Gnomoria
黑木
52 条留言
Vir_Caeli 2018 年 10 月 16 日 上午 6:49 
The traduction is:
Black wood
It adds ebony wood in the game. When chopped it gives a darker wood variant.
chemicalvamp 2017 年 9 月 30 日 上午 1:43 
That link doesn't work as it is. http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=532073762
Could be because of the parentheses
Kelive Rick 2016 年 12 月 26 日 上午 6:43 
求汉化
Danzorg 2016 年 9 月 22 日 上午 10:40 
mod 10/10
hermanlam 2016 年 2 月 23 日 下午 7:04 
求汉化mod!感谢感谢 :steamsad:
季夏 2016 年 2 月 21 日 上午 9:32 
求汉化
难玩莫过DOTA 2016 年 2 月 16 日 下午 8:26 
大神做个汉化MOD呗
Lawes 2015 年 12 月 19 日 下午 6:47 
tradução pt br porfavor
Lawes 2015 年 12 月 4 日 下午 4:19 
faza uma traduçao
красноречивый обрыган 2015 年 10 月 15 日 上午 7:31 
Ебони дерово,лол
Lyra  [作者] 2015 年 10 月 9 日 下午 3:27 
@H2Ox

I figured as much.
H2Ox 2015 年 10 月 9 日 下午 1:58 
@Bryl Even if it does, i don't care of the new value, i just want the Ebony look, nothing else :p
Lyra  [作者] 2015 年 10 月 9 日 上午 9:41 
@Bryl

For balance reasons no. Ebony is valued the same just as the vanilla woods are. It does however grow a bit slower than other trees.
Traveller 2015 年 10 月 9 日 上午 6:00 
Does your mod increase the value of an item made from Ebony vice pine or birch? If it does then the work around that H2Ox found would need to include a value change for pine also.
Lyra  [作者] 2015 年 10 月 8 日 下午 9:17 
@H2Ox

Ok cool, good idea for a workaround. And thanks!
H2Ox 2015 年 10 月 8 日 下午 6:42 
@ Henx Thanks for the response :)
Erf that's annoying that mods are not totally supported :/ Hope the game dev(s) will try to fix the issues do to mods :x
Yes I could do this, but, by searching a bit in the files i found a way to change the pine wood color to your ebony wood color (thanks for the hex color value :p). Since I'm only using this ebony looking wood i don't care wich name it have xD And by changing the vanilla wood color rather than adding a new one, i could get another mod "at the same way" staying subscribed to your mod 'cause the look of the ebony is just beautiful :3
Again, thanks for making this incredible looking ebony wood :3
Lyra  [作者] 2015 年 10 月 8 日 下午 12:07 
@H2Ox

Yeah this has been reported to me. Sadly it is not within my control; it is actually a bug that the game has in how it handles mods. So hopefully that will be fixed soon.

As far as a workaround, I suggest that you set a 'craft to X' for all ebony furniture that you would like to use so that your gnomes will automatically make them when you start to use them in construction.
H2Ox 2015 年 10 月 7 日 下午 4:53 
Hi, First of all, nice mod! I just love the look of all those ebony-wood-made items ^^
But actually there's a "problem" if i could say so. The problem is that when you ask for craft a crate, a workbench, a bed or anything that need to get crafted in a workbench, the game don't know that he have to put it in the crafting list of the associated bench and you have to make all "ingredients" manually, unlike the other wood items (made from vanilla wood).
Is there an issue to get this IG option up for the ebony wood? :x 'cause i'm a bit lazy of going in each workbench for tell them to craft my ebony items for my gnomes to craft what i asked x)
Lyra  [作者] 2015 年 10 月 6 日 下午 10:36 
@Maxter blame that one on the way the game handles mods. It appears to be a common bug with an unknown cause except it only shows up when mods are enabled. The Glassworks dev said you should post about it if you have any information on it on the forums
Tassin 2015 年 10 月 6 日 下午 5:34 
Im having this mine problems, take a lot of time to finish the task of mining ( on a dirty block).
Lyra  [作者] 2015 年 10 月 6 日 下午 2:43 
@Bryl @cn.Jiachi

Yeah I've actually thought about this as well, just been working out how it would work exactly. I don't think it should be too OP but I feel like there should be a) reinforced doors and tiers of them that can withstand damage more before breaking and b) a more automatic gate. Maybe they would be combined. I'll see what I can do, good suggestions.
Traveller 2015 年 10 月 6 日 上午 6:32 
how about a mod for metal doors?
Ryouji 2015 年 10 月 6 日 上午 5:49 
It will be nice if someone can make a mod for gate, can have 1 person stay on duty next to the gate so when the merchant arrives he will open the gate, but block all other incomings. Please make a mod like this !!! :D
Lyra  [作者] 2015 年 10 月 5 日 下午 7:43 
@NiPay

What did you have in mind?
Анальный мудрец 2015 年 10 月 5 日 下午 1:53 
we need more mods!!!
Lyra  [作者] 2015 年 10 月 5 日 上午 9:12 
I'm going to assume that is because EspEcon's dev or Glasswork's dev hasn't yet cleaned up their mods to make them more lightweight and stand on their own. Granted, the method we have available to us doesn't make that very easy to do without simply not modding some aspect of the game that another mod might possibly so much touch upon, but I think I saw him say that he was working on making it more compatible regardless.

But glad to know that mine works with his. Thanks!
Traveller 2015 年 10 月 5 日 上午 4:51 
I endedup following directions that the author of EspEcon included with his mod, the problem I ran into was Glassworks and EspEcon conflicted in that I had multiple duplicate menu entries for all of the menus. For instance in the build menu for furniture there was two listings for each build item. Ebony Wood ended up working fine with the other mods so for now I am running EspEcon and your mod.
Lyra  [作者] 2015 年 10 月 4 日 下午 9:42 
Ok, I'll give it a shot.
Grendalin, Terminally Average 2015 年 10 月 4 日 下午 6:42 
Well, I think it would be a good idea to make all the colors of the rainbow a wood if possible. :) It would make building a big monument fun imo. :)
Lyra  [作者] 2015 年 10 月 4 日 下午 6:23 
@Gren, Overlord of Death

What kind of colors would you like?
Grendalin, Terminally Average 2015 年 10 月 4 日 下午 5:28 
I've always wanted some black wood. :) Thanks! Try adding some more mods that add different colors of wood to the game. :)
Lyra  [作者] 2015 年 10 月 4 日 下午 12:24 
@Bryl

Let me know if you would if that works or not
Traveller 2015 年 10 月 4 日 上午 10:52 
Thank you.
Lyra  [作者] 2015 年 10 月 4 日 上午 9:56 
@Bryl

If you would like to use this with multiple mods:
"To combine multiple mods, create a folder in your mod folder and name it "Included Mods". This folder should be next to the Data and Sprites folder. Copy the mod you want to include into that new folder. Create a text file called modmergeorder.ini and list the mods in the order you want them to be added. Mods will merge together with mods that loaded first having priority." - Gnomoria Dev on the forums.

Note that I have not personally tested multiple mod support with this mod and as it is a new feature expect it to not work without some tinkering. Hopefully it will be changed in the future to be more user-friendly and consistent. I recommend setting Ebony Wood's priority to be pretty low so that it conflicts with as little as possible and just adds the information it needs to.
Traveller 2015 年 10 月 4 日 上午 5:06 
Thanks. Any idea on how to run more than one mod at a time?
MrWhiteWulf 2015 年 10 月 3 日 下午 7:15 
@ Henx Thank you love it:steamhappy:
Lyra  [作者] 2015 年 10 月 3 日 下午 6:02 
@MrWhiteWulf

Simply subscribe, restart your game if it is open to download it, and then you have to start a new world. When you do, go into advanced options and click the dropdown menu and select "Ebony Wood". Now when you generate your world you should have ebony trees growing in it!
MrWhiteWulf 2015 年 10 月 3 日 下午 4:21 
how to download/install to game?
Lyra  [作者] 2015 年 10 月 3 日 下午 3:02 
Ok mod is now up to date for 0.9.18! Please let me know if you have any further problems.
Lyra  [作者] 2015 年 10 月 3 日 上午 11:59 
Yeah sorry guys I haven't updated this since mod support went into the public version to work with that so give me a second and I'll fix it.
Akuma 2015 年 10 月 3 日 上午 6:25 
As below, trying to load this mod crashes the game. Also using windows 10 latest build, running Gnomoria through steam.
Shame, I really wanted ebony furniture everywhere.
Traveller 2015 年 10 月 3 日 上午 6:09 
Crashes Gnomoria (Gnomoria has stopped responding) when starting a new game with this mod enabled. I'm on Windows 10 Pro latest build and running Gnomoria 0.9.18 through Steam
KosmicGR 2015 年 10 月 3 日 上午 2:55 
You look like you have tons of potential. Give us mooore! :steamhappy:
Espoire 2015 年 10 月 3 日 上午 1:09 
Those screenshots are very pretty. Can't wait for multi-mod support!
donald.nintendo 2015 年 9 月 11 日 上午 10:32 
where does steam put the mod folders? i would like to merge some mods...
this being one of them.
LittleMikey 2015 年 9 月 10 日 下午 8:45 
Yeah, I'd better wait for official support before I try and manage to break everything xD
Lyra  [作者] 2015 年 9 月 10 日 上午 10:47 
@LittleMikey The game dev is working on multiple mod support, so you should be able to do that soon. As it stands now its only designed to handle one at a time through the workshop. Theoretically you could download the files from here and then find the folder Steam puts them in and basically merge the two mods into one, but it would be messy and you'd have to combine tilesets and whatnot...
LittleMikey 2015 年 9 月 9 日 下午 11:35 
Looks good! Now I've just gotta figure out how to use this at the same time as Glassoworks xD
Lyra  [作者] 2015 年 8 月 25 日 下午 5:18 
@AngryGiant Yep I was just being lazy and hadn't bothered to update until I knew the workshop was working. I'll push an update now. And thanks for trying it out, hope you like it - and I hope we can use it in modpacks later!
AngryGiant 2015 年 8 月 25 日 下午 1:15 
Had to manually add in the settings.ini file to get the description and name. Other than that it seems to load fine for a new world.