Natural Selection 2

Natural Selection 2

Classic Entities Mod
10 kommentarer
Blue 20. feb. 2021 kl. 14:21 
Hey Dragon i hope you see this message there seems to be a problem with one of the entities. Controlled Moveable seems to cause a massive animation error along with patthing waypoint.
Xale00 15. nov. 2018 kl. 0:50 
It it still working with update 325 ?
Saffron_baker 20. mar. 2016 kl. 6:23 
how do you add this to the editor or mod and does the water mod work with this mod!?!?!?!?!? If it does that would be amazing!!!
Boss 9. sep. 2015 kl. 12:11 
A commander is able to drop structures (such as armoury) on the Controlled button entity. This allows for half of structures to be placed in the wall or even block the button by the commander.
If the entities can be made invisible to commander, then maybe this can't happen?
Boss 5. sep. 2015 kl. 11:48 
can you add the option to make the entites, such as lift entity, invisible to commander. I added it to the commander invisible group but it didn't work. Thanks in advance
tachi 12. juli 2015 kl. 21:48 
+1 Now hopefully this can become the new standard.
Dragon  [ophavsmand] 7. juli 2015 kl. 12:16 
Weldables have a minimap icon and the wrench/healing world icon. They also have a healthbar which shows the welded percentage.
Avoca 5. juli 2015 kl. 11:11 
Btw seeing as most players are not used to having weldable points. Having the default weldable model being a Welder may be slightly less confusing than no indication at all. Atleast on Siege, it's slightly helped.
Avoca 5. juli 2015 kl. 11:09 
I'm so confused.
Dragon  [ophavsmand] 3. juli 2015 kl. 16:17 
MODID - 1c4b4a6e