Space Engineers

Space Engineers

Gantry ( DX11 )
Počet komentářů: 79
Aizen 1. kvě. 2020 v 22.06 
My only question is, "Do they weigh less than light armor for such minimal structure?"
Archadiuss 21. dub. 2020 v 16.35 
Right, Thanks for the explanation FlakMagnet!
FlakMagnet  [autor] 21. dub. 2020 v 11.39 
no. The way the deformation works would not work with a more complex mesh. The process uses what are effectively a load of extra vertices on each block face, which the game deforms in a crash. None of the stock non-flat faced blocks are deformable ... it just doesn't work with a more complex mesh
Archadiuss 21. dub. 2020 v 6.17 
Are these blocks deformable?
Lance 15. dub. 2020 v 18.20 
Mod posted {ODKAZ SMAZÁN}. Glad I can help keep my favorite gantry/scaffolding block alive.
FlakMagnet  [autor] 15. dub. 2020 v 15.46 
Feel free to post it on the workshop. Not a problem. IF you used my meshes just mention that...and let me know the link...I can put a comment on here that an updated version has been done to bring the textures up to the current specs.
Lance 15. dub. 2020 v 14.58 
@FlakMagnet I have an updated version of your mod which uses the vanilla textures (skinnable) and various data file changes (block variant group, research, mount point changes, component changes). I can send it to you or post it on the workshop.
DMMWolf 28. zář. 2019 v 18.23 
I miss this mod
Diminius 1. srp. 2017 v 8.50 
when do you think you wil have time to work on this mod? i also noticed that mirroring seems funky
SpaceGeek 8. čvn. 2017 v 13.53 
Thanks, FlakMagnet! This is the only mod of its kind and I really think it should be in the base game considering how often this type of decor is simulated with partially-complete blocks. Keep up the good work! I will be interested to hear about any future improvements.
FlakMagnet  [autor] 8. čvn. 2017 v 4.56 
Badly needs an update..which will be done as soon as I get some free time. There are quite a few block mods affected by the most recent patch....and it will get done :) I will also try and make use of the new textures and give the models a bit of an overhaul too, as I have encountered a few areas where they could be better. I also want to add in the 2-part slopes and
SpaceGeek 7. čvn. 2017 v 23.49 
Broken as of last update!
FlakMagnet  [autor] 7. říj. 2016 v 10.16 
Was my first go at modding, and I had a lot to learn :) When I get some time I am going to go back through this lot and tidy up the issues
Mainframe 7. říj. 2016 v 2.12 
nice blocks, look great if you can hide the edges. The hitboxes really need some work, slopes with a full block hitbox feels a bit sloppy.
FlakMagnet  [autor] 25. zář. 2016 v 3.04 
The textures were intended for DX11 ... I have not played on DX9 since the developers stopped work on it. Sorry. If I get time, I will try and throw together a version for DX9 if there is a call for it.
Manic 12. dub. 2016 v 18.53 
Really nice
FlakMagnet  [autor] 30. bře. 2016 v 15.15 
Something I will have a look at :) Didn;t really get my head around the collision models before, but I think I can do better now!
Carnaxus 29. bře. 2016 v 23.08 
These blocks need just one thing to be perfect: Proper collision models! Currently they're *all* cubes, physically.
sigmarizz98 15. led. 2016 v 5.03 
ok, tx
FlakMagnet  [autor] 14. led. 2016 v 10.43 
Works fine in creative and survival
sigmarizz98 14. led. 2016 v 8.25 
Does this work in creative?
CDR.Kitten 11. led. 2016 v 16.33 
Uh, I think, unless you know already, it depends on the block's solid parts, I could be wrong. Like where the blocks can connect to.
FlakMagnet  [autor] 31. pro. 2015 v 3.05 
To be honest....I am still not 100% sure what makes a block seal or not seal! Soon as I know, I will fix it on here :) Got to be something in the config. Thanks for the comments.
Mattacon 30. pro. 2015 v 19.38 
I find it odd that all of the Gantry blocks can seal O2 despite having very obvious )2 holes. Are you going to change this around in a future update?
It's not a knock on your mod, I am still *extremely* impressed that this is your first mod and it has already been so well received. :)
Pez 4. pro. 2015 v 19.27 
This is much nicer than than the dodgy version of vanilla grinded things. It's a pain to weld those blueprints that do that, so this is a welcome change.
FlakMagnet  [autor] 26. lis. 2015 v 13.30 
they are not as strong as armour...but stronger than the unwelded armour block that I used to have to use.
IonicCake 25. lis. 2015 v 22.54 
@flakmagnet how strong are these blocks? how do they compare to standard armor blocks?
Goldobsidian 5. lis. 2015 v 18.29 
Very understandable and glad to hear it, cant wait to see the results.
FlakMagnet  [autor] 5. lis. 2015 v 9.59 
working on the other 2 :) Not had much time over the last week or so, but I am on it!
Goldobsidian 5. lis. 2015 v 7.04 
very nicely done, but the other 2 basic shapes need to be included to make it really complete.
OSA 2. lis. 2015 v 0.51 
still an good idea.
OSA 2. lis. 2015 v 0.51 
pls make it lighter then a normal block, cheaper but less durable.
Grumphy_Bear 30. říj. 2015 v 4.04 
awesome and it looks great.
Seven 30. říj. 2015 v 0.20 
I have to say, this mod is fantastic. Simple, elegant, useful for both decoration and funcional "reactive" armor against missile attacks. That said, I do agree with @msmoser85 in that it definitely needs the other two shapes. Aside from that this mod works very well.
msmoser85 29. říj. 2015 v 17.44 
Very cool. Please add the other 2 basic shapes.
NightReaper 28. říj. 2015 v 15.24 
tis noice, do lik :D
GenJackO 28. říj. 2015 v 9.42 
awesome :-) love the mod... probably gonna love it more after that
FlakMagnet  [autor] 27. říj. 2015 v 14.27 
For Col Shepherd and anyone else having slowdowns using large numbers of these blocks..I am currently working on a lower poly version which I will add to the pack, giving a high and low poly version. Poly count is down from 360 quads to 190 .... so that's nearly a 50% reduction. Same look..same textures...so you will be able to use both together. These plus the corner blocks should be done by the weekend :)
Knight of Trousers 27. říj. 2015 v 13.20 
Looks great, can't wait to use it
FlakMagnet  [autor] 26. říj. 2015 v 15.29 
Nice scaffold :)
GenJackO 26. říj. 2015 v 12.59 
its a noticable dip but still playable
FlakMagnet  [autor] 26. říj. 2015 v 2.39 
Be interested to see a screenshot of what you made. Possibly I need to try and lower the poly count a bit more. I'll give it a look.
GenJackO 25. říj. 2015 v 18.39 
question would making girder blocks that are 5 ,10 , and maybe 15 blocks long be less demanding graphics wise? cause i made a huge construction scafold for a cruiser and have a noticable dip in fps.... looks great tho
Audiopulse 25. říj. 2015 v 14.39 
My only worry with it would be that it could stress the pc a lot, considering gantries are something often used in raw masses.
Other than that it looks nice.
FlakMagnet  [autor] 25. říj. 2015 v 4.15 
I'll have a look at mirroring ... no idea what makes it happen, but I guess it muct be in the text files somewhere :)
Loki 25. říj. 2015 v 3.09 
Mirroring doesn't work, but overall a very nice looking mod!
Chaos Uncensored 24. říj. 2015 v 22.07 
Sorry just saw someone else asked for this as well, hope to see it soon :)
Chaos Uncensored 24. říj. 2015 v 22.06 
Any chance on the corner and inverse corner being added?
Jellvi VR 24. říj. 2015 v 12.11 
Awesome, some of us out here love the "construction" type look. Added and great work! :steamhappy: