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Otherwise as the title suggests this mod is outdated because it's only for use as assets.
You can't play with any of the units normally anyhow so there's no point in updating it.
It will now only serve as an asset pack for modders, you have been warned.
There are several
With this I end my comment, I've provided the neccessery files for use by others and for my own, future use, what anybody does with them is non of my business, I only take credits for converting it to EE, not making it.
@Electroflux As I already stated this is not a gameplay adding or changing mod, it is provided as is, currently it would be very un-fun and un-balance if I was to add these units to the Greeks or Atlanteans or whoever else and would break that civ's theme. I converted for use by OTHER MODS and their respective creators, I never said maps, and I also plan on using it in the future myself to replace the Chinese after the release of the Tales of the Dragon.
Because of this not working immediately, I'm wondering how well this will translate into custom maps released by others. If you release a map, i'm assuming the people who want to play the map need to have the mod firstly...and that it's not compiled into the release of the map. This will be a headache for most people who want to play the map, especially with a mod that doesn't function immediately.
So enlighten me as to how this is going to be used by mapmakers, I'm curious. The models look great and I'd like to use the units but i'm not going to develop maps for people to play where it's this much of a headache to even use the mod.
This needs to be explained how to use better.
It's obvious that this won't work for everyone right off the bat. There is no names for the units, so it looks blank in the editor. Before that, when i had it lower on the mod status totem pole...it would just name them "mystery unit" with no model.
I realize that you mentioned that some things need to be changed to rename the units so you can display their names but you give a very vague description as to how. I opened the protox.xml file in the Data folder and it looks like a bunch of gibberish. For people who don't understand how to modify these files, this would be near impossible without instruction. However, luckily for me, I understand these types of things...to an extent. This is a long xml file that would take ages to decipher exactly where the units need to be renamed.