Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Artifact Helper
   
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标签: UI
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10.870 KB
2015 年 10 月 23 日 上午 9:31
2016 年 3 月 14 日 下午 8:47
6 项改动说明 ( 查看 )
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Artifact Helper

描述
For Rising Tide.
up to date as at 2016/03/15.

1. Each artifact card will show its reward preference and yields.
2. Can right-click on a card to send it to the first empty research slot.

That's all. There's no change to the underlying artifact system. This mod just tries to make it easier to enjoy the game without having to resort to notes and the trouble of drag-and-drop all the time. (Drag and drop still works the same as before.)

NOTE: If you cannot open the Artifact library interface, or if your game crashes to the desktop when loading a saved game, please DELETE this mod from within your MODS menu and exit to the root main menu, then enter MODS menu again to let it re-sync. My tests are done with on 2016/03/15. If you recall any updates to the game after this date, though, most likely this mod is broken again, in which case please leave me a note on the Steam Workshop.

IMPORTANT NOTE: When and if Civilization Beyond Earth gets another expansion, I will not be able to support this mod in the new expansion (if it even needs this at all) because I don't have plans to buy new expansions to the Beyond Earth title.
74 条留言
rockhounddiva 4 月 9 日 下午 3:04 
there is a bug with the "Awesome Stations" mod where you cannot study the artifacts that Stations give by themselves, you have to include at least one Old Earth, Alien, or Progenitor artifact
clop1000 2020 年 6 月 27 日 上午 5:50 
Is it compatible with "Awesome" or "Codex" mods?
stevevan1818 2020 年 3 月 20 日 上午 12:47 
Compatible with CODEX?
QUASAR 2018 年 8 月 4 日 上午 5:14 
Thankyou for the mod; I will give it a try...:)
kztm  [作者] 2016 年 8 月 31 日 下午 10:09 
@PKOIzen: because this modifies the Artifacts interface script, any other mod that also modifies it will completely override this mod. It is perhaps easier to incorporate this mod into Ryika's Awesome Stations, seeing it's a much more elaborate mod.

Alternatively, it's possible to note the combinations of artifacts and techs they produce and print them out, since they're a very limited set of techs and artifacts.
PKOlzen 2016 年 8 月 30 日 上午 8:28 
Nice addition to the game, but when used with Ryika's Awesome Stations, I lose the info provided under under any of the artifacts. Any chance of getting that back?
kztm  [作者] 2016 年 7 月 28 日 下午 4:27 
@Juggernaughty: have you updated your game to 1.1.2.4035? I tested just now and haven't found any problems. I haven't found any new updates since that version either.
Juggernaughty 2016 年 7 月 28 日 下午 1:20 
having same problem as Chickin & this is a brand new game (i.e. i just bought it)
le chiKin // arcticbabylemon 2016 年 6 月 4 日 上午 4:28 
The mod has stopped working for me. I can still open the artifacts interface, it just doesn't display the reward preference and yields on the card anymore, and the right-click doesn't work either. It's basically like the mod wasn't even there to begin with.

I've tried removing the mod and letting my game resync to get it again. Still nothing. ;'c
wolfgang 2016 年 3 月 15 日 上午 11:33 
game crashes since last update, worked before like a charm. Clearing cache, complete reinstall didnt help, uninstallation did the trick.


Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error reading address 0xc8

Call Stack
-----------------------------------------------------
(0x000000002B680000 : 0x001C8B83) CvGameCoreDLL_Expansion1FinalRe ! lua_toboolean (???, line 0)
(0x000000002B680000 : 0x002778E3) CvGameCoreDLL_Expansion1FinalRe ! HksCompilerSettings::getStrip (???, line 0)
(0x000000002B680000 : 0x00245790) CvGameCoreDLL_Expansion1FinalRe ! HksCompilerSettings::getStrip (???, line 0)
(0x000000002B680000 : 0x00243487) CvGameCoreDLL_Expansion1FinalRe ! HksCompilerSettings::getStrip (???, line 0)
(0x000000002B680000 : 0x00243567) CvGameCoreDLL_Expansion1FinalRe ! HksCompilerSettings::getStrip (???, line 0)
(0x000000002B680000 : 0x0019FAA6) CvGameCoreDLL_Expansion1FinalRe ! lua_toboolean (???, line 0)