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Maybe some more info? What were your settings? Annihilation?
Maybe you can verify game files.
I've checked allot of the pathfinding, moved objects so they don't block as much as they did. Removed pathfinding within some broken buildings so hopefully they wont see that as a path anymore.
Hope you'll enjoy the map
Just got done playing a game againt AI, there were no MG42's...
Take a good look at my minimap and the minimap of the other version in the workshop
This is the other one:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=495147134&searchtext=Carentan
I think that you'll find that there are no MG's on mine.
I've read that he didn't remove some of the mortars and HMG's that were in the map, I did.
Also balanced the map in relation to the capturable points.
Sexy costum mini-map :D
Also changed the spawn area of player 1 & 2 allot so they can be next to each other, added HMG nests to defend spawn.
Rotated all the splats back to normal (roads etc. tend to rotate when a map is ported)
Added some textures (dust,dirt,stone & grass) and added some splats and splines (roads and corssings).
added ALLOT of buildings (the original ones where gone after porting)
broke some of the fences so units can move trough them.
And probably allot more, hope this awnsers your question.
There seems to be a big different, just compare it..
Don't forget to rate the map