in the editor? it's only possible to change the main building. but how can i do this with the subbuilding?

any idea?
Good stuff 2018 年 6 月 21 日 上午 12:44 
YEs This mod works perfectly with all DLCs and my mods collection {链接已删除} )
BloodyPenguin  [作者] 2018 年 3 月 4 日 下午 12:03 
@lotherius Yes, it should
lotherius 2018 年 2 月 10 日 下午 3:43 
Does it work with 1.9?
KITRIK 2017 年 8 月 23 日 上午 4:34 
Thanks!
.korbitr 2017 年 8 月 4 日 下午 8:18 
Great! Now I can rebuild the metro station under the default airport that was destroyed decades ago by a tsunami!
Neko 2017 年 7 月 8 日 下午 3:49 
thanks penguin~
You are always the best!!
BloodyPenguin  [作者] 2017 年 7 月 8 日 下午 12:05 
@Ten Miho this mod is an independent of any other mods. It works for vanilla buildings with sub buildings too
Neko 2017 年 6 月 15 日 下午 6:00 
Sub-Buildings Tabs use -> Sub-Buildings Enabler Not need ??
BloodyPenguin  [作者] 2017 年 5 月 28 日 下午 1:34 
@Ranazomic In 95% cases, no. But Sub-Buildings Tabs is absolutely required :)
Ranazomic 2017 年 5 月 28 日 下午 12:53 
are Sub-buildings-enabler still requerid?
BloodyPenguin  [作者] 2017 年 5 月 18 日 上午 10:11 
Fixed for 1.7! :)
N v K 2017 年 5 月 18 日 上午 10:05 
update pls
bast 2017 年 5 月 18 日 上午 6:59 
breaks tabs for regular building (i.e. residential) in 1.7
BloodyPenguin  [作者] 2017 年 2 月 27 日 下午 10:41 
@Legion It always supported sub buildings. Just didn't provide a way to edit them in asset editor. It's a popular myth that it was @boformer who intvented sub-buildings, but it's false.
Back to original question, yes, this mod is still needed.
Legion, Duke of Rockford 2017 年 2 月 1 日 上午 10:06 
I haven't had played CSL for quite a while so I was a bit out of loop. So, I am assuming that even though the game now supports sub-buildings, it doesn't show sub-building tab?
BloodyPenguin  [作者] 2017 年 1 月 31 日 下午 11:00 
@Legion Why should this mod be deprecated? SBE only provided a way to access sub buildings functionality for asset makers. Now that functionality is accessible through asset editor, and that's why SBE is deprecated. Nothing else changed.
Legion, Duke of Rockford 2017 年 1 月 31 日 下午 9:33 
I see SBE was deprecated but this mod is not?
BloodyPenguin  [作者] 2016 年 11 月 29 日 上午 11:50 
This mod works in C:S 1.6.0 (a.k.a. Natural Disasters)

@Skotty Yeah, it's disabled :)
Skotty 2016 年 2 月 16 日 下午 11:21 
If possible, you should disable the "Move Building" button for sub-buildings.
knighthawkGP 2016 年 1 月 29 日 下午 4:09 
fing brilliant, thanks for this mod.

ps: I'll look into that person's trees related reddit link.
BloodyPenguin  [作者] 2016 年 1 月 29 日 上午 7:50 
@rkarmark It's stock International Airport from After Dark DLC
rkarmark 2016 年 1 月 29 日 上午 5:41 
which airport is it you using
BloodyPenguin  [作者] 2016 年 1 月 25 日 下午 8:22 
@ boformer It shouldn't be a part of SBE. For instance, players may need this mod if they only use vanilla buildings with sub-buildings (a.k.a International Airport). They may also need this mod if they use only Ploppable RICO mod. Also, if CO adds official support for sub-buildings in asset editor, SBE will be no longer needed but this mod will be. If some feature can be made a separate mod it should be made a separate mod.
boformer 2016 年 1 月 25 日 上午 11:38 
Why don't you say a thing? This could have been a part of SBE.