Gnomoria
Hunting Camp and tame wild animals
21 条留言
Tacyn  [作者] 2016 年 11 月 2 日 下午 2:07 
correct
BooneCat 2016 年 11 月 2 日 下午 1:15 
Bad question but, to get new civilizations to appear, you just have to grow the wealth of your kingdom correct?
Tacyn  [作者] 2016 年 11 月 1 日 上午 3:13 
After your first frindly civ, which is generally a merchant civ,
the following civs are randomly picked. With this mod there is a 1 in 4 chance that it will be the hunting camp.
BooneCat 2016 年 10 月 31 日 下午 9:32 
Does the new civilization show up next to the other known civilization, so that there is two that you can trade with, etc.? Or does it only show one or the other?
Tuxu -=JeepC=- 2016 年 2 月 11 日 上午 8:21 
<3 Thanks for the mod, man.
Tuxu -=JeepC=- 2016 年 2 月 11 日 上午 8:21 
YOU LIE! D:<
Tacyn  [作者] 2016 年 2 月 7 日 下午 3:50 
Neither mounts, armor or military are currently possible with livestock.
Bhop1980 2016 年 2 月 7 日 下午 2:24 
Dude, itd be cool if you could enlist the bears into the military.
Tuxu -=JeepC=- 2016 年 2 月 6 日 上午 3:44 
Bear cavalry much? :3
Best Is On Water 2016 年 1 月 31 日 下午 6:14 
If you add bear armor and badger armor for the animals themselves that would be a solid addition.
Glutamato Não-monossódico 2016 年 1 月 31 日 下午 12:52 
I hope in future use these animals as mount.
Tacyn  [作者] 2015 年 12 月 9 日 上午 11:26 
I'm not using them, so I can't say for certain.
But I would expect the addition of two types of lifestock and a merchant civ to shift some values in a savegame that the editor expected to be fixed.

Do the editors work with any other mods?
RockinRaider 2015 年 12 月 9 日 上午 8:36 
i was testing compatability this mod causes crashes when using any of the gnomoria editors
icykill3r 2015 年 12 月 2 日 下午 5:59 
im having an issue using the trading in the indev branch.
icykill3r 2015 年 11 月 22 日 上午 10:49 
ok thanks
Tacyn  [作者] 2015 年 11 月 22 日 上午 4:17 
I'm not certain.
It should appear the same way mining colony, lumber camp and agricultural settlement appear.
Randomly with growing kingdom value.
icykill3r 2015 年 11 月 21 日 下午 12:46 
Question around what time do we meet the civ?
icykill3r 2015 年 11 月 18 日 下午 12:22 
:D thank you but you spelled bronze wrong :P
Tacyn  [作者] 2015 年 11 月 18 日 上午 10:08 
Yes, they are supposed to be guard animals.
It might be a bit tricky, however. I wish pastures could be set underground.

But they are also meant as a late game challange given their high cost for purchase and food.
Grimnir 2015 年 11 月 18 日 上午 9:02 
Sweet cant wait to farm bears, bear leather for every worker gnome haha
bork42 2015 年 11 月 18 日 上午 5:17 
So what do the bears and honey badgers produce? Or are they just meant to be used as guard animals?