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Báo cáo lỗi dịch thuật
-the AI is much faster in commanding all units at once
-AI recognises instantly if the unit stops, as the aimed enemy is "hidden"
-I do not see the whole battle map, as it is darkened
-I do not see all units...as long they are spotted by any of my units.
so I see there not disadvantages for the AI
if the AI would play in REALISM MODE, so in view of the army leader? any AI battles would be much much much easier.
Answered at 12 Apr, 2023 @ 9:55pm
Not gonna upload a 860 MB modded Mod...
Ask the Devs of AD 1212 about this Problem.
It would be Best, to inform the Mod Authors of the Problem.
Overwriting a Mod can be tricky with another Mod.
So you have to edit the Mods Unit Database, but thats just a Matter of Seconds Copy&Paste.
pls do a mod where the ai attacks you in every battle!!
it sucks so hard that they are just freakin waiting for you to attack in every freakin battle!!
pls help!!
this is why I am here 2. Atilla is so kool of a game. the 2 game breaking assets..one..AI not able 2 use ladders etc. re-mount a ram on siege battle.. 20 enemy attacks you, then waits 10 miles in the forest for you to atack them! I can see if it is an ai "decision" but if this is the default..this is as broken as Rome 1 AI pathfinding! any ideas are welcome.
it sucks so hard that they are just freakin waiting for you to attack in every freakin battle!!
pls help!!
thank you very much
Only for Hills, not for Forests.
Its still a Mystery to me, why big overhaul Modders dont raise up the Line of Sights of the Units, as its well known now and it got fixed in Warhammer.
You should ask in the Terminus Mod if he could do this.
I dont know about, maybe thats hardcoded
I have already made a Radious Version, look at my Collection ;)