Sid Meier's Civilization V

Sid Meier's Civilization V

MC and LITE's Nubia
52 条留言
Gilbere 2023 年 5 月 28 日 下午 11:03 
For anyone still around, framedarchitecture's fix works. Just delete the last comma in that file
sw 2018 年 8 月 16 日 上午 3:57 
Same problem. So this Civ is useless. It's a pity because it would be an interesting and well balanced civ.
@-DI- Blkbutterfly : I have the right version
Fegelein Antics 2018 年 6 月 26 日 下午 8:06 
WE
PitchBright 2018 年 6 月 16 日 下午 3:40 
Royal Pyramid loses it's yield after advancing an era.
Cherry Coke 2018 年 5 月 18 日 下午 3:28 
I have a glitch with the royal pyramid where it lost its yields after one era of it being build
Frodo 2017 年 12 月 22 日 上午 3:14 
Is this compatible with YnAEMP
Jarl Ballin' 2017 年 11 月 19 日 下午 5:34 
I have encountered a bug. The royal pyramid doesn't show up at all in the game. I looked at the civopedia and had my workers go to plains after I got Masonry, but it didn't exist.
t_b 2017 年 9 月 8 日 上午 4:10 
You do realise somones already improved this
Cracker Jack 2017 年 8 月 23 日 上午 3:47 
WE WUZ KANGZ
blkbutterfly 2017 年 7 月 25 日 下午 2:42 
Did you check out Civ VI's Nubia? Well done guys, Firaxis/2K gave you the greatest compliment :steamhappy:
Cyprus Hillbilly 2016 年 10 月 5 日 下午 2:07 
As others have pointed out, the Royal Pyramid loses its yields...

fail
Cyprus Hillbilly 2016 年 10 月 4 日 下午 7:36 
Remove Kebab
Hero's Of Medjay 2016 年 6 月 15 日 下午 2:29 
HOW DO I GET DLC TO USE THIS
Pouakai  [作者] 2016 年 5 月 31 日 下午 11:21 
Could you please provide your logs? It'll help isolate the issue
somohexuals 2016 年 5 月 31 日 上午 9:19 
For some reason Piye's name is showing up in game as "MC_LITE_PIYE". I'm not sure what could be causing it, especially because all my other civs are fine. For reference, I have a lot of JFD and MC civs (checked them all for compatibility) with CPP/CBP and Leader Traits.
borussia1979 2016 年 5 月 31 日 上午 2:15 
ОТЛИЧНО, СПАСИБО !
framedarchitecture 2016 年 5 月 17 日 下午 5:35 
A syntax error at line 33 in MC_LITE_Nubia_Improvements.sql is the cause of the yield errors with the pyramid. Should have tested this a bit more! Following is the fix:

('IMPROVEMENT_MC_ROYAL_PYRAMID8', 'YIELD_FAITH', 1);
Nathan Grawesh 2016 年 1 月 31 日 下午 3:25 
Yup, royal improvement loses its yield upon entering next era. Seems that there is a problem with adding bonus to the tile every two eras.
Barry The UPS Guy 2016 年 1 月 30 日 下午 5:58 
like twentyonelol my royal improvements leave at the start of a new era and have to be rebuilt
twentyonelol 2016 年 1 月 3 日 下午 7:12 
my royal improvements lost their yield's upon entering the medieval

a shame because this looks like a civ that is right up my alley. good luck and thanks for the work.
rafer1997 2015 年 12 月 24 日 上午 8:22 
does this have music
drimvo 2015 年 12 月 24 日 上午 7:25 
I don't know if it was a bug, but I played a game and Nubia was one of the random Civs, it was my neighbors... it was all going normal on the first turns but after some time its like he just stop on time.... I mean he had a Settle on the Capital for 30 turns and while we was on Medieval Era he was still on the very first tecs
RiverFish 2015 年 11 月 23 日 上午 3:30 
Cool, thanks!
Pouakai  [作者] 2015 年 11 月 22 日 下午 9:32 
Yeah, it has decisions
RiverFish 2015 年 11 月 22 日 下午 5:54 
Is this civ compatible with E&D?
weebax 2015 年 11 月 17 日 上午 8:47 
Thanks man. Playing it now. :)
Pouakai  [作者] 2015 年 11 月 13 日 下午 8:23 
Click on subscribe, then it should download and show up in your mods menu
weebax 2015 年 11 月 13 日 下午 6:53 
Looks really interesting Mod. Would like to add it. Do you know how to add it?

I'm still new to civilization.
Higino2 2015 年 11 月 11 日 上午 6:42 
Yes.
Pouakai  [作者] 2015 年 11 月 10 日 下午 5:49 
But they're still there when you enter a new age?
Higino2 2015 年 11 月 10 日 下午 2:16 
Strangely, whenever I go into a new age, all pyramids stop producing culture, or simply do not show that they produce culture.
Max 2015 年 11 月 9 日 下午 9:38 
I'm definitely sure, because recently my civ 5 folder got messed up and I had to redownload all my mods and lost all my game saves, so unless the most recent version is less than about 12 hours old...
Pouakai  [作者] 2015 年 11 月 9 日 下午 9:33 
Dammit, you sure you're playing the lastest version (v3 I think)
Max 2015 年 11 月 9 日 下午 5:38 
Nope, the pyramids still became ruins when I reached the next era (the one that comes after you get them... medievil I think).
Pouakai  [作者] 2015 年 11 月 8 日 上午 1:01 
Okay, think I've fixed the issue with the UI now. Let me know if it still happens?
Max 2015 年 10 月 20 日 下午 2:11 
I'm also having this ruins issue.
wieselking 2015 年 10 月 16 日 下午 11:40 
city ruins everywhere when turning next age
jay 2015 年 10 月 8 日 上午 11:12 
Great Civ. There maybe a slight problem with events and decisions in that the unique decisions did not appear for me. Is the city ruins issue resolved now?
Anon_2 2015 年 10 月 7 日 上午 9:40 
I was really enjoying this mod. Just to let you know, all my royal pyramids turned into city ruins when I entered the Renaissance.
Pega5uZ 2015 年 9 月 26 日 上午 6:38 
noobia!
blkbutterfly 2015 年 9 月 25 日 下午 3:21 
I really love the idea of pyramids as a tile improvement! (IMO Civ V Egypt shouldve had a pyramid tile)
Pouakai  [作者] 2015 年 9 月 22 日 下午 9:09 
Damn, had that issue in testing but thought I'd fixed it. Thanks for the heads up, will look into it and try to get it working properly.
Techne 2015 年 9 月 22 日 下午 7:29 
So, once I got to the Medieval era all my royal pyramids turned to city ruins. I assume that's not how it's supposed to work since it's in none of the documentation (as far as I can find). Something for the bug list?
Guy 2015 年 9 月 22 日 下午 12:23 
The Egyptian battle to the nile is great, im loving the series so far, keep up the good work and overpowered civs!:steamhappy:
Pouakai  [作者] 2015 年 9 月 21 日 下午 7:12 
Thank you for that well thought out and explained feedback
Guy 2015 年 9 月 21 日 下午 6:10 
holy shit the civ is so over powered holy shit
Pouakai  [作者] 2015 年 9 月 21 日 下午 6:02 
I don't think it works that way, but truth be told I have no idea. Would be interesting to know though
hereismynam3 2015 年 9 月 21 日 下午 3:45 
Another great mod from Pouakai!

Just a question; in regards to the UA having ranged units boost production, if we were to use a mod that increases the amount of units that can be stationed in a city, would this boost increase as well?

For example, two units = 20%, or does it not work that way?
Pouakai  [作者] 2015 年 9 月 21 日 下午 12:17 
Keep in mind that you're only getting roughly one extra per wonder, and IIRC it's capped at 50%
Gessner 2015 年 9 月 21 日 上午 9:47 
Amazing! Loved the UU and the UI!

But i think the 10% longer Golden Ages for each Wonder is a bit too much...

Awesome mod anyway, thanks!