Black Mesa

Black Mesa

Communications Detour
57 条留言
Neznamo 2024 年 5 月 23 日 上午 7:55 
Nice work.
bassfisherman12 2021 年 6 月 30 日 下午 12:09 
Great map. Well done!
BUTTERDOGESTARWARS 2021 年 3 月 11 日 下午 5:19 
Does this still work?
israeli halo player 2020 年 12 月 22 日 上午 6:49 
the filename for this is '398927211178808796_legacy.bin'

should i rename it to communications_detour.vpk or communications_detour.bsp?
blackpriest007 2020 年 11 月 28 日 下午 10:42 
Are you a mod developer (black mesa insecurity) Our team wants to help you complete the project, please contact me.
The Bristol Pusher 2019 年 10 月 21 日 上午 11:29 
to amjo below, half life uplink was a demo made using cut content and ideas, thats why it has things that dont appear in the main game, like the vortigaunt mass grave
Amjo 2019 年 7 月 13 日 上午 1:27 
it does remind me of Half Life Uplink, though. which was a promo mini game developed by gearbox back in the days. (it's not a cut content, but rather a promotional item - as opposed to some people who mentioned below)
Amjo 2019 年 7 月 13 日 上午 1:26 
After i turn on the coms and bring down the chopper. there is a door with a green button after it, it doesn't open, im assuming this is how you continue? otherwise, i turned it on and music played. that's it! poof. no ending.
AestheticDMC 2018 年 7 月 22 日 下午 4:50 
Is there a vmf file of this?
CrackISwack! 2018 年 5 月 17 日 上午 5:44 
This is the only magical mod that works for every version of Black mesa, idk how he did this
Savage Salty Dad 2018 年 4 月 8 日 下午 10:49 
very simple map,has some bugs...but it was ok
T-VIRUS 2018 年 2 月 18 日 上午 10:58 
is there a way to integrate this into the campaign (dropping it between 2 chapters and connecting one chapter to each end of this one)
R_U_Sirius1 2017 年 9 月 6 日 下午 4:16 
Is this inspired by Half-Life's cut chapter involving comms?
Kenny 2017 年 4 月 11 日 上午 11:50 
quite short but quite good. keep it up
SPONGEDOG001 2016 年 12 月 3 日 下午 12:38 
so like is blue shift going to be on the work shop or like is the mod even going to have a blue hud like
R_U_Sirius1 2016 年 11 月 24 日 下午 4:16 
Is this inspired by how in an earlier version of Half-Life's story, there was a chapter where you reestablish communications with the outside?
🦇Pachira🦇 2016 年 9 月 26 日 下午 2:20 
Doesn't work
N A N C Y 2016 年 9 月 26 日 上午 3:08 
@Kōgō Tepes, type "ai_disable" on the console.
🦇Pachira🦇 2016 年 9 月 4 日 上午 1:34 
Getting an issue where there is ai disabled when playing this map
geymin 2016 年 6 月 28 日 上午 9:06 
It was fun but the last half felt like artificially extending the game time
BumblinBurray 2016 年 3 月 11 日 下午 1:30 
the begining area is from opposing force
loved the map
BEN [KrλanG] 2016 年 3 月 2 日 下午 12:33 
congratulation I just finished it and it was awesome !! reminds me the quality of the old uplink demo
MrFawlty 2016 年 3 月 2 日 上午 8:23 
Great map, well done. Quite challenging with the Helicopter too. Looking forward to whatever you make next. :)
Utophiλn 2016 年 3 月 2 日 上午 6:08 
The last screenshot looks like area from the Opposing Force beginning.
Bowfry Frenchtie 2016 年 2 月 27 日 上午 6:17 
Does this end at the Apache fight? I turned the power on and the swich as well as the door out of there is broken.
oliwier.guliwer PL 2016 年 2 月 16 日 上午 6:01 
it is grate map !!!
Summerset Banjo 2016 年 1 月 22 日 下午 7:10 
I hope at some point you'll be able to revise this and add it into the regular campaign like the uncut mods.
Song8ird 2016 年 1 月 17 日 下午 4:28 
For some reason it will not load the map. It always says "map loade failed: communications_detour not found or invalid" Not sure what I am doing wrong
Ainz Ooal Gown SaMa 2016 年 1 月 11 日 上午 1:42 
Call of Duty 4Modern Warfare
Ainz Ooal Gown SaMa 2016 年 1 月 11 日 上午 1:42 
hl - Shortcut
Dime 2016 年 1 月 6 日 下午 11:20 
Unfortunately short, but very cool!
LEGO Banana Suit Man 2016 年 1 月 4 日 下午 9:39 
reminds me of a demo
a while back
Fishing Rod 2015 年 12 月 30 日 上午 10:53 
Not working for me as well. Just saying "map load failed: communications_detour not found or invalid
"
Panzer 2015 年 12 月 28 日 下午 2:26 
When I type map communications_detour into the console command nothing shows up. It says that the mod is in my subs.
laz 2015 年 12 月 14 日 上午 2:01 
Nice map, I enjoyed it up until the end of the boss fight. I think alot of the constructive feedback in that area is spot on.

If you ever put more work out in the future I'd be interested to play it
Maki 2015 年 12 月 11 日 下午 1:53 
This was an enjoyable map. It has a few rough edges (see JamaicanDave's discussion post), but is fun to play overall. My biggest gripe is that the backtracking didn't feel intuitive at all. I thought the level had glitched when the door with the glowing green button next to the comm tower (the one which has no collision) didn't open, but sure enough, I was supposed to backtrack all the way to the start. And it was kind of anticlimactic. So, like Quarter-Life said, the first 2/3 of the map is great. The last 1/3, not so much. Good work though!
Sneering Imperialist. 2015 年 12 月 3 日 上午 2:45 
Nice map!
[ThλtGenericPyro] 2015 年 12 月 2 日 下午 6:37 
Not bad, not bad at all.
✪Brandonbine✪ 2015 年 11 月 21 日 下午 2:37 
sweet map you made I can speedrun it
Quλrter-Life 2015 年 11 月 18 日 上午 6:06 
This was a very fun map, and you obviously put time into it. Good work and thank you for the experience!

Now for a little constructive, yet friendly, criticism. The first 2/3 of play was pretty great; however, the last 1/3 of play was where I saw some room for improvement. (1) The tower area and landscape, I thought, could be polished to resemble a more authentic BM look (e.g., the trees and tower cables looked a bit out of place; there was also a mechanical door near the tower that let me pass through it). (2) But more importantly, the trip back to the beginnng felt unchallenging and anticlimactic.

In any case, I really enjoyed playing. I look forward to whatever else you might put out!
Ardoink 2015 年 11 月 14 日 下午 3:09 
Nice!
id.dav81 2015 年 11 月 13 日 下午 4:42 
Good work!
Patch 2015 年 11 月 12 日 下午 8:53 
Like others were saying, that first trek across that canyon reminded me so much of Opposing Force that I was half expecting to see that Vortigaunt with the knife sticking out of his back at some point...but oh well, knives were never Freeman's style anyways :gordon:
marcustheanimal 2015 年 11 月 12 日 上午 10:26 
Hey nice, it's rough around the edges admittedly but better than i could do!
Jokurino 2015 年 11 月 12 日 上午 9:49 
The first map defenitely is a small rip from Opposing force! (Doesn't mean it's bad ;) )
Gordon Freeman 2015 年 11 月 12 日 上午 1:27 
Хотелось бы увидеть продолжение этой истории.
Vent Xekart 2015 年 11 月 11 日 上午 10:59 
It was short but I will admit that it was an enjoyable map, especially since part of it resembles one of the levels of Opposing Force. Nice work, mate. :gordon:
mikmoen 2015 年 11 月 10 日 下午 4:51 
So then it's not placed within the campaign, you have to manually load it to play it?
Void Noodle 2015 年 11 月 10 日 下午 2:23 
The opening area from opposing force was a TREMENDOUS walk through memory lane, so I applaude the choice of remaking that area.
Little BitChie 2015 年 11 月 10 日 下午 2:19 
Eh, it's ok.