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回報翻譯問題
But vanilla there are some faction they do: played on very hard, and the WRE separatists colonised some razed colonies . later the huns free macedons and they become their ally....they walked behind the huns and colonised the fresh razed cities.some hordes did it too.
AI now cares only about colonizing, so my Very Hard campaign became Very Easy. Also, all that colonizing apparently slows down the Huns so much that they never reach Italy.
I don't recommend this mod to anyone playing western Rome. Maybe it's more fun with smaller factions?
At most, I would run this mod for 20 turns when the world becomes really desolate and then turn it off again.
AI colonizes in a suicidal plan, leaving its cities unprotected :(
It's really absurd to see Eastern factions like Arran and Xvarazm in the Scythian steppes.
I do enjoy the premise of the mod, but I did feel like it was a bit of an over correction. Not sure you can actually do much to determine how the AI sees its new goal of recolonizing the wastelands but the AI was suicidal in doing so in my couple campaigns. It would colonize a desolate region right in front of my army that had just done the razing the turn before.
current mods running
Ai will colonize the burned world
Alani nomads,
skills overhauled
[mega] region trading
remove capital requirement for level 5 buildings
unofficial attila community patch
abetter reskin
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1836785829
Thank you so much for updating even though you don't even play Atilla anymore, too much!
So thanks for making this.