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Looks promissing:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=672198306
You did a tremendous job with this ship (and the detailed description of how to operate it).
No problems with performance of the ship or the ship breaking apart either. :)
I only had to adjust the positions of the hologramms for automatich assembly (vertical offset: -3, horizontal offset: -4 and forward offset: 1) to get even that back to work.
I would like to try this ship as a carrier: Is there a way to turn the current "guided missiles" into small fighters that defend the carrier ship?
http://puu.sh/lcr6q/0e7eb11f33.jpg
(The forward weapons have been changed since I took this picture. They are now flush with the armor)
The Heavy fighters it carries on board. It can carry 2 in each hanger bay: http://puu.sh/lcoSi/901cddf808.jpg
http://puu.sh/lcoQ2/50ea8e3a80.jpg
Stealth: http://puu.sh/lcpEf/2623e2f56c.jpg
The simulation speed is 1.00, and the FPS ~50. I have trouble with performance rarely. When I'm turning, the ship's speed is zero. The piston's head break off, when the dampener reduce the rotation. It seems I'm unlucky. Maybe I convert the ship to a fix wings vessel.
2) i would assume it has something to do with the ownership of the blueprints themselves. I haven't messed with blueprints enough to know, though i might recommend only owning the parts of the ship that you need to for security and control.
2. I can't print missiles, when I am the owner of the ship.
This ship design is amazing! Congratulation!
Are you playing in mp? lag will make the problem much worse.
Better than anything I built, 11/10
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=547442138
Keep up the good work
@voidmaster You dont need to make this community great, because it already is.