X Rebirth

X Rebirth

Speedy Cargo Drone
15 条留言
mazrados 2018 年 8 月 5 日 上午 3:48 
I have the same issue. Stucked in trading with station.
mazrados 2018 年 8 月 5 日 上午 3:19 
Thanks for this mod. I need something opposite so I can easly adjust it for my needs :)
Drako 2015 年 9 月 24 日 上午 4:56 
seems to be a bug in the game, does happen without the mod. 3.61
Drako 2015 年 9 月 23 日 上午 5:41 
scaldis : cargo collect mode : stuck inside the scaldis, make the scaldis jump to release the drones, then make it come back and the drones get the containers back to the scaldis.

A way to fix this ? Set speed normal at start then accelerate ? Or different speed for different ship ?
Fazer 2015 年 7 月 29 日 上午 6:50 
OK fine, I use this time a captured Lyramekron escorted be captured Arawn, Bloodhound, Olmekron and Bulldog. The Arawn is the real collecter for me, cause with carriermod she collects S + M fighters :D
I fly allways allone, only calling them if needed and this squad can wait savely nearly everywhere ;)
kelmenwong  [作者] 2015 年 7 月 29 日 上午 6:21 
the stuck issue with Titurel that i encountered are specifically for cargo collect mode
i never have issue with this if they using the drone for normal tasks
aladinaleks 2015 年 7 月 29 日 上午 2:48 
Or, you can yet increase the hold of drone.
aladinaleks 2015 年 7 月 29 日 上午 2:43 
I think a better hold Increase in 5 times.It would be enough. ))
Fazer 2015 年 7 月 29 日 上午 2:29 
That means that there is no problem with the "normal" usage of the cargodrones with traders and stionships when zhe player is IZ?
kelmenwong  [作者] 2015 年 7 月 28 日 下午 6:01 
this mod initial purpose is to address annoyance with cargo collect mode
for me, i don't bother or care what my other station trader ships are, because they *don't* do *cargo collect mode*

in this game, u only need one trader ship in-squad for cargo collect mode, that is, only 1 trader ship.
Fazer 2015 年 7 月 28 日 下午 12:40 
Would you change to Lyranea if you have 12 stations with Titurel Frighters, Titurel Miners and 30 of them as reserve?
I think this is not really an option!
But I will give it try with edited numbers and slow the drones down till they work without problems.
kelmenwong  [作者] 2015 年 7 月 28 日 上午 11:00 
speedy drone has stuck-issue with Titurel. get yourself an Omicron Lyrae TS
Fazer 2015 年 7 月 28 日 上午 10:55 
I was thinking about use your mod and edit the numbers to the doule of vanilla.
Did you try the Titurel with other speeds?
I use modified and specialized Titurels for every station and have round about 30 of them as a little reserve, cause I love to capture them and trained my marines by capturing Titurels ;)
kelmenwong  [作者] 2015 年 7 月 21 日 下午 2:37 
i replaced my personal mule trader from Titurel to Lyranea, i have noticed there is no drone-stucking issue with Lyranea, twice observation at different place

i think the stuck is likely some bad polygon docking section on Titurel, as this is my initial mule, and stuck is common with it.
Fazer 2015 年 7 月 20 日 上午 8:41 
Man you speak about what makes sense in universe:
In universe acceleration is the result of thrust to mass and topspeed is only limited by the amount of energy and the same for maneuverability (maneuvering thrusters).
But a gameengine can't handle that!
So the KI has to work with acceleration and topspeed = thrust to mass (that's why an empty cargodrone is faster than a loaded one and maneuverability is limited by the dimensions to prevent collisions.
A cargodrone has very small engines cause it's only a workhorse and nothing to fight or to be used in a fight. Make them a bit faster to reduce the time will be ok, especially when all ships are flying with an enginemod like it is in my game, but make them to fast cause they are small is not balanced in game or real universe.