Cities: Skylines

Cities: Skylines

[AD] genesteeler's Grain Depot
60 kommentarer
jLaFlare 12. apr. 2024 kl. 13:48 
Fails to load in 2024 also if anyone is looking.
pbilk 18. sep. 2022 kl. 22:17 
Very nice but failing to load and I won't install Larger Footprints. I fear that it will have too many incompatibilities.
AtoshDustosh 17. aug. 2022 kl. 5:47 
So many dependencies ...
Savoic 20. okt. 2018 kl. 14:41 
Very nice model. Very nice.
Aku TY 16. juli 2018 kl. 9:08 
Anyway to make this work without the broken footprints mod?
Totof947 29. mar. 2018 kl. 11:06 
Good work !! Possible to have it in a functionnal cargo station plz ?? ;)
DRen72 17. jan. 2018 kl. 7:01 
Any chance we will see this updated to be a cargo station?
MuscleBurn 9. sep. 2017 kl. 3:42 
unsubbed
夕黒燐火 7. sep. 2017 kl. 7:07 
Yep loading screen mod tells me he failed to load the asset
bones86 27. juli 2017 kl. 7:09 
dont download will freeze game intro
JM20topgamer 18. juni 2017 kl. 12:34 
Failed to load
Kebab  [ophavsmand] 23. feb. 2017 kl. 3:35 
yeah some day i will :)
Producer K 12. feb. 2017 kl. 10:42 
... get in touch with boformer or Penguin...
CertainDeath 19. dec. 2016 kl. 9:35 
now the game has a intern support for sub buildings.
maybe its now easier to implement it?
Sir Joseph Stevens 19. dec. 2016 kl. 5:13 
What a great looking asset! Shame it's broken :( hope you or someone else can fix it :)
CertainDeath 2. sep. 2016 kl. 15:47 
its a pity, that it is not working with sub building enabler. it looks perfect. maybe sometimes
Smokytoks 24. mar. 2016 kl. 12:10 
Sad ='(
Have you tried to get in touch with boformer or Penguin ?
Kebab  [ophavsmand] 24. mar. 2016 kl. 11:50 
I tried a few months ago, but I did not understand how the mod works
Smokytoks 24. mar. 2016 kl. 11:41 
Great asset !
But since "Larger Footprints" is no longer supported, would you consider updating this asset to use "Sub-Building Enabler" instead ?
Thumbs up anyway, mate !
Realname 24. mar. 2016 kl. 6:24 
Glitches OUT when u scroll out! FIX the lot pls. Amazing building btw.
B1G_DAWG 27. feb. 2016 kl. 0:27 
Buggy.
Custom Assets: 526512390.genesteeler's Grain Depot_Data: Invalid dimensions (Max sizes: 16x8, 15x9, 14x11, 13x12, 12x13, 11x14, 9x15, 8x16)
owman1 20. jan. 2016 kl. 6:02 
Does this still work?
[EXD] Vermeer 4. jan. 2016 kl. 11:23 
Yes m8. I did. Still gave me the error..
boformer 3. jan. 2016 kl. 14:42 
@Vermeer Did you install and enable Larger Footprints??? You have to.
Kebab  [ophavsmand] 3. jan. 2016 kl. 12:06 
I will update it soon, this month I expect
[EXD] Vermeer 2. jan. 2016 kl. 2:29 
I think s: it keeps telling me the asset is broken :(
boformer 27. dec. 2015 kl. 13:54 
I guess Larger Footprints.
Kebab  [ophavsmand] 27. dec. 2015 kl. 12:04 
what are the old mods you talking about ?
[EXD] Vermeer 24. dec. 2015 kl. 4:20 
Can you please make this again, without the old mods? I can't get it to work and it looks awesome.
Kebab  [ophavsmand] 20. nov. 2015 kl. 5:58 
oh ok thanks ! :)
boformer 19. nov. 2015 kl. 14:57 
"deprecated" just means that I will no longer support it. It is not recommended to create new assets with the old mod.
Farago 19. nov. 2015 kl. 13:43 
Yes it works as before.
I thought there is a way to split up this building but as long as larger footprints works there is no reason to do so.
Kebab  [ophavsmand] 19. nov. 2015 kl. 13:08 
@boformer oh, so the larger footprints mod is deprecated but still works fine ?
boformer 19. nov. 2015 kl. 2:28 
Hey, wait. Larger footprints is still required for this asset.

Sub buildings enabler is a completely different System
Kebab  [ophavsmand] 13. nov. 2015 kl. 11:59 
done ;)
Farago 13. nov. 2015 kl. 9:39 
Please change the dependencies.
Larger Footprints is deprecated and boformers sub building enabler is the sucessor.
Kebab  [ophavsmand] 2. okt. 2015 kl. 9:00 
@Mopey Mage yes this is one of the reasons why I started creating assets. This game misses large plants, factories and so. I have planned to make a blastfurnace and a large 1900-brick-style old factory :)
otter 2. okt. 2015 kl. 8:15 
Hello, thanks for the grain silos! I LOVE that you actually put an industrial railway into it, like in real life. It makes me sad that coal / nuclear power plants in Cities: Skylines don't have trains.. every power plant in real life has train access!
Kebab  [ophavsmand] 1. okt. 2015 kl. 9:46 
Thanks mister :) and yes join this group guyz !
Leandro 1. okt. 2015 kl. 7:25 
Pretty nice Louis ;)
hey folks, join in this group: https://www.facebook.com/groups/SkylinesNation/
Kebab  [ophavsmand] 1. okt. 2015 kl. 2:49 
Glad you appreciate it! Enjoy :)
Uber-n00bie 30. sep. 2015 kl. 14:26 
Looks fantastic. Thank you for taking the time to get this looking so nice. :)
nosh 30. sep. 2015 kl. 11:35 
xD Nevermind, wouldn't have come up with that anyways... lol
Kebab  [ophavsmand] 30. sep. 2015 kl. 11:21 
@cpt_nosh Hey thanks for the time you spent for helping me. I solved the issue by myself (and helped by boldlybuilding). It was that the building was not cnnected to electricity. But since it is based on a power plant template, it was not complaining about having zero power. I just changed the specs to have it producing 1 MW and now it's coruscant ! Enjoy it :)
nosh 30. sep. 2015 kl. 0:06 
Thanks, the map so far looks ok to me... It's very odd that it works in the Asset editor and not ingame afterwards. Might have something to do with larger footprints mod then? Did you have this model before After Dark and updated it? If yes, try if it works ingame after you saved it in the asset editor. I'll snoop around a bit and see if I can find something out about this. It's a nice building! ^^
Kebab  [ophavsmand] 29. sep. 2015 kl. 12:29 
@static sure ahah thanks :)
static 29. sep. 2015 kl. 11:58 
We've been sorely needing more grain elevators in our cities. Nice job on this!
Kebab  [ophavsmand] 29. sep. 2015 kl. 10:12 
@cpt_nosh here is the illumination map http://imgur.com/2lkxV5l
Kebab  [ophavsmand] 29. sep. 2015 kl. 10:08 
thanks ! :)
Sir Eridal the Great 29. sep. 2015 kl. 9:32 
Followed your progress on Facebook group, good work man!!!

:headcrab: