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We have done lots of optimizations and balancing, bringing the game more in line with both a better performance and the 'feel' of a VCD game, from your character's movement, to the way objects interact, mop physics, and so on.
We've been adjusting the mechanics of our first level to make it more engaging, and to improve the interconnectedness we envision for VCD's new design. Much of this you'll only discover as you play the game, so it's hard to really show it.
We're also going to be finishing off the last bits of our first major level, which has been used as a bit of a proving ground / test-bed for both the mechanics we have planned and the optimization of the game overall, so it's been in flux a lot more than future levels will be.
Beyond that, once we've got a concise package with at least one level, an office and all the connective tissue in-between, then we can start to put it out to the public in some capacity and get some feedback.
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