Space Engineers

Space Engineers

Gantry ( DX11 )
79 kommenttia
Aizen 1.5.2020 klo 22.06 
My only question is, "Do they weigh less than light armor for such minimal structure?"
Archadiuss 21.4.2020 klo 16.35 
Right, Thanks for the explanation FlakMagnet!
FlakMagnet  [tekijä] 21.4.2020 klo 11.39 
no. The way the deformation works would not work with a more complex mesh. The process uses what are effectively a load of extra vertices on each block face, which the game deforms in a crash. None of the stock non-flat faced blocks are deformable ... it just doesn't work with a more complex mesh
Archadiuss 21.4.2020 klo 6.17 
Are these blocks deformable?
Lance 15.4.2020 klo 18.20 
Mod posted {LINKKI POISTETTU}. Glad I can help keep my favorite gantry/scaffolding block alive.
FlakMagnet  [tekijä] 15.4.2020 klo 15.46 
Feel free to post it on the workshop. Not a problem. IF you used my meshes just mention that...and let me know the link...I can put a comment on here that an updated version has been done to bring the textures up to the current specs.
Lance 15.4.2020 klo 14.58 
@FlakMagnet I have an updated version of your mod which uses the vanilla textures (skinnable) and various data file changes (block variant group, research, mount point changes, component changes). I can send it to you or post it on the workshop.
DMMWolf 28.9.2019 klo 18.23 
I miss this mod
Diminius 1.8.2017 klo 8.50 
when do you think you wil have time to work on this mod? i also noticed that mirroring seems funky
SpaceGeek 8.6.2017 klo 13.53 
Thanks, FlakMagnet! This is the only mod of its kind and I really think it should be in the base game considering how often this type of decor is simulated with partially-complete blocks. Keep up the good work! I will be interested to hear about any future improvements.
FlakMagnet  [tekijä] 8.6.2017 klo 4.56 
Badly needs an update..which will be done as soon as I get some free time. There are quite a few block mods affected by the most recent patch....and it will get done :) I will also try and make use of the new textures and give the models a bit of an overhaul too, as I have encountered a few areas where they could be better. I also want to add in the 2-part slopes and
SpaceGeek 7.6.2017 klo 23.49 
Broken as of last update!
FlakMagnet  [tekijä] 7.10.2016 klo 10.16 
Was my first go at modding, and I had a lot to learn :) When I get some time I am going to go back through this lot and tidy up the issues
Mainframe 7.10.2016 klo 2.12 
nice blocks, look great if you can hide the edges. The hitboxes really need some work, slopes with a full block hitbox feels a bit sloppy.
FlakMagnet  [tekijä] 25.9.2016 klo 3.04 
The textures were intended for DX11 ... I have not played on DX9 since the developers stopped work on it. Sorry. If I get time, I will try and throw together a version for DX9 if there is a call for it.
Manic 12.4.2016 klo 18.53 
Really nice
FlakMagnet  [tekijä] 30.3.2016 klo 15.15 
Something I will have a look at :) Didn;t really get my head around the collision models before, but I think I can do better now!
Carnaxus 29.3.2016 klo 23.08 
These blocks need just one thing to be perfect: Proper collision models! Currently they're *all* cubes, physically.
sigmarizz98 15.1.2016 klo 5.03 
ok, tx
FlakMagnet  [tekijä] 14.1.2016 klo 10.43 
Works fine in creative and survival
sigmarizz98 14.1.2016 klo 8.25 
Does this work in creative?
CDR.Kitten 11.1.2016 klo 16.33 
Uh, I think, unless you know already, it depends on the block's solid parts, I could be wrong. Like where the blocks can connect to.
FlakMagnet  [tekijä] 31.12.2015 klo 3.05 
To be honest....I am still not 100% sure what makes a block seal or not seal! Soon as I know, I will fix it on here :) Got to be something in the config. Thanks for the comments.
Mattacon 30.12.2015 klo 19.38 
I find it odd that all of the Gantry blocks can seal O2 despite having very obvious )2 holes. Are you going to change this around in a future update?
It's not a knock on your mod, I am still *extremely* impressed that this is your first mod and it has already been so well received. :)
Pez 4.12.2015 klo 19.27 
This is much nicer than than the dodgy version of vanilla grinded things. It's a pain to weld those blueprints that do that, so this is a welcome change.
FlakMagnet  [tekijä] 26.11.2015 klo 13.30 
they are not as strong as armour...but stronger than the unwelded armour block that I used to have to use.
IonicCake 25.11.2015 klo 22.54 
@flakmagnet how strong are these blocks? how do they compare to standard armor blocks?
Goldobsidian 5.11.2015 klo 18.29 
Very understandable and glad to hear it, cant wait to see the results.
FlakMagnet  [tekijä] 5.11.2015 klo 9.59 
working on the other 2 :) Not had much time over the last week or so, but I am on it!
Goldobsidian 5.11.2015 klo 7.04 
very nicely done, but the other 2 basic shapes need to be included to make it really complete.
OSA 2.11.2015 klo 0.51 
still an good idea.
OSA 2.11.2015 klo 0.51 
pls make it lighter then a normal block, cheaper but less durable.
Grumphy_Bear 30.10.2015 klo 4.04 
awesome and it looks great.
Seven 30.10.2015 klo 0.20 
I have to say, this mod is fantastic. Simple, elegant, useful for both decoration and funcional "reactive" armor against missile attacks. That said, I do agree with @msmoser85 in that it definitely needs the other two shapes. Aside from that this mod works very well.
msmoser85 29.10.2015 klo 17.44 
Very cool. Please add the other 2 basic shapes.
NightReaper 28.10.2015 klo 15.24 
tis noice, do lik :D
GenJackO 28.10.2015 klo 9.42 
awesome :-) love the mod... probably gonna love it more after that
FlakMagnet  [tekijä] 27.10.2015 klo 14.27 
For Col Shepherd and anyone else having slowdowns using large numbers of these blocks..I am currently working on a lower poly version which I will add to the pack, giving a high and low poly version. Poly count is down from 360 quads to 190 .... so that's nearly a 50% reduction. Same look..same textures...so you will be able to use both together. These plus the corner blocks should be done by the weekend :)
Knight of Trousers 27.10.2015 klo 13.20 
Looks great, can't wait to use it
FlakMagnet  [tekijä] 26.10.2015 klo 15.29 
Nice scaffold :)
GenJackO 26.10.2015 klo 12.59 
its a noticable dip but still playable
FlakMagnet  [tekijä] 26.10.2015 klo 2.39 
Be interested to see a screenshot of what you made. Possibly I need to try and lower the poly count a bit more. I'll give it a look.
GenJackO 25.10.2015 klo 18.39 
question would making girder blocks that are 5 ,10 , and maybe 15 blocks long be less demanding graphics wise? cause i made a huge construction scafold for a cruiser and have a noticable dip in fps.... looks great tho
Audiopulse 25.10.2015 klo 14.39 
My only worry with it would be that it could stress the pc a lot, considering gantries are something often used in raw masses.
Other than that it looks nice.
FlakMagnet  [tekijä] 25.10.2015 klo 4.15 
I'll have a look at mirroring ... no idea what makes it happen, but I guess it muct be in the text files somewhere :)
Loki 25.10.2015 klo 3.09 
Mirroring doesn't work, but overall a very nice looking mod!
Chaos Uncensored 24.10.2015 klo 22.07 
Sorry just saw someone else asked for this as well, hope to see it soon :)
Chaos Uncensored 24.10.2015 klo 22.06 
Any chance on the corner and inverse corner being added?
Jellvi VR 24.10.2015 klo 12.11 
Awesome, some of us out here love the "construction" type look. Added and great work! :steamhappy: