Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Artifact Helper
74 条留言
rockhounddiva 4 月 9 日 下午 3:04 
there is a bug with the "Awesome Stations" mod where you cannot study the artifacts that Stations give by themselves, you have to include at least one Old Earth, Alien, or Progenitor artifact
clop1000 2020 年 6 月 27 日 上午 5:50 
Is it compatible with "Awesome" or "Codex" mods?
stevevan1818 2020 年 3 月 20 日 上午 12:47 
Compatible with CODEX?
QUASAR 2018 年 8 月 4 日 上午 5:14 
Thankyou for the mod; I will give it a try...:)
kztm  [作者] 2016 年 8 月 31 日 下午 10:09 
@PKOIzen: because this modifies the Artifacts interface script, any other mod that also modifies it will completely override this mod. It is perhaps easier to incorporate this mod into Ryika's Awesome Stations, seeing it's a much more elaborate mod.

Alternatively, it's possible to note the combinations of artifacts and techs they produce and print them out, since they're a very limited set of techs and artifacts.
PKOlzen 2016 年 8 月 30 日 上午 8:28 
Nice addition to the game, but when used with Ryika's Awesome Stations, I lose the info provided under under any of the artifacts. Any chance of getting that back?
kztm  [作者] 2016 年 7 月 28 日 下午 4:27 
@Juggernaughty: have you updated your game to 1.1.2.4035? I tested just now and haven't found any problems. I haven't found any new updates since that version either.
Juggernaughty 2016 年 7 月 28 日 下午 1:20 
having same problem as Chickin & this is a brand new game (i.e. i just bought it)
le chiKin // arcticbabylemon 2016 年 6 月 4 日 上午 4:28 
The mod has stopped working for me. I can still open the artifacts interface, it just doesn't display the reward preference and yields on the card anymore, and the right-click doesn't work either. It's basically like the mod wasn't even there to begin with.

I've tried removing the mod and letting my game resync to get it again. Still nothing. ;'c
wolfgang 2016 年 3 月 15 日 上午 11:33 
game crashes since last update, worked before like a charm. Clearing cache, complete reinstall didnt help, uninstallation did the trick.


Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error reading address 0xc8

Call Stack
-----------------------------------------------------
(0x000000002B680000 : 0x001C8B83) CvGameCoreDLL_Expansion1FinalRe ! lua_toboolean (???, line 0)
(0x000000002B680000 : 0x002778E3) CvGameCoreDLL_Expansion1FinalRe ! HksCompilerSettings::getStrip (???, line 0)
(0x000000002B680000 : 0x00245790) CvGameCoreDLL_Expansion1FinalRe ! HksCompilerSettings::getStrip (???, line 0)
(0x000000002B680000 : 0x00243487) CvGameCoreDLL_Expansion1FinalRe ! HksCompilerSettings::getStrip (???, line 0)
(0x000000002B680000 : 0x00243567) CvGameCoreDLL_Expansion1FinalRe ! HksCompilerSettings::getStrip (???, line 0)
(0x000000002B680000 : 0x0019FAA6) CvGameCoreDLL_Expansion1FinalRe ! lua_toboolean (???, line 0)
Morwo 2016 年 3 月 15 日 上午 6:13 
thanks for the update @kztm
kztm  [作者] 2016 年 3 月 14 日 下午 8:52 
Just a note that I've updated this mod and it works with the latest game version on my side. If it doesn't work for you, please first DELETE this mod from your MODS menu in the game, and let the game re-sync the mod to the latest version. Clearing your game cache may also help, although I did not need to do that during testing.

I'd also like to take this opportunity to thank all the players who have reported back when this mod did and didn't work. Thank you very much!
kztm  [作者] 2016 年 3 月 14 日 下午 4:55 
Sorry for being out of touch for a while. Real life getting too busy. I'll try find time to update this before the weekend starts. My apologies for the inconvenience.
wrathraptor 2016 年 3 月 10 日 下午 5:00 
I'm experiencing the same issue as Tim_
Tim_ 2016 年 3 月 5 日 上午 11:37 
[Addendum to last post:
Note that this was tested with no other mods installed, so this is not a mod vs mod compatibility issue.]
Tim_ 2016 年 3 月 5 日 上午 11:36 
I have CivBE:RT and just tried installing this mod.

It installs and the game runs, but the artifacts dialog does not open at all once it is installed.
There is the new overview dialog (and that *does* open from the + menu), but without the artifacts main dialog, this is not useful. Removing this mod for now.
Morwo 2016 年 2 月 9 日 上午 12:36 
simple mod but i like most, thank you for sharing here :steamhappy:
kztm  [作者] 2016 年 1 月 30 日 上午 6:30 
@Sys: Sorry for the late reply. Been busy with work. I actually don't have older versions as I simply overwrite them. However, you can replicate the functions of this mod easily on your current version of the game by looking through my code and look for all the parts that are marked by the "mnf" comment string. Replicate these code in your current game version and it should work properly. To be honest, my code hasn't changed since the very first version (except for responding to a feature request). Each update is just me replicating my own code on top of the new game LUA files. I commented all my changes so anyone could easily replicate them.
Sys 2016 年 1 月 27 日 上午 2:04 
Would it be possible to get the previous version of this mod? We're unable to play the latest game version because of the Unhandled exception problem, so we're using the previous build via the legacyplease beta. As such this version of your mod makes the artifact window not open at all. If so, add me and we'll work out a delivery mechanism. If not, it's cool, just thought i'd ask :)
salparadise 2016 年 1 月 12 日 上午 3:52 
Thanks!
PapaTad330 2016 年 1 月 2 日 上午 9:30 
Thanks
nbarbetta 2015 年 12 月 30 日 下午 5:21 
Thanks, a big hel:steamhappy:
Zaincarla 2015 年 12 月 28 日 上午 10:58 
awesome thansk a ton!
Sovereign 2015 年 12 月 23 日 下午 6:01 
Nice:steamhappy:
hey ! 2015 年 12 月 22 日 下午 6:14 
thank you!!!:steamhappy:
Othar Tryggvassen 2015 年 12 月 20 日 下午 5:09 
A big help, thank you for doing this.
Booingot 2015 年 12 月 13 日 上午 12:05 
thanks for your work!
kztm  [作者] 2015 年 12 月 12 日 下午 11:49 
@Laetan: Oh thanks! I didn't know about that. Been lost in the world of Don't Starve lately. :3
Laetan 2015 年 12 月 12 日 下午 1:09 
I was talking about a feature RickF7666 was talking about. We can now browse all bonus we got with artifacts
kztm  [作者] 2015 年 12 月 11 日 下午 11:48 
Thanks for reporting. I've confirmed that the mod was broken, and I've uploaded a new version that works on my end.

@Laetan: I don't see any changes to the artifact UI with no mods loaded. Could you please elaborate? You mean we no longer need this mod? It'd be great news. :D
Booingot 2015 年 12 月 11 日 下午 8:33 
unable to go into the archive to view artifacts
Laetan 2015 年 11 月 30 日 下午 12:16 
Seems tha last patch just added this feature
kztm  [作者] 2015 年 11 月 27 日 上午 3:50 
Well it is possible using Lua code to find out exactly which rewards you have obtained. So it is possible to create a window for that. Sadly I don't know how, as the most I can do is little tweaks on existing code. :(
RickF7666 2015 年 11 月 24 日 上午 8:56 
I like what this mod adds to artifacts, but I was wondering if there is a window in the game that lists the rewards you've already gotten from artifacts? If it doesn't exist is there a way to add one?
kztm  [作者] 2015 年 11 月 9 日 下午 7:37 
Thanks for confirming! :D
OakDragon 2015 年 11 月 9 日 下午 5:17 
Works great on my Mac. (Macs don't have the lates patch yet, though, FWIW.)
kztm  [作者] 2015 年 11 月 8 日 上午 4:49 
Could you try deleting the mod from your Documents\My Games\CivBE\MODS\ folder and let it download again?
mfly6148 2015 年 11 月 7 日 下午 6:22 
I tried using this mod in a new game, but when I got my first artifact, I was unable to go into the archive to view artifacts. (Clicking on the artifact icon was unresponsive.) I also had the Chungsu Colors mod active, but nothing else. Weird. Looks like others may have run into a problem like that?
kztm  [作者] 2015 年 11 月 7 日 上午 3:20 
That's odd. If you're "subscribed" to this mod on Steam Workshops, then the next time you enter the MODS menu in the game, it should show either an "Update" button or list the v.2 package just under your existing v.1 package.

You could try just deleting the v.1 item in your MODS menu, then exit to main menu, and enter MODS menu again. The game should automatically check for your subscribed items and download the latest versions.

Although I'm actually not sure exactly how this whole Workshop thing treats updates and versions. orz

Again, I want to note that anyone is welcome to take code from this mod and use it freely, all my changes have the "mnf" comment string. So conflicting mods (which most certainly would be more elaborate mods than this) please feel free to incorporate these changes and tell your users to stop using this mod.
Hobo Humpin Slobo 2015 年 11 月 7 日 上午 3:09 
Hello, it actually didn't automatically update to v2 ... the problem still persists though. But it might be a new incompatibility with the other mods I use. Will try out this one only soon - when I'm not that lazy.
kztm  [作者] 2015 年 11 月 7 日 上午 2:51 
I've uploaded a new version. It should say "v2" in your MODs menu. Please delete v1 if you're still using it (although v1 should still work). If there are other mods that have updated and started to include changes to the Artifact UI, then this mod will also break it.

I'm currently playing with this version downloaded from here and it works for me with Rising Tide 1.1.2.3009 (at the main menu screen).

Please drop a note here again if v2 doesn't work for you. <(_ _)>
Hobo Humpin Slobo 2015 年 11 月 7 日 上午 2:35 
As of today (since some of the last patches) it breaks my entire GUI (and freezes the game) when trying to open the artifact screen :OI
Cosmic Fox 2015 年 11 月 4 日 上午 8:41 
It doesn't seem to do much, I mean it works, but is it really needed?
Duiduli 2015 年 11 月 3 日 下午 11:52 
Sounds nice.. i have to try it.:steamhappy:
GM Pax 2015 年 11 月 3 日 上午 10:12 
Mods are SP only, and disable achievements.
kztm  [作者] 2015 年 11 月 2 日 上午 11:31 
I actually have no idea about achievements and MP. Although I don't think Civ mods are compatible with steam achievements unless it is built into a DLC. This mod is not built into a DLC (I don't know how), most likely you cannot earn any achievements while this mod is activated.
OakDragon 2015 年 11 月 1 日 上午 9:21 
Wonderful. That would be great. Yeah, I get that the combo yields seem to be dynamic, but it's the individual yields that I'd love to see displayed without having to go through the drag and drop dance.
healer56 2015 年 11 月 1 日 上午 9:21 
is this mod working with achievements ? and in MP ? or only SP ?
kztm  [作者] 2015 年 10 月 31 日 下午 11:38 
I'll look into it and see what I can do. Most likely each artifact card can have its yields labeled, but note that when you combine 3 artifacts, you get a bonus on the yields, and that can only be determined after all 3 artifacts have been selected. So I'm thinking we could label each card on the left and at the 3 research slots on the top-right.

I'm a little busy with work at the moment. Will get on it in a few days time.
OakDragon 2015 年 10 月 31 日 上午 11:29 
Excellent-looking mod. I could definitely see using this in my games. Would it be possible to add the artifacts' individual yields to that screen? I hate having to drag over each artifact to see what I'll get if I break it down, decide it's not worth it, and drag it back, over and over.