Space Engineers

Space Engineers

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PFS - DDG - Phantom Guided Missile Destroyer
   
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Type: Blueprint
Mod category: Exploration
文件大小
发表于
更新日期
1.039 MB
2015 年 11 月 11 日 下午 7:32
2016 年 8 月 21 日 下午 2:25
2 项改动说明 ( 查看 )

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PFS - DDG - Phantom Guided Missile Destroyer

在 Lord Commissar 的 1 个合集中
Phoenix Vintage Craft
62 件物品
描述
Update 21/08/16 - Fixed Projector Offsets

Phantom Guided Missile Destroyer

Mass: 5,575,207 kg
Acceleration: 4.43 m/s^2 (with boosters) 2.28 m/s^2 (normal)
Length: 215 m
Max Jump Distance: 897 km (2 drives)
Payload: 10 LARP Torpedoes
Permanent Armament: 2 Missile Turrets, 8 Gatling Turrets
Cargo: 48 Small Containers, 2 Large Containers
Connectors: 5 (2 Per Wing, 1 Main Connector)
Batteries: 27
Oxygen: 2 Generators, 15 Tanks
Hydrogen: 3 Tanks Per Wing, 4 Generators Per Wing

Crew: 5 - 1 Commanding Officer, 1 Gunnery, 1 Medical, 2 Engineering

After the success of the Shadow and its LARP missiles, PFS continued to push the technology further with the Phantom Destroyer. This ship was designed to be a more sustainable missile platform than the Shadow, with the ability to manufacture and fire its own armament in the field.

Though not as agile as the Shadow, the Phantom makes a good compliment to any fleet's line of artillery, where it can sit behind the lines and bombard enemies from a distance with great precision.

Laser Assisted Remote Penetrator - LARP

Mass: 10,565 kg
Acceleration: 29.3 m/s^2
Battery: 1

The LARP is the latest in remote guided missiles, allowing it to precisely disable targets up to 10 km so long as the host ship has a line of sight.


----------------------------- USER MANUAL --------------------------

Pilot Seat, Tab 1 - Main Flight Controls



1. Activate Boosters
2. Activate Jump Drive
3. Reactors On/Off
4. Battery Recharge On/Off
5. Antennae On/Off
6. Forward Gatlings On/Off
7. Rear Gatlings On/Off
8. Ventral Gatlings On/Off
9. Missile Turrets On/Off

Pilot Seat, Tab 2 - Docking Controls



1. Extend/Retract Main Connector
2. View Docking Camera
3. Lock/Unlock Main Connector
4. View Port Camera (Wing Connector)
5. View Starboard Camera (Wing Connector)
6. View Main Camera

Gunnery Seat, Tab 1 - Weapons Manufacturing Controls



1. Control Designator (optional)
2. View Main Camera (Missile Targeter)
3. Welders On/Off
4. View Port Missile Bay
5. View Starboard Missile Bay
6. Open/Close Wings
7. Rotate Missiles Down/Up

TARGETING: When targeting, you have the option of using the rotating camera on top of the ship, or the main camera at the bow. The Main Camera is generally the better option, but for firing without moving the ship, you can use the rotating designator.

If the Designator is chosen as your targeter, you will need to switch the tag for these two items in the interface:

Remote Control [Shooter]
Remote Control [Shooter2]

Whichever remote control has the [Shooter] tag will determine where the missiles go. [Shooter2] is simply a placeholder.

Once a missile is fired, simply point the targeting camera at your target. Note that for the Main Camera (on the bow) the missiles will hit somewhat under the camera's crosshairs, so it is recommended to aim ABOVE your target. This deviation becomes less extreme at longer ranges.

MANUFACTURING PROCESS:

1. Make sure the wings are closed and the rotors have the missiles pointed up (6,7)
2. Activate the welders and view the bay cameras to ensure completion (3,4,5)
3. Deactivate the welders (3)
4. Extend the wings (6)
5. Point the missiles down (7) - make sure you ONLY do this after the wings have fully extended
6. Switch to tab 2 and fire
7. Repeat

Gunnery Seat, Tab 2 - Starboard Missile Triggers



1. Fire Missile 0
2. Fire Missile 1
3. Fire Missile 2
4. Fire Missile 3
5. Fire Missile 4

Gunnery Seat, Tab 3 - Port Missile Triggers

(same as above, only using missiles 5-9)

----------------------------- KNOWN ISSUES --------------------------

Due to lag in MP, the wings can break off if you extend or retract them.

The ship has been tested to withstand aggressive maneuvers while not moving. However, performing these same turns at high speeds will result in catastrophic damage.

----------------------------- CREDITS --------------------------

The LARP missiles utilize Whiplash's GASP guidance system, which you should get here.

----------------------------- MISC --------------------------

Interested in learning about the lore behind these ships?

62 条留言
Lord Commissar  [作者] 2021 年 12 月 1 日 下午 12:26 
The ship is from 2015. It is to be expected.
Rekkitboi 2021 年 12 月 1 日 上午 11:20 
bruh when the ship spawns it explodes from the inside
Anthony_Su 2018 年 2 月 25 日 上午 8:22 
this is a reall great ship. also, with a good name
Syclusion 2017 年 1 月 17 日 下午 12:23 
game definitely doesn't like the way the wings are connected ;)
Lord Commissar  [作者] 2017 年 1 月 14 日 下午 3:04 
it is the nature of this game. what worked fine this week will be broken the next. give it a few updates
76561198123168814 2017 年 1 月 14 日 下午 2:54 
Everytime I reverse the wing pistons the ship crashes or goes crazy
Lord Commissar  [作者] 2016 年 8 月 28 日 上午 9:37 
yes, that is the one
Neza 2016 年 8 月 28 日 上午 8:57 
Is that the script you were talking about (fleet control for smallships)?
Looks promissing:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=672198306
Neza 2016 年 8 月 21 日 下午 2:39 
Awesome! Very convenient for everybody else who would like to try this ship out (I highly recommend to test it ^^).
Lord Commissar  [作者] 2016 年 8 月 21 日 下午 2:36 
thanks. i also just updated the ship with the fixed projectors, even though you did that already...