Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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1Divide et Impera Hardcore Submod
   
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标签: mod, Overhaul
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1.523 MB
2015 年 8 月 18 日 下午 5:54
2024 年 2 月 19 日 下午 5:03
18 项改动说明 ( 查看 )

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1Divide et Impera Hardcore Submod

在 Dresden 的 1 个合集中
Divide et Impera Official Submods Collection
37 件物品
描述
Requires Divide et Impera to play.

Drastically increases difficulty, slows down gameplay and increases AI aggression.

NOTICE: The new launcher has issues with mod load order which negatively impacts submods especially. If you are having problems getting submods to work, please try the beta launcher option in the Steam game options (called release candidate launcher).

Changes include:
- Decreased growth from buildings.
- Decreased replenishment from buildings.
- Increased siege hold out time.
- Slowed down cultural conversion.
- Increased squalor from buildings, decreased happiness.
- Increased food consumption from buildings.
- Doubled building times and costs.
- Increased AI bonuses per difficulty across the board.
- Removed some player bonuses.
- Increased cost/upkeep of units.
- Increased xp threshold for levelling up characters
- Decreased base replenishment bonus.
- Large increase to PO penalties from taking a city.
- Increased empire maintenance.
- Increased penalties of higher imperium levels.
- Lowered overall income.
- Increased historical culture bonus in regions.
- Increased AI desire to declare war, made various treaties more difficult.
- Increased cost of agents.
96 条留言
Didgereedank 9 月 25 日 下午 4:44 
Holy Moly, o-o
tcurk5 9 月 19 日 上午 8:07 
Hi Dresden, is this hardcore submod compatible with the latest 1.3.5 beta?
Stix_09 4 月 16 日 下午 6:11 
db/building_levels_tables (create time)

yes its save compatible
punished med 2024 年 5 月 7 日 下午 7:17 
Hey Stix_09, could you tell me which table effects building construction times? I'd like to keep those they way they are in standard DEI.
joao_florencio 2024 年 1 月 20 日 下午 2:14 
save compatible?
Stix_09 2023 年 10 月 14 日 上午 5:16 
AI is more aggressive on higher difficulty because they get even more buffs , which means they can have more armies, This makes them more aggressive, but does not make them play better.

So use mod to increase player difficulty in campaign. Play on normal.
If u want more aggressive AI then up the difficulty to higher level to buff AI resources even more.
But note as description says , mod also buffs the difficulty buffs AI gets. Which makes using higher difficulty with this mod even more aggressive. ( the power balance determines AI aggressiveness to player)

ie campaign difficult does not change AI skills.

Likewise battle difficulty just buffs AI players units stats, but does not increase skills of AI in battles.
BudzBunny 2023 年 5 月 20 日 上午 10:39 
Which Difficulty would you recommend playing this mod on? for Campaign Difficulty wise.

Seems like whenever i play on Very hard + The AI diplomatically perma declares war on me , Apart from this i quite love it , any way to fix it?
ALSawareness 2023 年 2 月 14 日 下午 9:32 
Just checking, this is OK to activate and deactivate however many times throughout the campaign right? Thanks.
Very Chu 2022 年 8 月 30 日 上午 12:58 
Please update this submod for 1.3.1 verson.:steamthumbsup:
离线 2022 年 8 月 16 日 下午 8:13 
update