安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






yes its save compatible
So use mod to increase player difficulty in campaign. Play on normal.
If u want more aggressive AI then up the difficulty to higher level to buff AI resources even more.
But note as description says , mod also buffs the difficulty buffs AI gets. Which makes using higher difficulty with this mod even more aggressive. ( the power balance determines AI aggressiveness to player)
ie campaign difficult does not change AI skills.
Likewise battle difficulty just buffs AI players units stats, but does not increase skills of AI in battles.
Seems like whenever i play on Very hard + The AI diplomatically perma declares war on me , Apart from this i quite love it , any way to fix it?
To remove increased tech research time , just need to delete one table in this submod called "technologies_tables"
There are many videos on youtube showing how to edit tables using RPFM (rusted pack file manager) The basics are same for R2, Atiila, WH tw games)
You will find pack file for this mod in
"..\Steam\steamapps\workshop\content\214950\502374355"
(214950= steam ID for Rome 2, and 502374355= steam Id for this mod (seen in the URL address bar above)
https://tw-modding.com/index.php/Tutorial:RPFM_For_Dummies
Should I have this mod before or after the rest of DEI in the load order?
thanks and wonderful mod and submod anyway :)
but when u have aldo datavenia/realism/alexander etc , after point 4. same but everything related to submod (datavenia for example)
4A . overhull /Ui but not primary submod , spec reskin etc
4B. imprv/changrules off global game like edicts/typesofmoving
4C.PRIMARY SUBMOD
and next points A/B/C etc .This is my 99% working system to play with DEI /i play in most of DEI mods,overhulls
-------------------------------------------------------------------------------------
many times after mod jugglery, u must clean rtw2 folder,all little trashes sabotage game (not working mod,invisib,parts of units,black screen etc
When i start adventure witch rtw2Dei i not find nothig what can explaine noob player ABC of addmodding especially DEI
maybe it will be useful to someone
1. all graphical who have influence to all game/campag/battlefield/remov.graph.effe/performerc/newtext-nocloud-water hd
2.music
3.All soft ui images/new bulding/units picture
4.battle changes like spotrange,camera
now
if only DEI
A.campagdifferenc like HARD/Soft/Fast /tpy/etc = try to not mix -and avoid creating conflicts in mod effects inMM)
B.unitchanges/buldingsefectdiff
C.DEI
D.small brothers like a font, advisors speeking,new look arty etc