Portal 2
CC2 (Ares)
39 条留言
Andi  [作者] 2022 年 10 月 1 日 下午 2:38 
Thanks for testing again.
vallibus 2022 年 10 月 1 日 下午 1:33 
Played this back in 2015; still fun to solve the second time around. By the way Andi, I wish Medusa would stop objectifying people.
Andi  [作者] 2016 年 1 月 30 日 上午 10:20 
Thank you very much, I appreciate that. I have an idea for a chamber for TIMEX.
Andi  [作者] 2016 年 1 月 27 日 下午 10:21 
Redstoncraft asked me to be involved with TIMEX and I just joined the effort yesterday. Honestly, I don’t know exactly what I’ll be doing, but I would love to design a chamber or two for TIMEX.
Andi  [作者] 2016 年 1 月 8 日 上午 9:44 
Thanks for testing.
quatrus 2016 年 1 月 6 日 上午 8:55 
Kind of difficult to figure out the sequence for the gel jumps/bounces. Nice maps very challenging . thanks for creating.
Andi  [作者] 2015 年 11 月 24 日 上午 9:50 
Thank you so much for testing, I'm GLaD you all liked it.
vallibus 2015 年 11 月 24 日 上午 8:01 
Wow! Another great map. I was stuck for a while in the last chamber (with the overhead ledge) until I remembered a technique I had had to use in anotherr of your maps.
dire.fcs 2015 年 10 月 13 日 上午 11:57 
Really nice map with the gels again :steamhappy:.very good design, nice platorms on the goo after we press the pedestal button. nice set of jumps to access the exit area.
TG 2015 年 10 月 2 日 上午 11:15 
Here is the antline I am refering to: http://psteamcommunity.yuanyoumao.com/id/TreasureGhost/screenshot/397798135982171387
There should be an Aperture logo coming from the output (button) and when it turns.
A destroyed chamber! Looking forward, thanks.
Andi  [作者] 2015 年 10 月 2 日 上午 11:10 
@ TreasureGhost Thanks for playing, I'm GLaD you liked it, Lighting was a problem in this chamber because it's so large but I'm leaving it as is. I can't find the antline that you are referring to. There is only one antline at a 45 degree angle and it seems to work fine.

Funny that you would mention a destroyed chamber... I'm working on a couple of them now, one with a skybox. I'll publish them when I'm done with the CC chambers. Thanks again.
TG 2015 年 10 月 2 日 上午 2:39 
And, I've seen you forgot some Aperture logos from outputs, do not forget putting them.
TG 2015 年 10 月 2 日 上午 2:37 
Why not learn something else rather than clean/reconstructing?
I suggest learning Underground, can go well if done right!
TG 2015 年 10 月 2 日 上午 2:35 
Spectacular visuals Andi, I really like that your own style, but I think the lighting is a bit bland, you might want to put a bit more colorful things.
I also noted, there is an antline that is not doing a 90 degrees turn, its doing 45, I note that everytime there is a turn, no matter what, put the Aperture logo.
I also suggest using tubes for the gel dropper, will fit more for this reconstructing theme.
Everything else is fine, you have the right conditions, Andi!
Thumbs up!
Andi  [作者] 2015 年 9 月 29 日 上午 8:29 
Thank you very much. I appreciate it.
wildgoosespeeder 2015 年 9 月 27 日 下午 1:23 
Very nice gel chamber.
NerdByDaylight 2015 年 9 月 27 日 上午 2:55 
Awesome map! I didn't know how to solve the last "jumping area". The idea to place a portal on the floor and the second one to the small area, where the orange goo is, to take speed and then taking more speed by placing the second portal to the wall on the other side... Impressive! :D
Andi  [作者] 2015 年 9 月 23 日 下午 1:52 
I updated this chamber. I took p0rtalmaster's advice and added the "env_projectedtexture" (thank you). Also, I revampled the area with the bounce gel, it's more open now. I hope everyone likes the change.
The Sojourner 2015 年 9 月 22 日 下午 7:16 
One thing I was thinking with regards to the lighting: "Man, that big area could really use an env_projectedtexture from somewhere up high. That would really give the room a much cooler effect." If you already have one, you may need to change "Enable Shadows" to "Yes"....
Andi  [作者] 2015 年 9 月 22 日 下午 3:49 
Thanks for testing.
kimist108 2015 年 9 月 22 日 下午 2:54 
Oh, I am so glad I had learned that maneuver to build up height for making the jump to the last pedestal button. Otherwise, I would have been stumped.
Andi  [作者] 2015 年 9 月 22 日 上午 11:14 
Thank you for testing, I'm GLaD you liked it. The lighting was a issue in this chamber because it's so large, but I try to balance it out as best as I could. Perhaps I should I add a lit more light becasue Ace Ryder said the same thing. Once again, thanks for testing.
GBMusicMaster 2015 年 9 月 22 日 上午 9:56 
@Ivo--Since CC1 used only one button for the cube, and CC2 uses two buttons, maybe there's a theme...
| \_/ () 2015 年 9 月 22 日 上午 2:56 
I think the map is fine.

Since this mappack focuses on companion cubes I thought there would be more emphesis on the cube. Instead it only holds two buttons pressed and that's it. You could remove the cube, buttons and doors and the test would be more or less the same. That's my only complaint.

Visually the map looks cool, the glass and gratings look very neat with those blue squares, and I absolutely love the new design of the stairs. Next time I use stairs in one of my maps I'll make them the same way. A minor nitpick is that there are so many lights in the map, yet there aren't any bright areas, that I had the feeling I'm playing on mat_fullbright. I'd keep the more unimportant areas of the map darker, but that's just me.

The test music is great! Who made it? I thought the answer would be in the description. Oh well.
Andi  [作者] 2015 年 9 月 21 日 下午 11:25 
The Delta Labs music was installed in CC1.
GBMusicMaster 2015 年 9 月 21 日 下午 7:48 
Andi, you told me the music came from the original Portal and was called Delta Labs. I have not chased it down on my computer, though--I'm just referring to an email that contained the unlooped version. So, Brave, there's the best answer I can give you.
n/a 2015 年 9 月 21 日 下午 5:49 
Could use more shading and lighting direction
Andi  [作者] 2015 年 9 月 21 日 下午 4:43 
Thank you all for playing.

@Brave The music was custom. GBMusicMaster looped it for me. I can't remember what it was called, sorry.
Brave 2015 年 9 月 20 日 下午 2:43 
Not bad, but lots of running around this huge tower with the cube, and conveying gel. It felt like I was playing my map The mystified pyramid again moving gel and carrying the cube from area to area.
Cool music, did you use an ambient_generic or soundscape for the background music and was it custom?

Thumbs up for a well designed map!
DeathWish808 2015 年 9 月 19 日 上午 5:02 
Wow, just watched your walkthrough. I certainly made things much harder on myself than need be in the first area. haha.
Andi  [作者] 2015 年 9 月 19 日 上午 2:35 
@p0rtalmaster I fixed the nodraw texture, also, I can't remember what the name of the music was, I would have to look it up.

@DeathWish808 I added an escape door on the lower level where you got trapped in your blind run.
Andi  [作者] 2015 年 9 月 18 日 下午 9:14 
Thank you both for testing, I"m happy to hear you liked it.

@DeathWish808 Thanks for the video and thanks for adding this map to your competition. You solved this chamber as intended. Sorry about the trapping issue on the lower level. I didn't think about that. I'll work on a fix.
DeathWish808 2015 年 9 月 18 日 下午 8:14 
Thanks for linking me this map. It's now part of a competition between me and nockscitney. The following blind run is mine, of course, and he will play the maps in the same order. His streams are M-F at 8AM EST and whatever that is in British time. ;-P

Link to his channel to watch him play is in the video's description.

https://youtu.be/EBRFcHzOK4E (YT: Portal 2 - DW808 VS. NOCK - Challenge 4 (51:00))Click to play video inline. (This was the first of "3" maps played)
The Sojourner 2015 年 9 月 18 日 下午 8:03 
Now I'm on to your little secrets. While I was at it, I found this (up close)

The Sojourner 2015 年 9 月 18 日 下午 7:57 
Spectacular map, managed to complete this one in one sitting for a change :p2cube:
So, who did the music? 'cause it was pretty awesome too.
Andi  [作者] 2015 年 9 月 18 日 上午 8:23 
Thanks for playing, I'm GLAD you liked it.
jgaultney 2015 年 9 月 18 日 上午 8:09 
Excellent map! My solution was the same as yours except I did not use that central tower
that's shown in the second thumbnail. I simply flung over to the platform with the
stairs, before applying any blue gel, and went down the stairs to get the cube. Also, it's a
good thing I remember your "Under The Dome" map else I'd likely have gotten stuck :steamhappy:

Thumbs up!!
Free Beer 2015 年 9 月 17 日 下午 12:56 
Excellent map!
GBMusicMaster 2015 年 9 月 17 日 上午 6:09 
Perfect! The music fits in very well here, and everything looks the way it should. This chamber is excellent, Andi--one of your very best! Thumbs up and favorited!