Cities: Skylines

Cities: Skylines

Sub-Buildings Tabs
47 kommentarer
s0ul 7. juli 2023 kl. 9:51 
@Hestia Some new assets don't show the sub building tab properly, like the new vanilla warehouse with railroad for exemple, but it is safe use and work fine in general
Hestia 23. juni 2023 kl. 17:59 
Is this still safe to use?
hottt3 8. maj 2023 kl. 12:37 
@StayHungryStayFoolish Thanks for the answer)
StayHungryStayFoolish 8. maj 2023 kl. 11:14 
@hottt3 yes, Sub-Buildings Tabs work just fine and it is part of the Hubs & Transport compatible modlist.
hottt3 8. maj 2023 kl. 10:20 
Is this mod still needed/compatible with the actual version of the game?
joe-frosch 8. maj 2023 kl. 8:53 
wie wird sowas ins Gebäude reingebaut um Gebäude Mehre Typen zu bekommen ???
PhazezGova 28. mar. 2023 kl. 21:40 
Does this mod need an update or does it still work?
Swiftshade 28. dec. 2022 kl. 11:54 
Works fine as of today.
StayHungryStayFoolish 1. dec. 2022 kl. 3:32 
This works just fine.
Mike_Plays 30. nov. 2022 kl. 19:13 
crash game 1.15.1-f4
Netinho Awey 4. okt. 2022 kl. 12:31 
*-*
StayHungryStayFoolish 15. sep. 2022 kl. 13:01 

Sub-Buildings Tabs is fully compatible with Plazas & Promenades DLC.


Please follow the Plazas & Promenades DLC Compatible modlist.
Netinho Awey 11. juni 2022 kl. 18:04 
Still working?
codewitch 4. apr. 2020 kl. 15:20 
@BloodyPenguin - the issue is with some older assets though, not this mod. The assets don't break as easily since they rely on mostly vanilla content, but I'm wondering if I can provide, preferably, local fixes then pull request after testing. It would be nearly impossible to include all of them. I could also (if those asset creators aren't active) provide a single download of override XML files or fork some of them as unofficial updates.

I can use the asset editor (was previously having a mod conflict with the toolbar) so I may be able to add them there, but I'm using a number of well-designed assets that have unnecessary info show up in the subbuildings (glass data for transparency, for example); and I'm wondering if I can do it more...systematically rather than open up each one.
BloodyPenguin  [ophavsmand] 3. apr. 2020 kl. 11:47 
The mod is now updated. The tabs should now be in the correct locations.
@asterisk11231 Feel free to make a pull request!
Anthoam 29. mar. 2020 kl. 0:58 
*mod sorry.
Anthoam 29. mar. 2020 kl. 0:57 
This lod is randomly making my game crash, after clicking on a building (with sub-builds or not)
codewitch 26. mar. 2020 kl. 15:50 
If information from a custom asset or mod is missing in a "subbuilding", is it possible to make a local file (or a github pull request) to fix it?
BloodyPenguin  [ophavsmand] 26. mar. 2020 kl. 4:49 
@Julius Drive Other than tabs' position, it's fully compatible. But I'll fix the positions as well ;)
Julius Drive 26. mar. 2020 kl. 4:48 
Hello Bloody, is this update for Sunset Harbor ? Thank's
DFOXpro Colombia UN 31. okt. 2018 kl. 4:49 
@BloodyPenguin (@author) take a look at this asset WIP https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1552653941
all thanks to you, and brute force understanding this game
BloodyPenguin  [ophavsmand] 22. okt. 2018 kl. 15:03 
Guys, sorry for not having time to read the comments. But be sure that it works as of update 1.10 and will most likely be compatible with 1.11 :) If not, I will fix it :)
hammer90 20. juli 2018 kl. 3:31 
can anybody help me with following problem?

how can i edit subbuildings in the editor? it's only possible to change the main building. but how can i do this with the subbuilding?

any idea?
Good stuff 21. juni 2018 kl. 0:44 
YEs This mod works perfectly with all DLCs and my mods collection {LINK FJERNET} )
BloodyPenguin  [ophavsmand] 4. mar. 2018 kl. 12:03 
@lotherius Yes, it should
lotherius 10. feb. 2018 kl. 15:43 
Does it work with 1.9?
KITRIK 23. aug. 2017 kl. 4:34 
Thanks!
.korbitr 4. aug. 2017 kl. 20:18 
Great! Now I can rebuild the metro station under the default airport that was destroyed decades ago by a tsunami!
Neko 8. juli 2017 kl. 15:49 
thanks penguin~
You are always the best!!
BloodyPenguin  [ophavsmand] 8. juli 2017 kl. 12:05 
@Ten Miho this mod is an independent of any other mods. It works for vanilla buildings with sub buildings too
Neko 15. juni 2017 kl. 18:00 
Sub-Buildings Tabs use -> Sub-Buildings Enabler Not need ??
BloodyPenguin  [ophavsmand] 28. maj 2017 kl. 13:34 
@Ranazomic In 95% cases, no. But Sub-Buildings Tabs is absolutely required :)
Ranazomic 28. maj 2017 kl. 12:53 
are Sub-buildings-enabler still requerid?
BloodyPenguin  [ophavsmand] 18. maj 2017 kl. 10:11 
Fixed for 1.7! :)
N v K 18. maj 2017 kl. 10:05 
update pls
bast 18. maj 2017 kl. 6:59 
breaks tabs for regular building (i.e. residential) in 1.7
BloodyPenguin  [ophavsmand] 27. feb. 2017 kl. 22:41 
@Legion It always supported sub buildings. Just didn't provide a way to edit them in asset editor. It's a popular myth that it was @boformer who intvented sub-buildings, but it's false.
Back to original question, yes, this mod is still needed.
Legion, Duke of Rockford 1. feb. 2017 kl. 10:06 
I haven't had played CSL for quite a while so I was a bit out of loop. So, I am assuming that even though the game now supports sub-buildings, it doesn't show sub-building tab?
BloodyPenguin  [ophavsmand] 31. jan. 2017 kl. 23:00 
@Legion Why should this mod be deprecated? SBE only provided a way to access sub buildings functionality for asset makers. Now that functionality is accessible through asset editor, and that's why SBE is deprecated. Nothing else changed.
Legion, Duke of Rockford 31. jan. 2017 kl. 21:33 
I see SBE was deprecated but this mod is not?
BloodyPenguin  [ophavsmand] 29. nov. 2016 kl. 11:50 
This mod works in C:S 1.6.0 (a.k.a. Natural Disasters)

@Skotty Yeah, it's disabled :)
Skotty 16. feb. 2016 kl. 23:21 
If possible, you should disable the "Move Building" button for sub-buildings.
knighthawkGP 29. jan. 2016 kl. 16:09 
fing brilliant, thanks for this mod.

ps: I'll look into that person's trees related reddit link.
BloodyPenguin  [ophavsmand] 29. jan. 2016 kl. 7:50 
@rkarmark It's stock International Airport from After Dark DLC
rkarmark 29. jan. 2016 kl. 5:41 
which airport is it you using
BloodyPenguin  [ophavsmand] 25. jan. 2016 kl. 20:22 
@ boformer It shouldn't be a part of SBE. For instance, players may need this mod if they only use vanilla buildings with sub-buildings (a.k.a International Airport). They may also need this mod if they use only Ploppable RICO mod. Also, if CO adds official support for sub-buildings in asset editor, SBE will be no longer needed but this mod will be. If some feature can be made a separate mod it should be made a separate mod.
boformer 25. jan. 2016 kl. 11:38 
Why don't you say a thing? This could have been a part of SBE.