Total War: ATTILA

Total War: ATTILA

Ai will colonize the burned WORLD!
Počet komentářů: 322
jordyjd_15 12. říj. v 9.06 
I keep razing the northern Gaul settlements to pave a road for the Franks to colonize (I'm the Suebi in Hispania, I just want to have neighbors I can trust) but they keep sitting in the Netherlands without daring to cross and colonize them, which lets the Gaul Roman faction crop up again and resettle the ruins, which I must raze again by next turn. Beyond being a nice way to farm xp, I'm not getting the results I expected of this mod. I also keep razing any rebel cities that pop up within the Roman Empires to let them recolonize them to no avail. How long does it usually take the AI to take action?
ominous 5. zář. v 6.34 
Hello good sir, if you're still handling this mod can you make it so that the huns wont settle? in my last playthrough they settled on a minor settlement and basically does nothing for the rest of my campaign. Thanks have a good day.
NUTCRACKER 4. srp. 2024 v 21.25 
nice mod.

But vanilla there are some faction they do: played on very hard, and the WRE separatists colonised some razed colonies . later the huns free macedons and they become their ally....they walked behind the huns and colonised the fresh razed cities.some hordes did it too.
thefinnishguy 6. čvn. 2024 v 14.03 
I love the idea of this mod but it basically killed my whole campaign.

AI now cares only about colonizing, so my Very Hard campaign became Very Easy. Also, all that colonizing apparently slows down the Huns so much that they never reach Italy.

I don't recommend this mod to anyone playing western Rome. Maybe it's more fun with smaller factions?
JesusChristIsLord 22. dub. 2024 v 20.50 
Doggo, use this mod: AI. along with this mod and maybe try using 12 year turn year since it really slows down the campaign ai to be WAY more tactical and intelligent. im not kidding im on turn 140 year 406 and its still intense as WRE
변하은 5. dub. 2024 v 9.10 
How can we lower the colonization priority even further??
Slightltly Nervus Doggo 26. bře. 2024 v 3.40 
I would strongly advise anyone against downloading this mod. The author has done a good job, but it has some unintended consequences for the game. The AI focuses on colonizing provinces across the map rather than replenishing armies. defending its existing territory and putting up any kind of general challenge for the player.

At most, I would run this mod for 20 turns when the world becomes really desolate and then turn it off again.
FELDRIC 17. úno. 2024 v 15.29 
Could you create a mod that does the opposite?
AI colonizes in a suicidal plan, leaving its cities unprotected :(
GriffMeister 19. čvc. 2023 v 21.35 
Is it possible to adjust the chances of certain factions going out and colonizing settlements over others?

It's really absurd to see Eastern factions like Arran and Xvarazm in the Scythian steppes.
JGdaCaesar  [autor] 3. čvn. 2023 v 21.10 
@Gubernaut "So in the vanilla game without this mod does the Ai ever recolonize desolate areas and this mod just increases the chance?" yes.
Gubernaut 3. čvn. 2023 v 19.44 
So in the vanilla game without this mod does the Ai ever recolonize desolate areas and this mod just increases the chance? Or are desolate areas never repopulated by the Ai in vanilla? I searched about the mechanic and it seems like some people say the Ai will rebuild the areas but I'm not sure
Shokojunge 14. dub. 2023 v 8.57 
@DecipheR yes it says it right there "*Save compatible*"
DecipheR 8. dub. 2023 v 0.36 
Is this mod save game compatible???
Arpking 4. dub. 2023 v 8.44 
Thx alot
martiska 13. úno. 2023 v 7.51 
this mod made game just moore interesting!! SUPER MODE thx jokker
JGdaCaesar  [autor] 24. led. 2023 v 12.45 
@XTAKK resubscribe to the mod and then delete it from the launcher should let you remove it. I do agree that the priority is too high, it is a old mod I might look into updating it.
XTAKK 24. led. 2023 v 4.30 
How do you remove the mod? I unsubbed but the mod is still active and I can't deactivate from the mod loader :(

I do enjoy the premise of the mod, but I did feel like it was a bit of an over correction. Not sure you can actually do much to determine how the AI sees its new goal of recolonizing the wastelands but the AI was suicidal in doing so in my couple campaigns. It would colonize a desolate region right in front of my army that had just done the razing the turn before.
JGdaCaesar  [autor] 18. pro. 2022 v 21.41 
@John_is_Cringe I love you more
John_is_Cringe 12. říj. 2022 v 23.26 
luv you
Chrissant 16. zář. 2022 v 18.36 
Much appreciated.
JGdaCaesar  [autor] 16. zář. 2022 v 15.44 
@Chrissant 짜노 yes you can use it.
Chrissant 16. zář. 2022 v 1.27 
Hi! Would you give your permission in adding this mod to a compilation of universally compatible mods for Attila?
GOW LIKE A BOSS 6. dub. 2022 v 14.30 
I've noticed the AI seems to just take the settlement, make one building, then not breakdown the ruins to make more buildings. Is that unavoidable, or does it just take them forever?
LuckyStrike 23. úno. 2022 v 11.33 
still works! the ai will even colonize the snowy bearen lands :D doesnt really matter i guess. sometimes i wonder if there could be a LITE version. so that the ai will not conquer bearenland and stay near me so i can profit
CoolStoryBruh 9. led. 2022 v 14.04 
Still works for me. No DLC,
current mods running
Ai will colonize the burned world
Alani nomads,
skills overhauled
[mega] region trading
remove capital requirement for level 5 buildings
unofficial attila community patch
abetter reskin
8sat 6. dub. 2021 v 21.56 
hi is there mod that stops ai from colonising ,there for we can have everlasting wastelands?
Scotvince 2. led. 2021 v 20.59 
Thank you.
JGdaCaesar  [autor] 2. led. 2021 v 15.00 
This mod does not need an update. Just use it even if the launcher says updated. I don't really play Attila anymore
Scotvince 2. led. 2021 v 4.43 
Update ?
dneddo91 25. říj. 2020 v 16.27 
outdated
StopNLean 28. čvn. 2020 v 22.52 
THE GAME HAS NOT BEEN UPDATED SINCE 2015 ALL MODS RELEASED AFTER THAT YEAR ARE OR SHOULD BE WORKING
Aimano 20. kvě. 2020 v 18.32 
Does this still work?
MiGHThi 18. úno. 2020 v 4.18 
Does it works with Medieval Kingdoms 1212 AD?
rcorse 29. pro. 2019 v 8.39 
The main problem in this mod is that AI colonize too much and randomly ^^
GamerSkullz 22. pro. 2019 v 9.00 
not working im affraid
BCS 21. pro. 2019 v 8.59 
What the mod does is sensible but It exaggerates. Why does a faction in the central europe bother to go to the other side of the map and colonize there! It would be better if this could be adjusted and provided to work a bit more sensibly.
SirRantsAlot 15. lis. 2019 v 8.21 
In my game it has no effect. Burned places stay burned as long as i do not rebuild them. Actually the white huns burned 5 cities of sassanides and the rebuild none of them. Or did i understand this mod wrong?
2. zář. 2019 v 19.34 
good!!!
Anisvara 21. srp. 2019 v 6.31 
I got sometimes colonisation of AI. Here, I am playing the Suebi and the 3 regions got colonised by the Angles. In the north I had colonisation too. The Geats colonised the abandoned region of the Jutes. Nevertheless the mod is a good idea. Here is a screen:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1836785829
rcorse 3. čvc. 2019 v 13.12 
does it work now? because it is apparently out of date?
Grinch 25. čvn. 2019 v 4.36 
ehre
Aurelmn Snow 19. čvn. 2019 v 7.43 
Thank you for this game saving mod!
Elliot_Ostrand 16. bře. 2019 v 13.27 
I'm just curious cuz I don't know exactly how it works yet, don't feel any preasure to change the mod if hordes do make poor decisions. I just read an earlier comment.

Thank you so much for updating even though you don't even play Atilla anymore, too much!
Elliot_Ostrand 16. bře. 2019 v 12.52 
What if it's a faction that loses all of its hordes when it colonizes, will it still have a high desire to colonize a burned empty city, in a waste land?
PolishHussar95 11. bře. 2019 v 15.34 
@gon16136 No shit .... BECAUSE YOU INSTALLED A MOD. What did you want it to say? "warning, you are about to play attila" ???
<color=2/0/0>ringo 20. pro. 2018 v 18.48 
i feel like although this is an improvement, it's almost an over correction, AI are colonizing everything and arabs are now swarming east europe.
Mush 30. lis. 2018 v 8.12 
great mod, but its pretty funny when playing the slavs to see some sassanid minor sprint up north to colonise the steppes before i can; war with the sassanid horde by turn 5, my ass isnt ready.
Sean 29. zář. 2018 v 14.01 
This mod is a must-have imho. The razing mechanic is pretty silly, at least on the scale depicted in the game. I mean, sure you can burn down a village, but the idea that a few hundred guys could realistically have gone and torched all of Greece or whatever is pretty goofy. If the map was more detailed and had many, many more minor settlements (like 8-10 per province) then maybe it'd have worked, but the way things are all of Germany ends up unpopulated by turn 60.
So thanks for making this.
Literal AIDs 12. čvn. 2018 v 2.51 
This mod absolutely essential for mid-lategame. Thanks
twitch.tv/Mattikush 15. kvě. 2018 v 11.53 
Is this updated?