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oil rig also get stuck on loading screen=make subs load oil rig udk file in level editor
when it finished loading exit editor start game n play map it never again get stuck on loading screen then it stop ya subs complaining that it wont load when map runs just fine=it doesnt get stuck on load screen if do that an ya subs only have to do it once
https://psteamcommunity.yuanyoumao.com/workshop/discussions/18446744073709551615/1744479698811265513/?appid=246900
a belated happy new year to you(do not delete map off steam or it gone forever)
source files gone???
{链接已删除}http://steamworkshop.download/download/view/563008395
click blue txt to download your map and use those files to update map
you wont lose your subs either!
open this in firefox
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=563008395&searchtext=
download map pic and put file in workshop thumnails folder
put map files in the game directory and in the template folder i gave you
keep copy of template folder=easier to add another map to file tree
how to fix loading screen crash=make subs load the udk file in level editor when it finish loading exit editor start game select map n play it as it load strait away:)
this allways happens with maps that have heaps of custom content:)
It's one of those supposed secret thingies contained within Area 51.
as for map not loading it might be custom decals
BlackEagle has intructions somewhere on the forum on how to rebuild the shader cache
although the editor did this for me
same in necromunder load map in editor dont touch anything and while it loads it builds the shader shader cache automatically
when map is loaded simply exit the editor then map loads ingame like every other map does
The ball in the hangar basically produces a cubemap texture from the environment -- This is then used on the Mech and window glass as reflections (It's VERY subtle.. but looks better than the default reflections)
one problem=it got stuck on the loading screen for half an hour?
build with udk not responding had to force shutdown pc!
2nd time it did same thing:)
solution was to load the map in the editor and wait for the editor to compile the shaders
exit editor then start the map in vcd=no crashes then?
whats the render cube/ball that one cant see for?