Gnomoria

Gnomoria

Hunting Camp and tame wild animals
21 kommentarer
Tacyn  [ophavsmand] 2. nov. 2016 kl. 14:07 
correct
BooneCat 2. nov. 2016 kl. 13:15 
Bad question but, to get new civilizations to appear, you just have to grow the wealth of your kingdom correct?
Tacyn  [ophavsmand] 1. nov. 2016 kl. 3:13 
After your first frindly civ, which is generally a merchant civ,
the following civs are randomly picked. With this mod there is a 1 in 4 chance that it will be the hunting camp.
BooneCat 31. okt. 2016 kl. 21:32 
Does the new civilization show up next to the other known civilization, so that there is two that you can trade with, etc.? Or does it only show one or the other?
Tuxu -=JeepC=- 11. feb. 2016 kl. 8:21 
<3 Thanks for the mod, man.
Tuxu -=JeepC=- 11. feb. 2016 kl. 8:21 
YOU LIE! D:<
Tacyn  [ophavsmand] 7. feb. 2016 kl. 15:50 
Neither mounts, armor or military are currently possible with livestock.
Bhop1980 7. feb. 2016 kl. 14:24 
Dude, itd be cool if you could enlist the bears into the military.
Tuxu -=JeepC=- 6. feb. 2016 kl. 3:44 
Bear cavalry much? :3
Best Is On Water 31. jan. 2016 kl. 18:14 
If you add bear armor and badger armor for the animals themselves that would be a solid addition.
Glutamato Não-monossódico 31. jan. 2016 kl. 12:52 
I hope in future use these animals as mount.
Tacyn  [ophavsmand] 9. dec. 2015 kl. 11:26 
I'm not using them, so I can't say for certain.
But I would expect the addition of two types of lifestock and a merchant civ to shift some values in a savegame that the editor expected to be fixed.

Do the editors work with any other mods?
RockinRaider 9. dec. 2015 kl. 8:36 
i was testing compatability this mod causes crashes when using any of the gnomoria editors
icykill3r 2. dec. 2015 kl. 17:59 
im having an issue using the trading in the indev branch.
icykill3r 22. nov. 2015 kl. 10:49 
ok thanks
Tacyn  [ophavsmand] 22. nov. 2015 kl. 4:17 
I'm not certain.
It should appear the same way mining colony, lumber camp and agricultural settlement appear.
Randomly with growing kingdom value.
icykill3r 21. nov. 2015 kl. 12:46 
Question around what time do we meet the civ?
icykill3r 18. nov. 2015 kl. 12:22 
:D thank you but you spelled bronze wrong :P
Tacyn  [ophavsmand] 18. nov. 2015 kl. 10:08 
Yes, they are supposed to be guard animals.
It might be a bit tricky, however. I wish pastures could be set underground.

But they are also meant as a late game challange given their high cost for purchase and food.
Grimnir 18. nov. 2015 kl. 9:02 
Sweet cant wait to farm bears, bear leather for every worker gnome haha
bork42 18. nov. 2015 kl. 5:17 
So what do the bears and honey badgers produce? Or are they just meant to be used as guard animals?