Age of Wonders III

Age of Wonders III

Dynamic Structure Generation
14 kommentarer
Ariga 3. dec. 2016 kl. 14:03 
1/4 of ressource structure are inn which make it pretty unbalanced.
otherway i really like this mods would be great if you could decrease the inn spam♥
ty for your work again
Samurai190  [ophavsmand] 3. dec. 2016 kl. 7:32 
Yeah, those are among the most common structures, I may have an another set of generation mods coming out, depending on how I can get them to work.
Ariga 3. dec. 2016 kl. 6:57 
There is too much inn map full of inn with all in many
Tanaka 18. jan. 2016 kl. 23:29 
Did you ever figure out how to make an opposite version of this for huge maps with less of all of these?
Samurai190  [ophavsmand] 6. jan. 2016 kl. 20:23 
A small update to fix a wrong entry change.
Samurai190  [ophavsmand] 30. dec. 2015 kl. 16:52 
We'll see what I can do as I dissect the files.
Tanaka 30. dec. 2015 kl. 13:52 
Hmm well I cannot seem to figure it all out I hope if you can maybe make an opposite version of this for more spacing on huge maps :)
Samurai190  [ophavsmand] 29. dec. 2015 kl. 5:13 
That it should be.
Tanaka 28. dec. 2015 kl. 23:13 
Is it under object distances?
Samurai190  [ophavsmand] 28. dec. 2015 kl. 23:07 
That is correct.
Tanaka 28. dec. 2015 kl. 21:42 
Thanks increasing the distance should decrease the number of cities and locations theoretically correct?
Samurai190  [ophavsmand] 28. dec. 2015 kl. 12:17 
The relevant values are located in AoW_LevelGenerator.rpk, under Generation Continent/Islands/Land/Underground, various distance settings should be there.
Tanaka 28. dec. 2015 kl. 11:33 
I have been wondering how to do this except I want to do the opposite and increase the distance for these in larger maps. Could you make an increased version or tell me which settings you changed in the editor so I could do it myself? Thanks!
SaintTodd 26. dec. 2015 kl. 17:33 
Sounds like fun.