Cities: Skylines

Cities: Skylines

[AD] genesteeler's Grain Depot
60 条留言
jLaFlare 2024 年 4 月 12 日 下午 1:48 
Fails to load in 2024 also if anyone is looking.
pbilk 2022 年 9 月 18 日 下午 10:17 
Very nice but failing to load and I won't install Larger Footprints. I fear that it will have too many incompatibilities.
AtoshDustosh 2022 年 8 月 17 日 上午 5:47 
So many dependencies ...
Savoic 2018 年 10 月 20 日 下午 2:41 
Very nice model. Very nice.
Aku TY 2018 年 7 月 16 日 上午 9:08 
Anyway to make this work without the broken footprints mod?
Totof947 2018 年 3 月 29 日 上午 11:06 
Good work !! Possible to have it in a functionnal cargo station plz ?? ;)
DRen72 2018 年 1 月 17 日 上午 7:01 
Any chance we will see this updated to be a cargo station?
MuscleBurn 2017 年 9 月 9 日 上午 3:42 
unsubbed
夕黒燐火 2017 年 9 月 7 日 上午 7:07 
Yep loading screen mod tells me he failed to load the asset
bones86 2017 年 7 月 27 日 上午 7:09 
dont download will freeze game intro
JM20topgamer 2017 年 6 月 18 日 下午 12:34 
Failed to load
Kebab  [作者] 2017 年 2 月 23 日 上午 3:35 
yeah some day i will :)
Producer K 2017 年 2 月 12 日 上午 10:42 
... get in touch with boformer or Penguin...
CertainDeath 2016 年 12 月 19 日 上午 9:35 
now the game has a intern support for sub buildings.
maybe its now easier to implement it?
Sir Joseph Stevens 2016 年 12 月 19 日 上午 5:13 
What a great looking asset! Shame it's broken :( hope you or someone else can fix it :)
CertainDeath 2016 年 9 月 2 日 下午 3:47 
its a pity, that it is not working with sub building enabler. it looks perfect. maybe sometimes
Smokytoks 2016 年 3 月 24 日 下午 12:10 
Sad ='(
Have you tried to get in touch with boformer or Penguin ?
Kebab  [作者] 2016 年 3 月 24 日 上午 11:50 
I tried a few months ago, but I did not understand how the mod works
Smokytoks 2016 年 3 月 24 日 上午 11:41 
Great asset !
But since "Larger Footprints" is no longer supported, would you consider updating this asset to use "Sub-Building Enabler" instead ?
Thumbs up anyway, mate !
Realname 2016 年 3 月 24 日 上午 6:24 
Glitches OUT when u scroll out! FIX the lot pls. Amazing building btw.
B1G_DAWG 2016 年 2 月 27 日 上午 12:27 
Buggy.
Custom Assets: 526512390.genesteeler's Grain Depot_Data: Invalid dimensions (Max sizes: 16x8, 15x9, 14x11, 13x12, 12x13, 11x14, 9x15, 8x16)
owman1 2016 年 1 月 20 日 上午 6:02 
Does this still work?
[EXD] Vermeer 2016 年 1 月 4 日 上午 11:23 
Yes m8. I did. Still gave me the error..
boformer 2016 年 1 月 3 日 下午 2:42 
@Vermeer Did you install and enable Larger Footprints??? You have to.
Kebab  [作者] 2016 年 1 月 3 日 下午 12:06 
I will update it soon, this month I expect
[EXD] Vermeer 2016 年 1 月 2 日 上午 2:29 
I think s: it keeps telling me the asset is broken :(
boformer 2015 年 12 月 27 日 下午 1:54 
I guess Larger Footprints.
Kebab  [作者] 2015 年 12 月 27 日 下午 12:04 
what are the old mods you talking about ?
[EXD] Vermeer 2015 年 12 月 24 日 上午 4:20 
Can you please make this again, without the old mods? I can't get it to work and it looks awesome.
Kebab  [作者] 2015 年 11 月 20 日 上午 5:58 
oh ok thanks ! :)
boformer 2015 年 11 月 19 日 下午 2:57 
"deprecated" just means that I will no longer support it. It is not recommended to create new assets with the old mod.
Farago 2015 年 11 月 19 日 下午 1:43 
Yes it works as before.
I thought there is a way to split up this building but as long as larger footprints works there is no reason to do so.
Kebab  [作者] 2015 年 11 月 19 日 下午 1:08 
@boformer oh, so the larger footprints mod is deprecated but still works fine ?
boformer 2015 年 11 月 19 日 上午 2:28 
Hey, wait. Larger footprints is still required for this asset.

Sub buildings enabler is a completely different System
Kebab  [作者] 2015 年 11 月 13 日 上午 11:59 
done ;)
Farago 2015 年 11 月 13 日 上午 9:39 
Please change the dependencies.
Larger Footprints is deprecated and boformers sub building enabler is the sucessor.
Kebab  [作者] 2015 年 10 月 2 日 上午 9:00 
@Mopey Mage yes this is one of the reasons why I started creating assets. This game misses large plants, factories and so. I have planned to make a blastfurnace and a large 1900-brick-style old factory :)
otter 2015 年 10 月 2 日 上午 8:15 
Hello, thanks for the grain silos! I LOVE that you actually put an industrial railway into it, like in real life. It makes me sad that coal / nuclear power plants in Cities: Skylines don't have trains.. every power plant in real life has train access!
Kebab  [作者] 2015 年 10 月 1 日 上午 9:46 
Thanks mister :) and yes join this group guyz !
Leandro 2015 年 10 月 1 日 上午 7:25 
Pretty nice Louis ;)
hey folks, join in this group: https://www.facebook.com/groups/SkylinesNation/
Kebab  [作者] 2015 年 10 月 1 日 上午 2:49 
Glad you appreciate it! Enjoy :)
Uber-n00bie 2015 年 9 月 30 日 下午 2:26 
Looks fantastic. Thank you for taking the time to get this looking so nice. :)
nosh 2015 年 9 月 30 日 上午 11:35 
xD Nevermind, wouldn't have come up with that anyways... lol
Kebab  [作者] 2015 年 9 月 30 日 上午 11:21 
@cpt_nosh Hey thanks for the time you spent for helping me. I solved the issue by myself (and helped by boldlybuilding). It was that the building was not cnnected to electricity. But since it is based on a power plant template, it was not complaining about having zero power. I just changed the specs to have it producing 1 MW and now it's coruscant ! Enjoy it :)
nosh 2015 年 9 月 30 日 上午 12:06 
Thanks, the map so far looks ok to me... It's very odd that it works in the Asset editor and not ingame afterwards. Might have something to do with larger footprints mod then? Did you have this model before After Dark and updated it? If yes, try if it works ingame after you saved it in the asset editor. I'll snoop around a bit and see if I can find something out about this. It's a nice building! ^^
Kebab  [作者] 2015 年 9 月 29 日 下午 12:29 
@static sure ahah thanks :)
static 2015 年 9 月 29 日 上午 11:58 
We've been sorely needing more grain elevators in our cities. Nice job on this!
Kebab  [作者] 2015 年 9 月 29 日 上午 10:12 
@cpt_nosh here is the illumination map http://imgur.com/2lkxV5l
Kebab  [作者] 2015 年 9 月 29 日 上午 10:08 
thanks ! :)
Sir Eridal the Great 2015 年 9 月 29 日 上午 9:32 
Followed your progress on Facebook group, good work man!!!

:headcrab: