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has updated version of this map
go ask them if ya want them to take it down after you update this with their copy that fixes the bugs
they are good maps too
man sometimes i wonder why i even bother talking to brick walls n helping others get their S#it together so others can enjoy your creations=several years later=no reply=sux when hard work goes down the toilet=think of steam workshop as icloud backup=download map and update it
Im staying neutral on this one, but this needs to be fixed in order for the map to be descent.
Not Burn -> Bullets and other Small Object's
my card is a geforce gt 430 1 GB
lighting is fine on my pc after latest update
maybe your vcd failed to update the mod
to fix this open vcd's config folder and delete RUSTMods.cfg
it will force vcd to update all steam workshop maps to update to latest update when you start vcd
wait for steam to finish working exit vcd start it again and enjoy the fixed lighting in Necromunder
the incinerator works just fine:)
no crashes either:)
if incinerator gives one greif copy the incinerator from caduseus then copy the incinerator kismet from caduceus!
i wouldnt worry too much about shadows as long as it looks ok can fix shadows later if ever.
if incinerator still gives greif put a disposal volume inside it:)
I've created 2 new maps since last posting.. but I probably won't be posting them as I can't get the shadows in UDK looking right.. And all these bugs in my maps are annoying me!
If you have cleaned almost everything always comes an error message ( Built with UDK ) and you have to restart the game , too bad" previos comment "
"The error message I get Built with UDK neither with the install of .NET Framework 4.6.1 , nor does it change in UDKEngine ( ShadersOnDemand ) folder from FALSE to TRUE !!!"
....I'm still having the same issue as well. It's almost perfect, but some things still didn't get fixed. But I understand you're trying your best so Im waiting patiently =) Cheers!
Hat man fast alles geputzt, kommt immer eine Fehlermeldung (Built with UDK) und man muss das Spiel neu starten, schade
You need to go into the rendering of the fire emitter and set both the max draw & max cache distance as 5000.000000 then everything will burn at the proper rate.
i altered your maps incinerator this way and tested a few pieces including bullet casings and they all burned at the proper rate.
There's also a message to the left saying the lighting needs to be rebuilt.
I feel sorry that you've to go through so many attempts :/
cool map design too I like it:)
Also there is at least two large crates that won't fit through the door.
the incinerator works nice for me the 1st time i tried after the 1st fire fix!
the only thing I found was the crate and barrel areas required count is wrong/count barrels n crates n change total number to be stacked?
nice map to play too