Natural Selection 2

Natural Selection 2

Classic Entities Mod
10 条留言
Blue 2021 年 2 月 20 日 下午 2:21 
Hey Dragon i hope you see this message there seems to be a problem with one of the entities. Controlled Moveable seems to cause a massive animation error along with patthing waypoint.
Xale00 2018 年 11 月 15 日 上午 12:50 
It it still working with update 325 ?
Saffron_baker 2016 年 3 月 20 日 上午 6:23 
how do you add this to the editor or mod and does the water mod work with this mod!?!?!?!?!? If it does that would be amazing!!!
Boss 2015 年 9 月 9 日 下午 12:11 
A commander is able to drop structures (such as armoury) on the Controlled button entity. This allows for half of structures to be placed in the wall or even block the button by the commander.
If the entities can be made invisible to commander, then maybe this can't happen?
Boss 2015 年 9 月 5 日 上午 11:48 
can you add the option to make the entites, such as lift entity, invisible to commander. I added it to the commander invisible group but it didn't work. Thanks in advance
tachi 2015 年 7 月 12 日 下午 9:48 
+1 Now hopefully this can become the new standard.
Dragon  [作者] 2015 年 7 月 7 日 下午 12:16 
Weldables have a minimap icon and the wrench/healing world icon. They also have a healthbar which shows the welded percentage.
Avoca 2015 年 7 月 5 日 上午 11:11 
Btw seeing as most players are not used to having weldable points. Having the default weldable model being a Welder may be slightly less confusing than no indication at all. Atleast on Siege, it's slightly helped.
Avoca 2015 年 7 月 5 日 上午 11:09 
I'm so confused.
Dragon  [作者] 2015 年 7 月 3 日 下午 4:17 
MODID - 1c4b4a6e