Sid Meier's Civilization V

Sid Meier's Civilization V

MC and LITE's Nubia
52 kommentarer
Gilbere 28. maj 2023 kl. 23:03 
For anyone still around, framedarchitecture's fix works. Just delete the last comma in that file
sw 16. aug. 2018 kl. 3:57 
Same problem. So this Civ is useless. It's a pity because it would be an interesting and well balanced civ.
@-DI- Blkbutterfly : I have the right version
Fegelein Antics 26. juni 2018 kl. 20:06 
WE
PitchBright 16. juni 2018 kl. 15:40 
Royal Pyramid loses it's yield after advancing an era.
Cherry Coke 18. maj 2018 kl. 15:28 
I have a glitch with the royal pyramid where it lost its yields after one era of it being build
Frodo 22. dec. 2017 kl. 3:14 
Is this compatible with YnAEMP
Jarl Ballin' 19. nov. 2017 kl. 17:34 
I have encountered a bug. The royal pyramid doesn't show up at all in the game. I looked at the civopedia and had my workers go to plains after I got Masonry, but it didn't exist.
t_b 8. sep. 2017 kl. 4:10 
You do realise somones already improved this
Cracker Jack 23. aug. 2017 kl. 3:47 
WE WUZ KANGZ
blkbutterfly 25. juli 2017 kl. 14:42 
Did you check out Civ VI's Nubia? Well done guys, Firaxis/2K gave you the greatest compliment :steamhappy:
Cyprus Hillbilly 5. okt. 2016 kl. 14:07 
As others have pointed out, the Royal Pyramid loses its yields...

fail
Cyprus Hillbilly 4. okt. 2016 kl. 19:36 
Remove Kebab
Hero's Of Medjay 15. juni 2016 kl. 14:29 
HOW DO I GET DLC TO USE THIS
Pouakai  [ophavsmand] 31. maj 2016 kl. 23:21 
Could you please provide your logs? It'll help isolate the issue
somohexuals 31. maj 2016 kl. 9:19 
For some reason Piye's name is showing up in game as "MC_LITE_PIYE". I'm not sure what could be causing it, especially because all my other civs are fine. For reference, I have a lot of JFD and MC civs (checked them all for compatibility) with CPP/CBP and Leader Traits.
borussia1979 31. maj 2016 kl. 2:15 
ОТЛИЧНО, СПАСИБО !
framedarchitecture 17. maj 2016 kl. 17:35 
A syntax error at line 33 in MC_LITE_Nubia_Improvements.sql is the cause of the yield errors with the pyramid. Should have tested this a bit more! Following is the fix:

('IMPROVEMENT_MC_ROYAL_PYRAMID8', 'YIELD_FAITH', 1);
Nathan Grawesh 31. jan. 2016 kl. 15:25 
Yup, royal improvement loses its yield upon entering next era. Seems that there is a problem with adding bonus to the tile every two eras.
Barry The UPS Guy 30. jan. 2016 kl. 17:58 
like twentyonelol my royal improvements leave at the start of a new era and have to be rebuilt
twentyonelol 3. jan. 2016 kl. 19:12 
my royal improvements lost their yield's upon entering the medieval

a shame because this looks like a civ that is right up my alley. good luck and thanks for the work.
rafer1997 24. dec. 2015 kl. 8:22 
does this have music
drimvo 24. dec. 2015 kl. 7:25 
I don't know if it was a bug, but I played a game and Nubia was one of the random Civs, it was my neighbors... it was all going normal on the first turns but after some time its like he just stop on time.... I mean he had a Settle on the Capital for 30 turns and while we was on Medieval Era he was still on the very first tecs
RiverFish 23. nov. 2015 kl. 3:30 
Cool, thanks!
Pouakai  [ophavsmand] 22. nov. 2015 kl. 21:32 
Yeah, it has decisions
RiverFish 22. nov. 2015 kl. 17:54 
Is this civ compatible with E&D?
weebax 17. nov. 2015 kl. 8:47 
Thanks man. Playing it now. :)
Pouakai  [ophavsmand] 13. nov. 2015 kl. 20:23 
Click on subscribe, then it should download and show up in your mods menu
weebax 13. nov. 2015 kl. 18:53 
Looks really interesting Mod. Would like to add it. Do you know how to add it?

I'm still new to civilization.
Higino2 11. nov. 2015 kl. 6:42 
Yes.
Pouakai  [ophavsmand] 10. nov. 2015 kl. 17:49 
But they're still there when you enter a new age?
Higino2 10. nov. 2015 kl. 14:16 
Strangely, whenever I go into a new age, all pyramids stop producing culture, or simply do not show that they produce culture.
Max 9. nov. 2015 kl. 21:38 
I'm definitely sure, because recently my civ 5 folder got messed up and I had to redownload all my mods and lost all my game saves, so unless the most recent version is less than about 12 hours old...
Pouakai  [ophavsmand] 9. nov. 2015 kl. 21:33 
Dammit, you sure you're playing the lastest version (v3 I think)
Max 9. nov. 2015 kl. 17:38 
Nope, the pyramids still became ruins when I reached the next era (the one that comes after you get them... medievil I think).
Pouakai  [ophavsmand] 8. nov. 2015 kl. 1:01 
Okay, think I've fixed the issue with the UI now. Let me know if it still happens?
Max 20. okt. 2015 kl. 14:11 
I'm also having this ruins issue.
wieselking 16. okt. 2015 kl. 23:40 
city ruins everywhere when turning next age
jay 8. okt. 2015 kl. 11:12 
Great Civ. There maybe a slight problem with events and decisions in that the unique decisions did not appear for me. Is the city ruins issue resolved now?
Anon_2 7. okt. 2015 kl. 9:40 
I was really enjoying this mod. Just to let you know, all my royal pyramids turned into city ruins when I entered the Renaissance.
Pega5uZ 26. sep. 2015 kl. 6:38 
noobia!
blkbutterfly 25. sep. 2015 kl. 15:21 
I really love the idea of pyramids as a tile improvement! (IMO Civ V Egypt shouldve had a pyramid tile)
Pouakai  [ophavsmand] 22. sep. 2015 kl. 21:09 
Damn, had that issue in testing but thought I'd fixed it. Thanks for the heads up, will look into it and try to get it working properly.
Techne 22. sep. 2015 kl. 19:29 
So, once I got to the Medieval era all my royal pyramids turned to city ruins. I assume that's not how it's supposed to work since it's in none of the documentation (as far as I can find). Something for the bug list?
Guy 22. sep. 2015 kl. 12:23 
The Egyptian battle to the nile is great, im loving the series so far, keep up the good work and overpowered civs!:steamhappy:
Pouakai  [ophavsmand] 21. sep. 2015 kl. 19:12 
Thank you for that well thought out and explained feedback
Guy 21. sep. 2015 kl. 18:10 
holy shit the civ is so over powered holy shit
Pouakai  [ophavsmand] 21. sep. 2015 kl. 18:02 
I don't think it works that way, but truth be told I have no idea. Would be interesting to know though
hereismynam3 21. sep. 2015 kl. 15:45 
Another great mod from Pouakai!

Just a question; in regards to the UA having ranged units boost production, if we were to use a mod that increases the amount of units that can be stationed in a city, would this boost increase as well?

For example, two units = 20%, or does it not work that way?
Pouakai  [ophavsmand] 21. sep. 2015 kl. 12:17 
Keep in mind that you're only getting roughly one extra per wonder, and IIRC it's capped at 50%
Gessner 21. sep. 2015 kl. 9:47 
Amazing! Loved the UU and the UI!

But i think the 10% longer Golden Ages for each Wonder is a bit too much...

Awesome mod anyway, thanks!