Project Zomboid

Project Zomboid

Do I Have A Key For That
43 Comments
Ryan Nov 2, 2024 @ 1:24pm 
still works can confirm
ttr Oct 3, 2024 @ 3:05am 
did work for me few months back
tainokitsu3 Oct 2, 2024 @ 10:52pm 
hey there, extremely late to the party, but the mod still works?
Monkey Magic Feb 7, 2023 @ 4:20am 
@Kalmorph - TBH, the green text looks scary, so if it's regular colour, you're pretty much better off XD
Kalmorph Sep 14, 2022 @ 2:08pm 
Played on heavily modded v41.73 Singleplayer, and worked fine. Just the text colors isn't showing like in the screenshot, but still tells if you have it or not.
Kafkatrap Feb 26, 2022 @ 12:06am 
Anyone know if this works for 41.66? I haven't been able to find any keys for a door yet.
Macist Dec 13, 2021 @ 5:16pm 
Does it work on B41 MP?
ttr Nov 30, 2020 @ 10:53am 
no problem :)
blindcoder  [author] Nov 30, 2020 @ 4:19am 
I've justd uploaded version 3.1.2 of this. Thank you, ttr, for taking this up in the meantime!
ttr Oct 29, 2020 @ 2:05pm 
Rules:
* It will not be uploaded to Steam
* You're not allowed to re-share or re-upload it
* When Blindcoder will be back, I'll remove it
* You need to manually add it to Your local mod (C:\Users\<Username>\Zomboid\mods\ and on mod list disable His version and enable mine.
* I did not play for quite long time so if it's broken (or it will be broken) I'm unlikely to support it (unless I'll go back to PZ)
* No support - as is
* Blindcoder is still author of this mod.

DL Link [www.dropbox.com]
ttr Oct 29, 2020 @ 2:03pm 
Yes and no.
I was plying PZ41 and it did work, but blindcoder (author) did modified it's version which probably does not work correctly on PZ41 AND PZ40 (do not ask me why he did this modification - there is chance that it did work, and core game was modified and broke this mod). It's related to math function.

Now, since he did not reply from 29th Jun when this issue was reported here, I'll post here my (older and slightly changed) version of His mod.
Boursk Oct 28, 2020 @ 9:33am 
I'd like to know if it works with IWBUMS 41 aswell please!
TurtleShroom Aug 13, 2020 @ 2:59pm 
Does this Mod still work on Build Forty-One?
TortuousAugur Jul 7, 2020 @ 9:32am 
Just a reminder that I'm still trying to get this issue sorted out. I've made a report on your github and have yet to receive a reply.
TortuousAugur Jun 29, 2020 @ 5:32am 
Just saw the github link down below. Heading there to make what I hope will be a useful contribution.
TortuousAugur Jun 29, 2020 @ 5:15am 
I'd be more than happy to share an error log. Might I get a quick crash course on how to do so and the github link if you want it there?
ttr Jun 29, 2020 @ 4:07am 
@TortuousAugur,
care to share error log (here or at github) Also, was it an key-less knob (as in not from external door)? Asking as they have id -1 and there was bug in past about those (but was fixed already).

Like I said, error log would be nice to have.
TortuousAugur Jun 28, 2020 @ 8:17pm 
I've not done any digging to try to resolve this prior to asking but are there any known mod incompatibilities? I noticed I was getting an infinite error counter whenever I hovered the mouse over any doorknob so I decided to try removing this mod and the errors stopped. It looks like you are still actively supporting and updating it and I see there are other players vouching for it's functionality (and I swear I remember seeing this work on a game many years ago) so I'm guessing there's just some other mod that it's not playing nice with? I'm on build 40, if that helps. I'd really like to continue using this mod if possible.
ttr Apr 18, 2020 @ 7:34am 
It works.
Fuyuno Apr 18, 2020 @ 7:33am 
does this work on b41? if not, any plans on updating it?
ttr Nov 26, 2019 @ 2:53am 
sounds good :)
blindcoder  [author] Nov 26, 2019 @ 1:42am 
@ttr: I merged that PR, thank you.
I did change it a bit, though. Showing code-internal key ID's felt a bit immersion-breaking to me, so I added some logic to show a description of the key instead, which is based on the key's ID.
So now it'll say for example:

This knob needs an ornate key with 3 notches and one tooth.
ttr Nov 24, 2019 @ 4:41am 
PR send :)
blindcoder  [author] Nov 24, 2019 @ 2:05am 
@ttr: The code for this mod is here: https://github.com/blind-coder/pz-dihakft
ttr Nov 23, 2019 @ 2:23pm 
@bindcoder - do you have any code repository (like github) ? I've did small modification to your code (to show ids of key/knob) and this might be handy for others.
For vanilla SP/MP might be not needed, but in case of using survivors and hydrocraft (locksmith) mod this actually is helpful to create potential restricted zones.

Also might help to easy sort/name keys.
blindcoder  [author] Nov 1, 2019 @ 1:40am 
@FatBee:
Granted
Cory Oct 31, 2019 @ 11:25pm 
@blindcoder: Permission to add to a bundle collection for server use. All credit expressed.
planetalgol Oct 6, 2019 @ 11:41pm 
Thank you so much!
blindcoder  [author] Oct 6, 2019 @ 11:32pm 
@planetalgol: Sure, feel free to do so!
planetalgol Oct 4, 2019 @ 4:11pm 
Hi Blindcoder! I was wondering if I would be able to put a modified version of your mod into the server mod for my server, Monghell? I'd include a credit and link.

We're at a point where we have so many mods that it can take forever for new players to download the mods when they first login, so I'm trying to get permission to fold mod content into the server mod so it's not such a problem anymore.

No worries if not
Wolf Sep 30, 2019 @ 7:41pm 
Read, @Cory Za
Cory Sep 30, 2019 @ 3:16pm 
Working ok in v40.43, workshop/mod ID needed please.
Wolf Jun 11, 2019 @ 4:34pm 
Thanks
blindcoder  [author] Jun 11, 2019 @ 11:45am 
@Wolf: bcDIHAKFT
Wolf Jun 10, 2019 @ 9:04pm 
Is there a mod ID?
[IFC]Mjollnir Mar 19, 2019 @ 12:24pm 
@ gayBAN + Foehammer: Still working for me...
oldnewone Mar 18, 2019 @ 6:04am 
DOes not work anymore
Foehammer Aug 3, 2018 @ 6:28am 
Doesn't seem to work anymore?
Acecool Oct 12, 2015 @ 8:34am 
Actually, this mod could use a few extra features... Allow renaming doorknobs and allow drop-key feature for the doorknobs in your inventory or on the ground so the keys can be kept together ( allow right-clicking keys too to drop associated doorknobs and keys with one go and vice versa.. )...
Acecool Oct 9, 2015 @ 2:13am 
Fantastic! I like the option to rename keys in the vanilla game, but this is a nice touch for keys, etc.. It'd be nice to rename doorknobs and keys, or to have an id associated so Key ( 9351 ) or so, ie their pin combination / depth of each pin for the key so doorknobs can be matched with keys...
BenJamin' Aug 26, 2015 @ 11:47am 
An essential mod for builders.
Skooma Skeeve Aug 23, 2015 @ 4:23pm 
Awesome, I hate having to build a door before discovering whether the key I had was compatible or not.
Murder Muppet Aug 21, 2015 @ 5:37pm 
This is a nice little touch. not game changing but its really nice. :cherrypie: